What are Armor Coatings?

I know I’m not the only one wondering this. And with the most recent Community Update we have a much better look at the “Monarch Armor Coating” on the Mk VII armor, which looks quite nice I may add. But I really do think it is something that should be addressed sooner rather than later, especially if this is pulling a Destiny and going for shades instead of Primary and Secondary armor customization… which I really really hope that isn’t the case.

Edit: Unyshek commented on this with a “non-answer”. Which is understandable, but unfortunately does bring up more questions about this subject. Fingers crosses it doesn’t replace classic color customization.

I’m hoping that it’s like the Materials in Rocket League. This way you can have armour coatings that look worn out, some that look plastic, other glossy or metal.

But the Cadbury purple alongside the Mondelez deal has me concerned that it is the colours. Which is, well you know, a little :grimacing:

Edit: Armour colour is baked into coatings. Big yikes there.

> 2533274882881665;2:
> But the Cadbury purple…

Mmmm… might have to duck out and buy a family block (or two) of Marble right now.

Best… chocolate… ever.

Although Caramilk is a close second.

> 2585548714655118;3:
> > 2533274882881665;2:
> > But the Cadbury purple…
>
> Mmmm… might have to duck out and buy a family block (or two) of Marble right now.
>
> Best… chocolate… ever.
>
> Although Caramilk is a close second.

You friend, you have good taste in chocolate!

I’ve been reading some of the thoughts on Twitter and the general idea I get is that Coatings will be a way of adding vinyls/wear & tear/Finishes to armour.

Without official confirmation it’s all speculation but that idea sounds the most logical to me.
Removing the traditional Primary/Secondary colour settings from the game would be such a wrong move in my opinion.

It seems to be a different look for the armor itself, like a glossy of matte finish.

I agree with the others. From what I understand, they will be different textures you can apply to the pieces, aside from the various colors. This is very interesting, as it adds another layer (no pun intended) to the customization. 343 can add some unique textures too.

> 2533274837720524;1:
> I know I’m not the only one wondering this. And with the most recent Community Update we have a much better look at the “Monarch Armor Coating” on the Mk VII armor, which looks quite nice I may add. But I really do think it is something that should be addressed sooner rather than later, especially if this is pulling a Destiny and going for shades instead of Primary and Secondary armor customization… which I really really hope that isn’t the case.
>
> Edit: Unyshek commented on this with a “non-answer”. Which is understandable, but unfortunately does bring up more questions about this subject. Fingers crosses it doesn’t replace classic color customization.

Seems like another way to just monetize stuff in Infinite which is super disappointing to me.

Especially partnering with Mondelez. I said it with the Monster promotion, and I’ll say it again here. The cross-promotion of gaming with ultra-sugary and unhealthy snacks has gotta stop.

> 2533274865778947;5:
> I’ve been reading some of the thoughts on Twitter and the general idea I get is that Coatings will be a way of adding vinyls/wear & tear/Finishes to armour.
>
> Without official confirmation it’s all speculation but that idea sounds the most logical to me.
> Removing the traditional Primary/Secondary colour settings from the game would be such a wrong move in my opinion.

I feel like the idea of adding stuff like wear and tear is more of an optimistic look at Armor Coatings. If something like wear and tear could be added to armor, I don’t know how well it’d translate over to Campaign or other game modes that well, unless you could manually change the amount of battlescarring your armor’s gone through for multiplayer. If it was Campaign or maybe just something a lot more time-intensive than a quick BTB or Slayer match, I could rationalize wear and tear down to that, but I don’t see the effects of wearing and tearing actually applying very well into Multiplayer gametypes. That said, all of that is speculation like you said, and we don’t know the full story. But I really don’t see much suggesting there will be a battlescarring system with armor, and at that different textures. Maybe there’s room for it on specific armor coatings, but otherwise I don’t see it. Imo it seems more plausible that its restriction of color customization in favor for more “in depth customization”(e.g. being able to color undersuits).

Frankly, I despise the concept of exchanging things we’ve had for something else that takes away from the experience or wasn’t a change people have asked for. At all. 343’s shoved armors and visor colors into REQ packs before, and even though there’s hundreds to choose from, the actual achievement that could be earned from armors that’d make something with a lasting legacy like Recon is typically wasted. They’ve scrapped the original Rocket Launcher, and only after backlash did they work on adding it back in. Same thing with the Shotgun and Magnum in Infinite, albeit with the Magnum not actually being the Magnum, but effectively being replaced as far as we know. I feel like this, Armor Coatings, is going to be one of those kinds of changes, and will attempt to justify it with the game being FTP. At the very core, they are still a company. If all they’re selling for the $60 price tag is the Campaign for Infinite, then those that only come for the Multiplayer(and newer folks, since the game is FTP and has no barrier of entry) don’t have to pay a cent to get into a BTB or Infection match and they’ll have to offer a solid reason for people to go buy the Campaign. I think its clear that Infinite’s MP will absolutely contain microtransactions, what kind isn’t clear, but worst-case scenario would be them selling Armor Coatings to us, armor coatings with camo textures splattered or custom decals or whatever.

