What are the changes in gameplay mechanics...

What are the changes in gameplay mechanics which are being carried over from CoD?

Note: This is a serious topic, I want to list all the mechanics that Halo and CoD now share, I don’t want stupid answers from kids.

I visited this forum the other day because I was looking forward to Halo 4, the only coverage I had seen of the game previously was on Halo Waypoint and that still wasn’t very much. After a few days on this forum my excitment for the game has dropped drastically, I still look forward to the campaign but multiplayer seems to have been damaged in order to bring more players in.

I have never slated a game before release, not even Halo: Reach, but I am now skeptical about Halo 4 due to all the changes, now i’d like to compile all of them in this thread so I know exactly what is happening to multiplayer.

Remember I only want the ones that are also in CoD games. I know that not all of these are CoD exclusive but they’re infamous because of CoD.

So, the changes I know of:

There are customisable ‘Loadouts’.
There are weapon skins.
There are ‘perks’.
Flag is auto pick-up.
Items are bought through points that you acquire as you rank up.
Sprinting is default.
There is a prestige mode.

Anything else I should be aware of?

Think CS, TF2, TRIBES among others that have these features. They work in there.

> Think CS, TF2, TRIBES among others that have these features. They work in there.

Apparently since CoD popularized them, they are the only source of inspiration for these changes.

> > Think CS, TF2, TRIBES among others that have these features. They work in there.
>
> Apparently since CoD popularized them, they are the only source of inspiration for these changes.

Obviously

I don’t understand why they bring the CoD argument up. CoD is more of an “Arcade” shooter while all the other games are “Arena” shooters, just like Halo, and work in a competitive nature.

> > Think CS, TF2, TRIBES among others that have these features. They work in there.
>
> Apparently since CoD popularized them, they are the only source of inspiration for these changes.

if CoD didn’t popularize them then other developers wouldn’t be adopting them as much as they are.

Not a prestige mode, you keep everything you’ve got and just unlock new stuff. You just have to finish that unlock ‘tree’ to move on to another. It’s just armor emblems and eventually a mod.

> > > Think CS, TF2, TRIBES among others that have these features. They work in there.
> >
> > Apparently since CoD popularized them, they are the only source of inspiration for these changes.
>
> Obviously
>
> I don’t understand why they bring the CoD argument up. CoD is more of an “Arcade” shooter while all the other games are “Arena” shooters, just like Halo, and work in a competitive nature.

Pretty sure I stated that I know the features aren’t exclusive to CoD but that’s what they’re in/famous for.

> > > > Think CS, TF2, TRIBES among others that have these features. They work in there.
> > >
> > > Apparently since CoD popularized them, they are the only source of inspiration for these changes.
> >
> > Obviously
> >
> > I don’t understand why they bring the CoD argument up. CoD is more of an “Arcade” shooter while all the other games are “Arena” shooters, just like Halo, and work in a competitive nature.
>
> Pretty sure I stated that I know the features aren’t exclusive to CoD but that’s what they’re in/famous for.

I know. And I stated the games that they actually work in.

Problem?

> > > Think CS, TF2, TRIBES among others that have these features. They work in there.
> >
> > Apparently since CoD popularized them, they are the only source of inspiration for these changes.
>
> if CoD didn’t popularize them then other developers wouldn’t be adopting them as much as they are.

That doesn’t mean that they were the only place that ideas for these things came from. Of all the popular games to gain inspiration from (Battlefield 3, Gears of War 3, Medal of Honor, Crysis 2, etc.), why is it only CoD that they had to take inspiration from?

These elements are conceptually the same, they work entirely different though. Halo is still balanced, you really don’t need to worry.

