> 2533274887590475;1:
> Hello people!
>
> Does anyone know anything about audio? I know this topic is often ‘neglected’, but that really interests me!
>
> Concerning music, I’ve heard the rumors about O’Donnel’s return. Nothing is for sure, though.
>
> And what about sound design? When 343i assumed the franchise, they recreated all the audio for Halo 4. Is it gonna happen for Infinite as well?
>
> Speculations? Any articles?
I would expect an entirely new sound design that lies between 343i and bungie. I know the mgs guy was on for 5 but no idea whose on infinite although the trailer making of used Nicholas britels succession theme and I’m a big fan of his so that would be awesome. The trailer itself sounded like a version of a halo 3 track. Microsoft own the halo themes not Marty so that shouldn’t be taken as a sign he’s back. If I recall he’s back at Microsoft but I don’t know what happened to highwire games and golem he seemed stoked about doing VR.
I don’t believe they’ve released much info about the audio. All we know is that Kazuma Jinouichi has done at least some of it before leaving 343i.
I’m betting that the soundtrack and sound design is going to be classic inspired considering the art style is, plus that music in the e3 trailer. They’re bringing the nostalgia so it’d make sense for the music to be a part of that.
One has been since the game’s release: engine sounds for vehicles. For some reason, 343 doesn’t seem to think vehicles have engine noise, so a full speed warthog or ghost isn’t audible enough until they are literally right on top of you; which is typically too late to avoid or even react. The engine hums should be louder than they are.
The second issue, which was seemingly introduced in a recent update, is the sound effect for when you’re low on Shields is almost completely inaudible. When Infinite releases, I really hope that this is corrected, as a lot of times I die because I literally don’t hear the warning for low Shields. This becomes worse if you take minor, spotty damage multiple times, or 1 singular grenade damage for massive amounts. We should always be able to hear if we’re below 50% Shields. Maybe Infinite could add a volume slider for this, but it’d go a long way to help with discerning damage while in the midst of a fight.
Unpopular opinion: Halo 4 is my favorite soundtrack and Halo Infinite should reflect what Halo 4 did.
Halo 4s soundtrack was new and amazing while still being in the same epic and beautiful scale of the giant shoulders it stood on. Halo 5 missed the opportunity to build upon it and instead did action movie style music.
> 2535448062173159;5:
> Unpopular opinion: Halo 4 is my favorite soundtrack and Halo Infinite should reflect what Halo 4 did.
>
> Halo 4s soundtrack was new and amazing while still being in the same epic and beautiful scale of the giant shoulders it stood on. Halo 5 missed the opportunity to build upon it and instead did action movie style music.
> 2535448062173159;5:
> Unpopular opinion: Halo 4 is my favorite soundtrack and Halo Infinite should reflect what Halo 4 did.
>
> Halo 4s soundtrack was new and amazing while still being in the same epic and beautiful scale of the giant shoulders it stood on. Halo 5 missed the opportunity to build upon it and instead did action movie style music.
Nothing wrong with that opinion, Halo 4 and 5 do indeed have pretty good soundtracks. I don’t think anyone says otherwise, unless it’s just blind hatred for the new Halo games. However the problem I have with the newer soundtracks is that they don’t capture the same feelings that the original soundtracks do, they don’t feel as Halo to me. Which is why so many people want Marty to return to composing music for the games; his music just creates a whole different feeling and atmosphere that hasn’t really been recreated with the newer game’s sound tracks. That’s also why I see people (me included) who’d also like Tom Salta to compose instead. He’s studied what Marty did, and has recreated it pretty well for other Halo games (Spartan Assault and Strike).
I don’t think that there’s any news or details regarding audio for the game, other than that the composer for Halo 5 has left 343.
As for speculation (and what I hope for), we’ll probably get more news regarding this later this year, maybe around E3, which might contain a short gameplay demo, but more likely just a trailer using in-game footage. I hope Marty is back, however I think that’s unlikely. For sound design I hope they’re following what they’re doing with the art style and are going back to more classic SFX. This video is one of my favourite things to show as it demonstrates just how much the SFX change the game, and in my opinion for the better. Obviously I don’t wish for 100% H3 SFX, but the overall sound, with a few innovations (much like they seem to be doing with the new art style), I’d like to be classic.
I do really wish the issue of sound design in the games is brought up more past just music, as it’s such an important thing that’s can change how the entire game feels, it’s just not as noticeable.
> 2533275026446288;10:
> its got to be like the audio from H2A, by far the best sounding game I’ve ever played
Big claim its up there, Red Dead 2 has incredible audio design 2. And Dices war tapes are amazing in DF2/V and thats only counting shooting games there’s a few PS4 and switch games that have done amazing work in the Adio spectrum with truly outstanding acclusion and dynamic depth.
> 2535411919953126;11:
> > 2533275026446288;10:
> > its got to be like the audio from H2A, by far the best sounding game I’ve ever played
>
> Big claim its up there, Red Dead 2 has incredible audio design 2. And Dices war tapes are amazing in DF2/V and thats only counting shooting games there’s a few PS4 and switch games that have done amazing work in the Adio spectrum with truly outstanding acclusion and dynamic depth.
still the best audio of the series, I love it when in games or movies you can almost feel the guttural kick of a explosion or impact, that’s how you know you’ve got some really good sound design.
