What are the hardest bosses in halo 5?

To me the hardest bosses are in this order:

  1. grunt Mech
  2. Warden eternal
  3. Mythic Hunter Elder
  4. Promethean Mantis

Forgive me if I got any of the names, wrong, it’s been a while since I’ve played warzone. Is this list accurate?

Warden
Promethean Tank boss
Promethean Mantis
Mythic Warden

I don’t have any problem with the bosses, i have a problem of where they spawn, i mean some of them just can’t be reached in a tank, only the wraith’s shot can hit them like the hunter but sometimes they will hide and can only be reached on foot, but of course, no one survives a hunter on foot, or a knight
But I consider the grunt mech worse, I know that you can kill them with a single shot after removing their shields but there are times that it is not so simple.

GRUNT MERCH NO DOUBT ABOUT IT BUT THE PLATINUM ONE, really annoying an time consuming to take down!

Mythic wardens are the hardest, grunt jockeys die fast if you headshot the grunt inside

I’d say Final Boss is the most difficult.

> 2535467369908387;6:
> I’d say Final Boss is the most difficult.

The Warden at the end of Attack on Sanctum is probably the most difficult out of all the wardens, because you have to destroy orbs whilst getting shot at by Mythic Knights.

> 2535422817021596;7:
> > 2535467369908387;6:
> > I’d say Final Boss is the most difficult.
>
> The Warden at the end of Attack on Sanctum is probably the most difficult out of all the wardens, because you have to destroy orbs whilst getting shot at by Mythic Knights.

> 2535422817021596;7:
> > 2535467369908387;6:
> > I’d say Final Boss is the most difficult.
>
> The Warden at the end of Attack on Sanctum is probably the most difficult out of all the wardens, because you have to destroy orbs whilst getting shot at by Mythic Knights.

That was my failed attempt at humor. Final Boss was a pro team

The four hunters on the last round of WZFF on the snow map (forgot it’s name)
Can’t get vehicles there, super difficult.

> 2533274985070673;3:
> I don’t have any problem with the bosses, i have a problem of where they spawn, i mean some of them just can’t be reached in a tank, only the wraith’s shot can hit them like the hunter but sometimes they will hide and can only be reached on foot, but of course, no one survives a hunter on foot, or a knight
> But I consider the grunt mech worse, I know that you can kill them with a single shot after removing their shields but there are times that it is not so simple.

I find it’s not the mech itself but the enemies around it are the problem, I usually just grab a spitfire and shoot the shield canopy, break it then leg it.

> 2535415086643843;9:
> The four hunters on the last round of WZFF on the snow map (forgot it’s name)
> Can’t get vehicles there, super difficult.

I feel like 343i shouldn’t of even made that a spawn for them.

> 2535467369908387;8:
> > 2535422817021596;7:
> > > 2535467369908387;6:
> > >
> >
> > The Warden at the end of Attack on Sanctum is probably the most difficult out of all the wardens, because you have to destroy orbs whilst getting shot at by Mythic Knights.
>
>
>
> > 2535422817021596;7:
> > > 2535467369908387;6:
> > > I’d say Final Boss is the most difficult.
> >
> > The Warden at the end of Attack on Sanctum is probably the most difficult out of all the wardens, because you have to destroy orbs whilst getting shot at by Mythic Knights.

Yeah, a -Yoink-ton of them too.

> 2533274998380348;10:
> > 2533274985070673;3:
> > I don’t have any problem with the bosses, i have a problem of where they spawn, i mean some of them just can’t be reached in a tank, only the wraith’s shot can hit them like the hunter but sometimes they will hide and can only be reached on foot, but of course, no one survives a hunter on foot, or a knight
> > But I consider the grunt mech worse, I know that you can kill them with a single shot after removing their shields but there are times that it is not so simple.
>
> I find it’s not the mech itself but the enemies around it are the problem, I usually just grab a spitfire and shoot the shield canopy, break it then leg it.

That’s another good point, when the knights are the bosses no matter how many soldiers you kill, they keep spawning, and the worst of all is the knights are camping in the garage.

<mark>This post has been edited by a moderator. Please do not post inappropriate content.</mark>
*Original post. Click at your own discretion.

But I consider the grunt mech worse, I know that you can kill them with a single shot after removing their shields but there are times that it is not so simple.And must be considerd the merch as the best merch I have been ever seen.

Mythic Knights are the most OP, unbalanced, unenjoyable, and frustrating enemies in Halo.

> 2533274824050480;15:
> Mythic Knights are the most OP, unbalanced, unenjoyable, and frustrating enemies in Halo.

What about Wardens Anti Vehicle attack that renders Hannibal WASPS useless?

Easy, red bar Warden.

> 2535422817021596;16:
> > 2533274824050480;15:
> > Mythic Knights are the most OP, unbalanced, unenjoyable, and frustrating enemies in Halo.
>
> What about Wardens Anti Vehicle attack that renders Hannibal WASPS useless?

The Wheelman armor mod renders EMP attacks nearly ineffective. The only one you really need to worry about is Void’s Tear since that has an effect which lasts a few seconds during which you will be at the center of tons of plasma grenades and bolts hurled your way. Besides, you can usually dodge the Warden’s attack by simply increasing/decreasing your altitude in a Wasp. Warden is a boring boss to fight, but he’s not very hard or frustrating to take on if you have a few people in some heavy vehicles attacking him from a distance.

> 2533274824050480;18:
> > 2535422817021596;16:
> > > 2533274824050480;15:
> > > Mythic Knights are the most OP, unbalanced, unenjoyable, and frustrating enemies in Halo.
> >
> > What about Wardens Anti Vehicle attack that renders Hannibal WASPS useless?
>
> The Wheelman armor mod renders EMP attacks nearly ineffective. The only one you really need to worry about is Void’s Tear since that has an effect which lasts a few seconds during which you will be at the center of tons of plasma grenades and bolts hurled your way. Besides, you can usually dodge the Warden’s attack by simply increasing/decreasing your altitude in a Wasp. Warden is a boring boss to fight, but he’s not very hard or frustrating to take on if you have a few people in some heavy vehicles attacking him from a distance.

Ok, thanks.

> 2533274987298851;17:
> Easy, red bar Warden.

You mean Mythic?