What Are The Halo Reach Clan Raid Rules?

So what are the rules exactly?

the rules mainly consist of - 1 of each power weapon (a weapon that can 1 shot E.G sniper) if you have a scorpion, you cant have a spartan laser. the raid base must have cover to make it fair. this is optional, but you can have warthogs and mongooses. these are the basic raid rules. if you want more advanced raid rules, ask one of the bigger clans, or contact Rave Engrams on xbox.

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> the rules mainly consist of - 1 of each power weapon (a weapon that can 1 shot E.G sniper) if you have a scorpion, you cant have a spartan laser. the raid base must have cover to make it fair. this is optional, but you can have warthogs and mongooses. these are the basic raid rules. if you want more advanced raid rules, ask one of the bigger clans, or contact Race Engrams on xbox.

I think you say true.

Article 5: Raid Regulations
Golden Rule: An official raid and/or war can not be declared without an official declaration of war, in which both parties agree upon the terms of war. Both party leaders must finalize the declaration by documenting their agreement through written signature.
Section 1: Map
G-1: The spawn must consist least two respawnable vehicles.
G-2: No indestructible vehicles.
G-3: The map can not be modded in anyway.
G-4: No filters
G-5: No trait zones.
G-6: No kill zones.
G-7: There can only be one base on the map.
G-8: The base can not be in more than one place.
G-9: The entrance to the base must be accessible at all times.
G-10: The entrance to the base must be obvious.
G-11: No hidden base entryways.
G-12: No bridges exceeding more than 3 wall coliseums.
G-13: No hidden teleporters.
G-14: No hidden armory.


Section 2: Game Technicalities
H-1: The raid must begin with eight players on both sides, defending, and attacking. If a player leaves or is removed from the game, a player with the same intent may replace them. If a player lags out, and is unable to reconnect within the next five minutes, they may be replaced by a player with the same intent.
H-2: No kicking players active players. If a player is inactive for more than ten minutes, the host has the right to remove that player, with permission from the opposing party.
H-3: If the all players lag out, or there is overwhelming amount of lag or black screens, the leaders of each party may declare a temporary draw.
H-4: Every two hours, a 30 minute - 1 hour time out may be declared.
H-5: No modding, hacking, or lag-switches.
H-6: No team based game modes.
H-7: No kill or time limit.
H-8: No editing of basic game mechanics such as player speed, jump height or damage/shield modifiers.
H-9: No tampered spawn traits, base player traits, or leader traits.
H-10: All players must spawn in the same general area.
H-11: No spawn killing within 30 meters of spawn.
H-12: There can only be one available loadout. This loadout must consist of an MA34 ICWS assault rifle with unlimited ammo, and unlimited sprint.
H-13: No bottomless clip.

If it’s anything like before I stopped you gave some clans who agree on an roe before hand and then others who have whatever they want and think they are good

> 2535436163148101;2:
> the rules mainly consist of - 1 of each power weapon (a weapon that can 1 shot E.G sniper) if you have a scorpion, you cant have a spartan laser. the raid base must have cover to make it fair. this is optional, but you can have warthogs and mongooses. these are the basic raid rules. if you want more advanced raid rules, ask one of the bigger clans, or contact Rave Engrams on xbox.

When it comes to raid rules it’s jsut whatever both teams agree upon but this is mainly what most people agree on

SENTINEL - HALO REACH RULES OF ENGAGEMENT
Official Practice Raid ROE
Last Modified: 01/04/2020
Both parties acknowledge that this is a practice raid. This event will not count towards any record, and it will not be recognized as an official win/loss/draw for either side. The purpose of a practice raid is for activity, balancing maps, building friendly relations, and experience for members on both sides.
If the following ROE is violated, proper notice should be given to the side in violation.
Item Restrictions
This is a reference limit of what we would accept, specific weapons differ from map to map and can be subject to change during Scouting
•1 Sniper
•1 Rocket
•1 Gernande Launcher
•1 Laser
•1 Shotguns
•1 Warthog & Falcon for transportation & scouting
•No unlimited gernande spawns
•No power ups
•No Gauss or HQ Turrets
•Only one dropshield (if the base can be mortared)
•No other armor abilities
•No mods [Ex: modded falcons, weapons, or vehicles]
•No doubt power weaponing
General Rules
1 - Defenders must make an active attempt to get back to the base.
2 - Do not use the provided attacking weapons or vehicles to defend the base.
3 - Spawn Rumbling is allowed (killing people at spawn with the spawn weapons). Keeping defenders at spawn is an example.
4 - Spawn killing is not allowed (when defenders use power weapons to kill players as soon as they spawn).
5 - Both sides must remain at an 8v8 lock for the entire duration of the raid.
6 - Contestation line, glitch jumps, Contestation rules etc should be discussed during Scouting
7 - No hidden teleporters or switches/ blocking teleporters or entrances
8 - No technical hacks or digital impairments
9- Defenders are not allowed outside of the base with base weapons
10 - For a raid to be contested/tied the attackers must have atleast half the amount of the defending team alive in base and attacking.
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Please don’t revive old topics thanks