> 2533274978553590;4:
> I want to make some 4v4 sized maps based on controlling towers.
cool. I just can’t wait to use some of the new effects like the sparks, or the flames, or wind, or the fog. It’ll be cool to see how they can be incorporated into the maps
Towards the end of Halo 3, there were some great sniper practice maps, as well as maps where a scorpion tries to take out vehicles flying around the map. Some of the funnest times were back in the Halo 3 days.
> 2533274799433208;6:
> Fat kid.
>
> I kid, I kid.
>
> Towards the end of Halo 3, there were some great sniper practice maps, as well as maps where a scorpion tries to take out vehicles flying around the map. Some of the funnest times were back in the Halo 3 days.
i didn’t forge when halo 3 was out. I didn’t know how to use it and barely ever played xbox then. Halo 4 forge was honestly my favorite. Even on MCC
I might try to make my own version of blood gulch or coagulation. Heck I can do both with this new forge. But I’m definitively going to try to make a horror type infection map. Whether the update includes infection or not, I’ll be building it in preparation. The new lighting features are a game changer and it’s just one of many things in the forge that are amazing. I just so excited for the community to take advantage of it and see if Halo 5 can live up to the custom games of Reach.
> 2533274798778494;8:
> I might try to make my own version of blood gulch or coagulation. Heck I can do both with this new forge. But I’m definitively going to try to make a horror type infection map. Whether the update includes infection or not, I’ll be building it in preparation. The new lighting features are a game changer and it’s just one of many things in the forge that are amazing. I just so excited for the community to take advantage of it and see if Halo 5 can live up to the custom games of Reach.
sounds like fun.
and i’m super pumped about the lighting features too
> 2533274873843883;10:
> A 4v4 map that’s bigger than a closet.
>
> A BTB map that doesn’t look unfinished because I ran out of budget.
>
> A map filled with doors that open and close.
>
> A map with more than nine crates.
>
> A night time map.
>
> A night time map that I can brighten up with more than four lights.
>
> I’m stopping here because I could go on all night and I have to stop somewhere.
I know this is a bit of a stretch, but a remake of Sandtrap from Halo 3. I will try to include the two elephants by scripting some pieces. - A Grifball map, but in the beginning, the player rises out of a scripted elevator from the bottom.
> 2533274928710760;20:
> - I know this is a bit of a stretch, but a remake of Sandtrap from Halo 3. I will try to include the two elephants by scripting some pieces.
> - A Grifball map, but in the beginning, the player rises out of a scripted elevator from the bottom.