There are customisable ‘Loadouts’- These are tailored for one’s individual play style and do not give people extreme advantage. Their just for preference not power. It’s still halo, and it’s still balanced
There are weapon skins - They’re aren’t many, but they don’t look bad and this isn’t something that’s extremely CoD, plenty of games do it.
There are ‘perks’- these aren’t OP like CoD perks. They’re just for preference and as said by Frankie are not game changing. And they are Tactical and Support packages not perks
Flag is auto pick-up - This is for the better honestly. It supports team work and cooperation
Items are bought through points that you acquire as you rank up - Reach did this! Not new
Sprinting is default - This is for the better, many games do this other than CoD
There is a prestige mode - No there isn’t! Your rank will never reset! You can only unlock more specializations and more ranks after hitting 50. But your rank will not reset

Plus there is a Kill Cam in <mark>Objective gametypes only</mark>. Primarily so people will actually do objective and not kill farm. So in slayer gametypes there will be no kill cams. Only in strictly objective scenerios. This supports to what your actually supposed to be doing and thus be a teammate and not a selfish kill farmer in objective gametypes.

There’s a kill-cam, though I don’t know enough about CoD to say it’s specifically famous because of it.

Overall I don’t see how just because some of this stuff is shared with CoD means anything bad for multiplayer. I’ll admit, I was never attracted to CoD in the least, but if it has so many people gunning for it (ha) than it’s obviously doing a lot of things right.

As long as it has that Halo feel about it, I’m content.

> > > > > Think CS, TF2, TRIBES among others that have these features. They work in there.
> > > >
> > > > Apparently since CoD popularized them, they are the only source of inspiration for these changes.
> > >
> > > Obviously
> > >
> > > I don’t understand why they bring the CoD argument up. CoD is more of an “Arcade” shooter while all the other games are “Arena” shooters, just like Halo, and work in a competitive nature.
> >
> > Pretty sure I stated that I know the features aren’t exclusive to CoD but that’s what they’re in/famous for.
>
> I know. And I stated the games that they actually work in.
>
> Problem?

Those games you mentioned implemented them from the start, Halo multiplayer used to be different from other categories of multiplayer to the point where it was it’s own category. Now it is being made similar to a lot of other games for no apparent reason and I am trying to get details of all the similar mechanics it shares with CoD, either climb out of your -Yoink- with your up-tight ‘problem?’ comment and help me out or leave the thread.

> These elements are conceptually the same, they work entirely different though. Halo is still balanced, you really don’t need to worry.
>
> There are customisable ‘Loadouts’- These are tailored for one’s individual play style and do not give people extreme advantage. Their just for preference not power. It’s still halo, and it’s still balanced
> There are weapon skins - They’re aren’t many, but they don’t look bad and this isn’t something that’s extremely CoD, plenty of games do it.
> There are ‘perks’- these aren’t OP like CoD perks. They’re just for preference and as said by Frankie are not game changing. And they are Tactical and Support packages not perks
> Flag is auto pick-up - This is for the better honestly. It supports team work and cooperation
> Items are bought through points that you acquire as you rank up - Reach did this! Not new
> Sprinting is default - This is for the better, many games do this other than CoD
> There is a prestige mode - No there isn’t! Your rank will never reset! You can only unlock more specializations and more ranks after hitting 50. But your rank will not reset

We can argue semantics all day but if you can’t see the similarities you’re dillusional.

And your point about the flag, it’s been hold [button] to pick up for 10 years now, why change it as it worked fine before.

> > > > > > Think CS, TF2, TRIBES among others that have these features. They work in there.
> > > > >
> > > > > Apparently since CoD popularized them, they are the only source of inspiration for these changes.
> > > >
> > > > Obviously
> > > >
> > > > I don’t understand why they bring the CoD argument up. CoD is more of an “Arcade” shooter while all the other games are “Arena” shooters, just like Halo, and work in a competitive nature.
> > >
> > > Pretty sure I stated that I know the features aren’t exclusive to CoD but that’s what they’re in/famous for.
> >
> > I know. And I stated the games that they actually work in.
> >
> > Problem?
>
> Those games you mentioned implemented them from the start, Halo multiplayer used to be different from other categories of multiplayer to the point where it was it’s own category. <mark>Now it is being made similar to a lot of other games for no apparent reason</mark> and I am trying to get details of all the similar mechanics it shares with CoD, either climb out of your -Yoink!- with your up-tight ‘problem?’ comment and help me out or leave the thread.

