What belongs in Halo 4 and what doesn't.

Halo 4 should stick to the Halo C.E.-Halo 3 style. It would only make since to continue Master Chief’s story without AA’s and bloom.

Halo Reach’s faults (what doesn’t belong in Halo 4):

  • AA’s: They slow down gameplay and cater to the casual player so much.

  • Bloom: Just bring back bullet spread from Halo 3.

  • The SPARTAN 3 (Reach) jump/speed/movement: MC is a SPARTAN 2, it would be idiotic to apply Reach’s jump/speed/movement to him in Halo 4.

  • Reach caters to the casual player over the competitive player every time. There is no separation between casual playlists and competitive playlists like they did in Halo 3. Half of the high ranks are campaign boosters. Everything about Halo 3’s ranking system demolishes Reach’s all in one rank. Same goes for the separation of casual and competitive playlists.

  • The overabundance of Forge World maps in matchmaking. I understand that they want to add as many maps as possible to matchmaking, but it dulls gameplay experience when you play a Forge World map 7 times in a row.

  • Reach’s campaign contradicts major events in the books. Ex: Halsey being unaware of the existence of SPARTAN 3’s until she encountered them on Onyx. Yet in the Reach campaign, she is carrying on conversations with them like she has known them all along.
    Ex: Cortana being delivered by Noble 6 to Keyes. She was already on the Autumn. I’m pretty sure she didn’t go back just to have a cup of tea with Halsey.

Halo 4 and its necessities:

  • First and foremost, the BR. Yes we NEED it back.

-Halo 3’s (SPARTAN 2) jump/speed/movement.

  • No bloom. Bring back bullet spread from Halo 3.

  • Definitely no AA’s, that was introduced in Reach and it needs to stay there.

  • If there is to be another Forge World, don’t make that 75% of what is in matchmaking.

  • A campaign that doesn’t break canon like Reach did.

Just compare pop. of Halo 2 and/or Halo 3 a year after release to pop. of Reach a year after release.
I guarantee you that Halo 2 and/or Halo 3 pop. a year after release wasn’t under 100,000 like Reach.

I have full faith in 343 that they will listen to the community and look at pure statistics of how long high population numbers lasted in previous games and how long it lasted in Reach. ’

Anyway, just leave a post stating what you think.

I disagree on so many levels, and I insist you change your title to “What I Want and Don’t Want in Halo 4”, because nothing the community says “should” or “shouldn’t” be in Halo 4, it’s only what they want.

> - Bloom: Just bring back bullet spread from Halo 3.

Just this makes me agree with you.

> > - Bloom: Just bring back bullet spread from Halo 3.
>
> Just this makes me agree with you.

Agreed.

As for the OP. 343i are smart and, therefore they should understand this: Most Casuals play lots of different games, so when they see CoD: White Ops comming out in 2012, most of them they’ll stop with Halo 4 and they’ll go play that, while competitive focus mainly on one game, so if 343i wants Halo 4 to have a non-joke population, they should focus on Ranked playlists for players that play for keeps, and they better make the system hard like Halo 2 were only the best were 50s.

When a game is designed for casuals, most casuals will leave when other games come out, and that causes the population to go down, but when a game is designed for both, the competitive stay, while most of the casual leave, and the population will still be high.

Yeah, there are dedicated casuals (including me), and those are the ones that are keeping Reach alive right now.

I agree with mostly all of those statements.
Some add ons that should be in the game are-

-over heating turret
-assassinations
-dual wielding
-Halo 3 vehicle strength
-halo 3 banshee and chopper

I’d actually like 343 to replace the BR with a different weapon other than the DMR, though otherwise I agree for the most part.

Another MAKE HALO MY WAY post?

> I disagree on so many levels, and I insist you change your title to “What I Want and Don’t Want in Halo 4”, because nothing the community says “should” or “shouldn’t” be in Halo 4, it’s only what they want.

Agreed. Also, Halo 4 is a new game. Expect new ideas in the gameplay.

Simple: Everything from Reach, except for the netcode, shouldn’t be in Halo 4.

I agree with pretty much all of this but you did not say anything about Halo3’s equipment, in my opinion something like equipment should come back. Also assassinations were pretty cool.

> > - Bloom: Just bring back bullet spread from Halo 3.
>
> Just this makes me agree with you.

What?!?!

Do you have any idea what you guys are talking about?! Bloom is bullet spread except that you start with zero bullet spread and it gets greater the faster you fire. If anything bloom is better than bullet spread because you can at least control the randomness.

