What are the little details you’d like to return?

We’ve all talked about what weapons, vehicles and armor we would like back in infinite, but what about the small things that nobody talks about, yet are a nice addition to the game that you would like to return?

For example, i think the corkscrew like sound when you get a headshot is so satisfying and i’d love that back.

i like that the kill feed shows the weapon you got the kill with, and the yellow and green color on your and your party’s kills.

I like the different announcers like buck or the monitor.

I even like that you can rotate your spartan pose for your service record.

I wanna play as a Dinosaur!!!

I would love to be able to play as a dinosaur.

No question, the kill feed is at the top of my list. Everyone who worked on that deserves a lot of credit. At a quick glance, you get so much realtime information and enough to make educated guesses about what is happening on certain parts of the maps. It is not the largest system in the game, but it is flawless.

i want skulls to return or easter eggs around the open world they make all halo games great

The crazy grunt and the end of the campaign.
No Halo finale should be without him.

I would appreciate to see the return of the view game details from Reach. You can view who’s in your friend party and what the score is, super helpful when waiting to join them after the match.

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> I like the different announcers like buck or the monitor.

Yes, this. Particularly the grunt announcer (Yabda the Merciless).

Also, the level of comical combat dialog from grunts in Halo 5 was perfect, especially with IWHBYD on, and I hope they don’t skimp on that for Halo Infinite. And if we can play with marines again, I hope they have some good lines too. Chips Dubbo would be nice to have back.

Another small detail I’d like to see in Halo Infinite is the weapon glitch they have in Halo 5’s Forge that lets you make any gun shoot the ammo of any other gun. I’d love to see this return in Halo Infinite as a supported feature, and maybe also work with vehicles so I can make a Gungoose shoot Wraith mortars or something.

Those are just off the top of my head, I am sure there are lots of other small details I will think of later.

Little detail for me would be to add actual animals/monsters to the ring kind of the way reach introduced moa and Guta

The sounds. So far, nothing in the Infinite trailer sounded like Halo. The Warthog didn’t sound like the original Halo trilogy or Reach Warthog. The guns didn’t sound like Halo trilogy or Reach guns. The ambience didn’t feel like Halo trilogy ambience (despite being set on a Halo ring). Some familiar sound design would go a long way. (The Unggoy are great though. That’s one thing they got right. Hope they can fix everything else to make it feel just as Halo as the Grunts.)

Main menu and UI. Being greeted by a souless, bland menu everytime you boot up the game is not a good thing. Having something memorable, unique and easy to use is a nice, subtle way to keep players invested. even at a super minimal level. Think Halo 3 and Reach for good. Halo 5 and MCC for bad.

Warthog run at the end of the game… And to play as dinosaurs.

Allow me to switch seats in a warthog that was low-key clutch never knew how much I wanted it till it in the game.

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> Allow me to switch seats in a warthog that was low-key clutch never knew how much I wanted it till it in the game.

I agree, switching seats is great, that way you’re not just a sitting duck if your driver dies

I really really really want Choppers back. Idk why, but I love the big wheel with thrusters lifting the back. Something about it just hits the spot.

Some of these are bigger than others, but i feel like they fit here. Also, some of these have been in Halo before, others are ideas from different shooter franchises that i think should be implemented (return) in Halo Infinite.

Player count and map for each matchmaking gamemode. I just think it’s neat, but it could also help players determine what gamemodes have shorter wait time for them (especially if player count starts to dwindle).

I’m not sure if a custom games server browser is too big to include on this list, but it really should happen. Not everyone will care, but a lot of us really love that stuff.

Post-match party up or rematch systems in matchmaking. These are just nice social features that help players find teammates they work well with, or fight against opponents who were equal in skill.

Map vote/veto systems in matchmaking. No matter how great the devs think their maps are, they’re bound to have a dud or two. Don’t make players suffer through that if the majority of players in the party decide it’s funner to skip. If you’re worried about the game becoming stale, stick with veto. Otherwise, let us vote between three (or two + replay).

Seeing player Spartans in lobby. There have been good and bad implementations of this across the series. I’d like to see everyone’s name/emblem/rank in a list, while in the background i see both teams in full (superhero standoff style), then when i put my cursor over a player on the list, their spartan (and stats) are brought forward.