It’s being made similar because the old Halo formula, while fun, was fairly basic and simple, which, in the gaming world we live in today, won’t allow it to stand up to other stuff.

Besides, it’s not like the old Halo formula is the only way to go. Augment it a bit, polish it up, make sure it works good, and it’ll be all good.

> > > > > > Think CS, TF2, TRIBES among others that have these features. They work in there.
> > > > >
> > > > > Apparently since CoD popularized them, they are the only source of inspiration for these changes.
> > > >
> > > > Obviously
> > > >
> > > > I don’t understand why they bring the CoD argument up. CoD is more of an “Arcade” shooter while all the other games are “Arena” shooters, just like Halo, and work in a competitive nature.
> > >
> > > Pretty sure I stated that I know the features aren’t exclusive to CoD but that’s what they’re in/famous for.
> >
> > I know. And I stated the games that they actually work in.
> >
> > Problem?
>
> Those games you mentioned implemented them from the start, Halo multiplayer used to be different from other categories of multiplayer to the point where it was it’s own category. Now it is being made similar to a lot of other games for no apparent reason and I am trying to get details of all the similar mechanics it shares with CoD, either climb out of your -Yoink!- with your up-tight ‘problem?’ comment and help me out or leave the thread.

CoD didn’t have most if these things at the start.

> > > > > > > Think CS, TF2, TRIBES among others that have these features. They work in there.
> > > > > >
> > > > > > Apparently since CoD popularized them, they are the only source of inspiration for these changes.
> > > > >
> > > > > Obviously
> > > > >
> > > > > I don’t understand why they bring the CoD argument up. CoD is more of an “Arcade” shooter while all the other games are “Arena” shooters, just like Halo, and work in a competitive nature.
> > > >
> > > > Pretty sure I stated that I know the features aren’t exclusive to CoD but that’s what they’re in/famous for.
> > >
> > > I know. And I stated the games that they actually work in.
> > >
> > > Problem?
> >
> > Those games you mentioned implemented them from the start, Halo multiplayer used to be different from other categories of multiplayer to the point where it was it’s own category. <mark>Now it is being made similar to a lot of other games for no apparent reason</mark> and I am trying to get details of all the similar mechanics it shares with CoD, either climb out of your -Yoink!- with your up-tight ‘problem?’ comment and help me out or leave the thread.
>
> It’s being made similar because the old Halo formula, while fun, was fairly basic and simple, which, in the gaming world we live in today, won’t allow it to stand up to other stuff.
>
> Besides, it’s not like the old Halo formula is the only way to go. Augment it a bit, polish it up, make sure it works good, and it’ll be all good.

Why wouldn’t the classic Halo formula work? CoD rehashes the same gameplay formula every year and it works a treat for them.

> > These elements are conceptually the same, they work entirely different though. Halo is still balanced, you really don’t need to worry.
> >
> > There are customisable ‘Loadouts’- These are tailored for one’s individual play style and do not give people extreme advantage. Their just for preference not power. It’s still halo, and it’s still balanced
> > There are weapon skins - They’re aren’t many, but they don’t look bad and this isn’t something that’s extremely CoD, plenty of games do it.
> > There are ‘perks’- these aren’t OP like CoD perks. They’re just for preference and as said by Frankie are not game changing. And they are Tactical and Support packages not perks
> > Flag is auto pick-up - This is for the better honestly. It supports team work and cooperation
> > Items are bought through points that you acquire as you rank up - Reach did this! Not new
> > Sprinting is default - This is for the better, many games do this other than CoD
> > There is a prestige mode - No there isn’t! Your rank will never reset! You can only unlock more specializations and more ranks after hitting 50. But your rank will not reset
>
> We can argue semantics all day but if you can’t see the similarities you’re dillusional.
>
> And your point about the flag, it’s been hold [button] to pick up for 10 years now, why change it as it worked fine before.