If anything we just need no bullet spread or bloom whatsoever.

> > > - Bloom: Just bring back bullet spread from Halo 3.
> >
> > Just this makes me agree with you.
>
> What?!?!
>
> Do you have any idea what you guys are talking about?! Bloom is bullet spread except that you start with zero bullet spread and it gets greater the faster you fire. If anything bloom is better than bullet spread because you can at least control the randomness.
>
> If anything we just need no bullet spread or bloom whatsoever.

Spam trigger + bloom = instarandomheadshot

> Simple: Everything from Reach, except for the netcode, shouldn’t be in Halo 4.

So no Spartans, no UNSC, no Forerunner technology, no humans, no aliens, no bullets…

> > Simple: Everything from Reach, except for the netcode, shouldn’t be in Halo 4.
>
> So no Spartans, no UNSC, no Forerunner technology, no humans, no aliens, no bullets…

LOL.

> > Simple: Everything from Reach, except for the netcode, shouldn’t be in Halo 4.
>
> So no Spartans, no UNSC, no Forerunner technology, no humans, no aliens, no bullets…

no forge, no scoped pistol, no Grenade Launcher?

I disagree with some of points here. Armor Abilities from my stand point either make the game faster or slow it down. Sprint goes both ways, either you run toward or away so it arguably evens out. Some armor abilities I agree sort of lessen the experience, such as armor lock. In my opinion armor abilities make the game interesting do not cater to casuals. I don’t see how AA cater to casuals, everyone has them. You make it seem like the “casuals” only have them. I am slightly bothered by the saying “cater to the casuals” it’s sort of annoying, like a propaganda saying that someone says without thinking about it.

> - AA’s: They slow down gameplay and cater to the casual player so much.

Loadouts are the primary cause of the problems with AAs.

> Reach’s campaign contradicts major events in the books. Ex: Halsey being unaware of the existence of SPARTAN 3’s until she encountered them on Onyx. Yet in the Reach campaign, she is carrying on conversations with them like she has known them all along.

She knew something was up, not that Noble Team was SIIIs.

> Ex: Cortana being delivered by Noble 6 to Keyes. She was already on the Autumn. I’m pretty sure she didn’t go back just to have a cup of tea with Halsey.

Halsey’s Journal in the Limited and Legendary Edition provides an explanation.

> Yes we NEED it back.

The BR specifically?

No. We don’t need it.

> Just compare pop. of Halo 2 and/or Halo 3 a year after release to pop. of Reach a year after release.

Your pulling an individual statistic out of context and trying to compare them.

> I have full faith in 343 that they will listen to the community and look at pure statistics of how long high population numbers lasted in previous games and how long it lasted in Reach.

I likewise hope they have the brains to realize that the “community” on the forums shouldn’t be the end all in how to design a video game.

I agree with all of this. But one thing I think you forgot to consider is either having hits-scan on BR or not. I think we should, it’s more simple… That’s all I really have to say.

> I disagree with some of points here. Armor Abilities from my stand point either make the game faster or slow it down. Sprint goes both ways, either you run toward or away so it arguably evens out. Some armor abilities I agree sort of lessen the experience, such as armor lock. In my opinion armor abilities make the game interesting do not cater to casuals. I don’t see how AA cater to casuals, everyone has them. You make it seem like the “casuals” only have them. I am slightly bothered by the saying “cater to the casuals” it’s sort of annoying, like a propaganda saying that someone says without thinking about it.

Good points are made here

> - Bloom: Just bring back bullet spread from Halo 3.

i disagree about bullet spread.

theres really no reason to have it. all it does is make otherwise ‘on target’ shots land ‘off target’, for no foreseeable reason.

‘balance’ is absolutely NOT the issue when looking at spread on say, the BR, because if ‘balance’ WAS the issue they could tweak the rate of fire, or damage per bullet, etc, without HURTING the gun in terms of its reliability and consistency.

take the DMR in reach for example:

of the people who understand that even if you shoot with 100% flawless aim and cadence, you can still lose to someone mashing their trigger and flailing around; how many of these people actually LIKE that the game functions like this?

any? and if they DO like it, could they even provide one single reason why its better for it to be like this?

there should be consistency in shooting, especially primary weapon spawns. when i shoot you, and you shoot me, the person who shoots better should win every time. i dont need any random bullBLAM! where i miss X bullet(s) due to random bullet spread (even though my aim was flawless), and lose the battle because of it. inversely, i shouldnt lose BR battles simply because my opponent aimed OFF TARGET and had RANDOM SPREAD hit me.