That said, its all speculation and has little to no real standing in what we know 343 will do. We really just don’t know right now, and that’s probably the worst part of it. But in the event we log into Halo Infinite MP day 1 or in a month after release and see a tab for the shop and there sits “Primordial Armor Coating” with a price tag in a premium currency, I feel like 343 will only sully the relationship they’ve been building with the community with MCC. Its already hard to have faith in 343 as it is.

I’m really hoping it really is just an armor finish as many of you suggested. It’s what I kept going back to when we first heard of them they other day, but with the higher resolution picture we got it is definitely making me nervous. Monarch colors, or royalty ones have always had ties to purple and gold, two colors we see on this coating, so I’m definitely more worried about this now, especially given the armor render is so clean and void of detail. I get It’s an earlier build image of it, but still, if it is just an armor texture that image does a very poor job at getting that across.

The other coating we know about is called “Granular,” which does give me some hope that Coatings will be texture rather than color based.

The real problem here, IMO, is that 343i won’t clarify. They’re ignoring the question, for some reason, and that makes them look suspect. For Unyshek to highlight an armor coating for the first time in the latest Community Update whilst somehow avoiding defining what an armor coating is at all? Just another microcosm of baffling marketing around this game so far.

If Coatings do dictate color, that’s bound to be an immensely unpopular decision with legacy players. While these kinds of customization constraints are well within the Overton Window for most F2P games at this point in time, Halo is a series that’s had a hard precedent set from literally day one regarding this element of player expression, namely: All players have always been able to select any available color(s) for their Spartan’s armor, without any restrictions based on leveling or MTX schemas. Visor colors are an exception, but they were never part of the original color customization precedent to begin with and so fall into a “bonus,” category for me.

So, yeah, supplanting that with fixed shaders locked behind F2P models of season progressions and/or cross promotional unlocks is certainly a step away from one of the few elements that’s been a commonality across literally every Halo game to date. Maybe that’s just the cost of doing business since the MP for the whole game has gone F2P, but if that’s 343i’s stance on it, they need to stand up and take that position. More than likely, they’ll be torn to shreds about it in the short term. But they’d at least be communicating their intentions and rationale, and at least it would make sense on some levels.

As is, they’re leaving a growing shadow of negative ambiguity spreading out behind this issue. This is especially poor marketing logic if the speculation occurring that Coatings will replace traditional color options is just a wildly spreading misconception, as in this case, debunking that negative rumor is an easy win. If, on the other hand, the speculation is accurate? They still should be forthright and steady in delivering an unambiguous definition of what armor coatings are, why they’re here, and what benefits and features they believe will make players accept and enjoy armor coatings, even if they are contraversial to begin with.

They need to be selling this game to us. Whether that’s, in this case, by reassuring us that coatings represent a whole new aspect of customization and will not do away with the core color options-- or by coming clean that there are changes coming to Halo’s fundamental customization, but that they have intentionally made these changes and honestly believe they will pay off in the end by improving the whole experience.

This timid, back-footed marketing does not convey that they’re proud and confident in the choices they’ve made for Infinite. That’s a problem.

> 2533274861158694;11:
> This timid, back-footed marketing does not convey that they’re proud and confident in the choices they’ve made for Infinite. That’s a problem.

I can understand why it’s easier for Microsoft and 343 to just put a blanket over any Infinite PR.

But it’s so freaking frustrating.

And it’s starting to create problems with the sponsorship deals that are still going ahead despite the game’s delay. Case in point with the armour coatings. We have questions (which is what the promotion is designed to stir up) and they are simply not allowed to answer them.

I’m sure 343 are indeed proud and confident with the choice - and I assume it must be just as frustrating for them as it is for us.

Sigh.

> 2533274837720524;1:
> I know I’m not the only one wondering this. And with the most recent Community Update we have a much better look at the “Monarch Armor Coating” on the Mk VII armor, which looks quite nice I may add. But I really do think it is something that should be addressed sooner rather than later, especially if this is pulling a Destiny and going for shades instead of Primary and Secondary armor customization… which I really really hope that isn’t the case.
>
> Edit: Unyshek commented on this with a “non-answer”. Which is understandable, but unfortunately does bring up more questions about this subject. Fingers crosses it doesn’t replace classic color customization.

I suspect he means armour types that swap the armour covering sort of like these, which would mean in theory people could make armour variations that changed the look of Mark V like this in Halo 3 to maybe this Halo 5. So in theory it’s probably a way to cater to classic/modern fans.