It was auto pickup in halo CE, if you actually played the game you would know that.

> > > > Think CS, TF2, TRIBES among others that have these features. They work in there.
> > >
> > > Apparently since CoD popularized them, they are the only source of inspiration for these changes.
> >
> > if CoD didn’t popularize them then other developers wouldn’t be adopting them as much as they are.
>
> That doesn’t mean that they were the only place that ideas for these things came from. Of all the popular games to gain inspiration from (Battlefield 3, Gears of War 3, Medal of Honor, Crysis 2, etc.), why is it only CoD that they had to take inspiration from?

i never said CoD was where they came from, just that developers wouldn’t be adopting the same systems as much as they are if CoD didn’t popularize them, this simply means that CoD is the reason they’re being used but not the source for the inspiration, it isn’t inspiritaion either but more a litteral carbon copy.

> > > > > > > > Think CS, TF2, TRIBES among others that have these features. They work in there.
> > > > > > >
> > > > > > > Apparently since CoD popularized them, they are the only source of inspiration for these changes.
> > > > > >
> > > > > > Obviously
> > > > > >
> > > > > > I don’t understand why they bring the CoD argument up. CoD is more of an “Arcade” shooter while all the other games are “Arena” shooters, just like Halo, and work in a competitive nature.
> > > > >
> > > > > Pretty sure I stated that I know the features aren’t exclusive to CoD but that’s what they’re in/famous for.
> > > >
> > > > I know. And I stated the games that they actually work in.
> > > >
> > > > Problem?
> > >
> > > Those games you mentioned implemented them from the start, Halo multiplayer used to be different from other categories of multiplayer to the point where it was it’s own category. <mark>Now it is being made similar to a lot of other games for no apparent reason</mark> and I am trying to get details of all the similar mechanics it shares with CoD, either climb out of your -Yoink!- with your up-tight ‘problem?’ comment and help me out or leave the thread.
> >
> > It’s being made similar because the old Halo formula, while fun, was fairly basic and simple, which, in the gaming world we live in today, won’t allow it to stand up to other stuff.
> >
> > Besides, it’s not like the old Halo formula is the only way to go. Augment it a bit, polish it up, make sure it works good, and it’ll be all good.
>
> Why wouldn’t the classic Halo formula work? CoD rehashes the same gameplay formula every year and it works a treat for them.

I think that’s one thing that would be detrimental for Halo to copy from CoD.

> > > These elements are conceptually the same, they work entirely different though. Halo is still balanced, you really don’t need to worry.
> > >
> > > There are customisable ‘Loadouts’- These are tailored for one’s individual play style and do not give people extreme advantage. Their just for preference not power. It’s still halo, and it’s still balanced
> > > There are weapon skins - They’re aren’t many, but they don’t look bad and this isn’t something that’s extremely CoD, plenty of games do it.
> > > There are ‘perks’- these aren’t OP like CoD perks. They’re just for preference and as said by Frankie are not game changing. And they are Tactical and Support packages not perks
> > > Flag is auto pick-up - This is for the better honestly. It supports team work and cooperation
> > > Items are bought through points that you acquire as you rank up - Reach did this! Not new
> > > Sprinting is default - This is for the better, many games do this other than CoD
> > > There is a prestige mode - No there isn’t! Your rank will never reset! You can only unlock more specializations and more ranks after hitting 50. But your rank will not reset
> >
> > We can argue semantics all day but if you can’t see the similarities you’re dillusional.
> >
> > And your point about the flag, it’s been hold [button] to pick up for 10 years now, why change it as it worked fine before.
>
> It was auto pickup in halo CE, if you actually played the game you would know that.

Never played CE online/system link as I don’t play on PC nor am I cool enough to meet up with others and have an xbox party.