A good view of the map, based on my team’s spawns, during the start of the match (where we see the teams and the announcer says “slayer” or whatever). Some maps could be disorienting on first spawn if you’re not familiar with them. Pre-spawning without being able to move until a timer counts down would probably help too. Overwatch has pre-match skirmishing, maybe the XSX’s super fast load times could improve upon this system.

Don’t spawn players within line of sight from each other, at least not in 1-shot gamemodes like SWAT. That is, unless the gamemode is supposed to start with a quickdraw, in which case players should be pre-spawned but can’t move (or something).

Timers on power weapons are a controversial topic, i think. I don’t mind them in social gamemodes at least. The casual player probably doesn’t have time to memorize all the weapon timers on every map.

If the maps have verticality, i’d like a radar that represents that well. Maybe there could be different types of radar (upgradable in campaign) for different gamemodes.

I don’t like hit markers, especially on grenades, please remove (for all players, not just a toggle option). It’s not necessary, it’s not Halo, and it encourages grenade spam. That’s my opinion at least.

On that note, full control over HUD UI elements (position, size, transparency, colors, etc.). Maybe some players want to see each individual bullet, others just want numbers. Similar choices for killfeed, crosshair, radar, etc. would be nice.

Control over aiming sensitivity for multiple situations (normal, zoomed x, vehicle x, etc.).

I thought the mask outline on your HUD in Halo 5 was a bit much, but the option would be cool. And maybe the option to just have a thin line pattern on your screen to represent which type of helmet your spartan has on.

Option to turn off head bobbing, especially when sprinting. Also, i think in Reach, when you fell from a great height, your screen would tilt down, messing up your aim. I’d like the option to turn that off as well, and the game can handle fall accuracy another way.

In some gamemodes, i feel like you shouldn’t be able to see your dead body in third-person, or switch to observing your teammates in third-person. It can give your team a lot of unfair information.

I liked maps that had man-cannons, conveyor belts, elephants, or even just Valhalla’s water physics for inanimate objects. I’d like to see things like this, which really give a map character, in Halo Infinite.

I liked firefight voices in Halo Reach. I’d like them to be implemented in standard matchmaking in some way. This could allow for non-mic users to communicate better with their team, if Halo Infinite has some sort of auto-call-out system or pinging.

I have a lot to say about battle royal in Halo, but i just want to say here that (if included in Halo Infinite) i hope they find a way to include all the small details that give Halo it’s own identity. That goes for all gamemodes i suppose.

I’d like a mid-match-fill option, so afk players and leavers don’t ruin social games. This would be disable-able by players searching for a match. You can’t really punish players in a free-to-play game, but maybe you can make griefers less of a problem to the genuine players. This is kinda a big detail, but it seems like such a small change to me.

An endorsement system would be cool to see in Halo. I think it worked pretty well in Overwatch. I don’t know how far 343i should take it, but i wouldn’t mind some level of implementation in Halo Infinite.

I like how you can keep fighting for a short time after a round is over, even though it doesn’t count. Maybe some gamemodes could add an unofficial post-match minigame. Maybe players can toggle it off in settings to auto return-to-lobby faster.

During the match-over screen, i like seeing the winning team’s spartans, but i don’t want it to take too long. People just want to jump into the next match. However, it would also be cool if the losing team was dead on the floor or something during the match-over screen, just so you can see their armor and whatnot too.

Post-match, i don’t want a big, drawn out XP/level-up/credits/unlock screen. Find a way to do that in parallel with the post-game lobby. Players should be able to immediately start map voting, party up, quit, whatever.

I also hope they have better Xbox/Steam integration than on the MCC. As a Steam player, it can be hard linking up with my Xbox friends.

I suppose some items on my list ended up being “little things i’d like to die”, but you can pretend i reworded my paragraphs to fit this thread’s purpose.

TLDR: I want systems (even small ones) that encourage social interaction, celebrate individuality, enable player preference, impose fair play, and make it faster to jump into the next match.

Of course, i like all the little thematic things (like monk chants on the title screen) too.

I want the Spectre back, i liked it…probably nobody else however.

Oh and 343 Guilty Spark, i’d like him to make a return.

And a Missing Cat Poster…

At this point I 100% know they won’t make it, but it was the portrayal of the covenant. Mostly like a mix between halo CE and 4. Small things like the small letters on their armors, different variants of them even from the same rank, their alien blood, their discrete sounds or behaviour when they aren’t fighting, etc. It just gave them so much personality without humanizing them.