My main concern is probably microtransactions and not having everything we expect off launch.
> 2535463497194158;1:
> My main concern is probably microtransactions and not having everything we expect off launch.
Halo: Infinite will have Microtransactions but not lootboxes.
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> > 2535463497194158;1:
> > My main concern is probably microtransactions and not having everything we expect off launch.
>
> Halo: Infinite will have Microtransactions but not lootboxes.
Sweet because i really disliked the lootboxes in Halo 5. The microtransactions could be used for DLC and all that i suppose 
Main concern? Having yet another game change it’s course of a story so much it’s not even connected to the previous game in a anyway or be written coherently.
Everything else from graphics, to microtransaction / lootbox BS, to multiplayer modes are secondary to that.
No concerns at this point. I’ll have to wait until it releases and see. I’m pretty sure companies will be a thing in Infinite, curious what the prize will be, and for the tasks that have to be completed to get it.
Not enough maps that play well and look interesting
Playlists missing at launch like BTB in H5
Major features missing at launch like forge in H5
Too strict of an MMR for “social” playlists
Heavy aim
No FOV slider on console
RNG based customization unlocking system
Battle Rifle isn’t fun to use
Bad comp playlist at launch like H5
> 2533274819903178;4:
> Main concern? Having yet another game change it’s course of a story so much it’s not eve connected to the previous game in a anyway or be written coherently.
>
> Everything else from graphics, to microtransaction / lootbox BS, to multiplayer modes are secondary to that.
As a big story fan I have to agree. Halo 4’ story may be a bit unliked by parts of the community, but I feel like h5 could have fixed that. We didn’t know the covenant very well in CE either, but halo 2 did a lot to expand on them.
Heck pulling a halo 2 and having our ‘2ndary protag’ be a promethean made from new pheonix instead of a spartan IV could have been really cool. A human, yet alien character, forced to work for the very one who destroyed their life.
Instead, the prometheans get made into slaves of AI who are against AI slavery (why does no one point this out?) and we get a new atagonist set up, but the plot didn’t really go anywhere cause we spend most the game on a side quest with another character who is barely related to the overall story.
Since it’s open world, my concern is it not having enough diverse enemies, fauna, weapons, and environment.
That if we have to pay for the battle pass every season.
> 2533274809226598;2:
> > 2535463497194158;1:
> > My main concern is probably microtransactions and not having everything we expect off launch.
>
> Halo: Infinite will have Microtransactions but not lootboxes.
DLC or In-Game credits microtransactions?
> 2535458343546382;10:
> > 2533274809226598;2:
> > > 2535463497194158;1:
> > > My main concern is probably microtransactions and not having everything we expect off launch.
> >
> > Halo: Infinite will have Microtransactions but not lootboxes.
>
> DLC or In-Game credits microtransactions?
Nothing specific has been said, as far as I know. All we know for now is what I said in my previous comment.