For me, the big take away from the render of the new Mk VII vs. the concept art, is that both the Techsuit(undersuit) and armor sections seem to plain and flat textured. And yes, I know its just a render and that it’s subject to change, but it seems like it has to much of a plastic asthetic. Many will argue that the spartan’s depiction in Halo 5 made them look like plastic action figures, but the lack in detail on the Mk VII render just screams megablox toys. Less isn’t always more, in this case.

What we saw in the concept art features more textures and details on both the Techsuit and armor and looked very good, in my opinion, albeit for the “space diaper”. The techsuit looked like it integrated some of the armored sections into it, and featured many reduced snag areas that made the armor look sleek. I like it quite a bit.
These are just some things that bother me about the art direction as a whole; somethings are getting over simplified to give the “feel” of the CE days. Instead of improving upon some of the already established looks and asthetics, like adding details that ground the Spartan’s armor in a possible reality, or at least make it look semi-attainable, 343i seems to have dumbed it down to the graphical level of the original Halo, just with better lighting and increased FPS.

For me, the best iteration of the Mk VI was in Halo 2 anniversary. It was the best blend of old and new and still looked like it belonged in the lineage of the Chief’s armor. I like the detail depicted in the armor, even though there were so few variations, it looked great. The only i would’ve changed was the vibrancy of the armor, which I feel the games in general (save for Reach) was always plagued by. Tone down the colors, wash them out a bit, and itd look much, much better…to me anyways.

In regards to Halo 5’s spartans, I think the biggest “problem” was that the character models seemed to be highlighted against the background in multiplayer. Like they had their own lighting effects, separate from the level. This gave them a somewhat cartoony pop to them, compared to everything else in game. The colors, again, were to vibrant. When you compare the Beta, to the actual finished game, the spartans looked way better in the beta, with muted brick reds, and washed out navy blue colors. They looked like battle worn, and abused armored suits. It was waaaaay better in my eyes. If they could’ve gone with that with the finished product, I feel like some of the graphical asthetics would not have been such a big deal. Lighting and color go along way, for better and for worse. But the details on most of the variations of Spartan armor looked good, and fitting of the Spartan IV’s more mass produced ideology. Some things were over done, but overall I liked the way the GEN 2 suits looked.
I just hope, thay some designs get more detail, and that being original, for the sake of nostalgia, isn’t the drive for this game. Halo is in a tough spot with trying to keep old fans, and bring in new ones. Halo 5 showed that many people already have a permanent look and feel of what they think Halo should be, and that deviating from it has caused quite a rift in the community. But Halo 5 also brought with it some of the most technical, and smoothest gameplay to modern shooters. Watch any of Shyway’s videos on YouTube and you’ll see how complex Halo 5’ movements can be. It’s a very rewarding for sure.

I like the new design. But whether this new “Monarch coating” refers to the color or the finish or both, the fact that such customizations are being locked behind crossover promotions (so eventually there should be ones sold via microtransactions) deeply concerns me. Just give us all options upfront. If you have to lock something, lock them game progression or in-game achievements. I will not drop a single penny into these ridiculous purchases. Earn money from consumers by making great products. Stop these exploitive practices.

I’m 90% certain Coating is just a new term for ‘color’.

> 2533274797640604;16:
> I’m 90% certain Coating is just a new term for ‘color’.

The community rep for content has been sharing community made customizations of the new “coating” every since he released and I think this is a great sign. I think, best-case scenario, the coatings are just the design of how the colors are customized including things such as patterns, marks, paint streaks, etc. and we will have full control over what colors are used in those patterns.

I guess like a more customizable option to Destiny shaders where colors aren’t locked in, which sounds amazing!

> 2533274837923102;17:
> > 2533274797640604;16:
> > I’m 90% certain Coating is just a new term for ‘color’.
>
> The community rep for content has been sharing community made customizations of the new “coating” every since he released and I think this is a great sign. I think, best-case scenario, the coatings are just the design of how the colors are customized including things such as patterns, marks, paint streaks, etc. and we will have full control over what colors are used in those patterns.
>
> I guess like a more customizable option to Destiny shaders where colors aren’t locked in, which sounds amazing!

Sure, as a best case scenario. But I don’t see anything about that Spartan model that suggests this so far, it’s just a solid purple - ironically my go-to look in Halo. We need to know if it’s colors, material, or color sets.

From what it seems to me, the armor coating is sort of like the finish on a car. So a better term for it would be texture. That or the coating is a specific color pattern to overlay on armor pieces. Sort of how there were multiples of Halo 5 armor that we’re almost identical besides the color patterns on the armor itself.

We should still be able to pick a primary and secondary coloration. We shall see with a proof of concept.

Ι’m surprised people thing that Coating would mean “color”, since you’d need to unlock colors now, instead of having all of them available from the beginning, which would be insane.

The only way it’s actually that case, each Coating might be some type of special combination of colors and textures.

My point is that 343 would be crazy to lock any of the colors behind even an in-game challenge or an achievement.