I have not play RD2 yet, so I’m not in a position to judge the audio of that game
> 2533275026446288;12:
> > 2535411919953126;11:
> > > 2533275026446288;10:
> > > its got to be like the audio from H2A, by far the best sounding game I’ve ever played
> >
> > Big claim its up there, Red Dead 2 has incredible audio design 2. And Dices war tapes are amazing in DF2/V and thats only counting shooting games there’s a few PS4 and switch games that have done amazing work in the Adio spectrum with truly outstanding acclusion and dynamic depth.
>
> still the best audio of the series, I love it when in games or movies you can almost feel the guttural kick of a explosion or impact, that’s how you know you’ve got some really good sound design.
>
> I have not play RD2 yet, so I’m not in a position to judge the audio of that game
Red dead 2 has some breathing sound on the lower end of the spectrum giving guns great reverb on the back end with the right set up. If you want that guttural kick in a shooter is have to say battlefield 1 and V set to war tapes mode is probably top dog. Especially if your rocking a good soundbar bass woofers combo. Not a big battlefield guy but DICE have one hell of an audio team I actually bought V on pc after playing one on Xbox with game with gold fell outta love with BF after 4s launch but if you want a cinematic war experience with great audio 1 and V will satisfy even in the single player alone.
> 2535411919953126;13:
> > 2533275026446288;12:
> > > 2535411919953126;11:
> > > > 2533275026446288;10:
> > > > its got to be like the audio from H2A, by far the best sounding game I’ve ever played
> > >
> > > Big claim its up there, Red Dead 2 has incredible audio design 2. And Dices war tapes are amazing in DF2/V and thats only counting shooting games there’s a few PS4 and switch games that have done amazing work in the Adio spectrum with truly outstanding acclusion and dynamic depth.
> >
> > still the best audio of the series, I love it when in games or movies you can almost feel the guttural kick of a explosion or impact, that’s how you know you’ve got some really good sound design.
> >
> > I have not play RD2 yet, so I’m not in a position to judge the audio of that game
>
> Red dead 2 has some breathing sound on the lower end of the spectrum giving guns great reverb on the back end with the right set up. If you want that guttural kick in a shooter is have to say battlefield 1 and V set to war tapes mode is probably top dog. Especially if your rocking a good soundbar bass woofers combo. Not a big battlefield guy but DICE have one hell of an audio team I actually bought V on pc after playing one on Xbox with game with gold fell outta love with BF after 4s launch but if you want a cinematic war experience with great audio 1 and V will satisfy even in the single player alone.
DICE knows what they’re doing when it comes to this kind of thing, as bad as EA’s Battlefront and Battlefront 2 are, they look and sound amazing, in 2 you can actually hear the sizzling and crackling of plasma impacting and burning a surface, there’s also the sound and animation of the player’s shifting plates of armor.
but its a shame that DICE has any affiliation with EA
> 2535411919953126;11:
> > 2533275026446288;10:
> > its got to be like the audio from H2A, by far the best sounding game I’ve ever played
>
> Big claim its up there, Red Dead 2 has incredible audio design 2. And Dices war tapes are amazing in DF2/V and thats only counting shooting games there’s a few PS4 and switch games that have done amazing work in the Adio spectrum with truly outstanding acclusion and dynamic depth.
The best sound design of any game ever was Dead Space 1. I’ve played a lot of games with some amazing audio designs, but Dead Space easily has the highest quality and most accurate sound design for what its goal’s are: make you feel like you are Isaac Clark on the space vessel and scare the living hell outta you. Whenever I heard the woman over the space station intercom, I sometimes thought it was in my own head.
> 2535448062173159;15:
> > 2535411919953126;11:
> > > 2533275026446288;10:
> > > its got to be like the audio from H2A, by far the best sounding game I’ve ever played
> >
> > Big claim its up there, Red Dead 2 has incredible audio design 2. And Dices war tapes are amazing in DF2/V and thats only counting shooting games there’s a few PS4 and switch games that have done amazing work in the Adio spectrum with truly outstanding acclusion and dynamic depth.
>
> The best sound design of any game ever was Dead Space 1. I’ve played a lot of games with some amazing audio designs, but Dead Space easily has the highest quality and most accurate sound design for what its goal’s are: make you feel like you are Isaac Clark on the space vessel and scare the living hell outta you. Whenever I heard the woman over the space station intercom, I sometimes thought it was in my own head.
Oh my god I gotta replay dead space and dead space 2 talk about chilling atmosphere
I’m hoping for a more Halo 2ish sound, it was the best Halo soundtrack imo. As for Marty returning ? As stckrboy stated, he has his own studio. Any other info is just rumour and speculation until we get more facts from 343i. However, I would like to see him return, even in an advisory role, his music made Halo imo.
I would love to see a classic style musical score in Infinite. The only reason to speculate that the classic score will return is what we heard in the Halo Infinite teaser trailer from E3 2018. The music was nostalgic, to say the least. Here’s hoping that it’s a sign for what’s to come.
> 2533274807993125;19:
> I would love to see a classic style musical score in Infinite. The only reason to speculate that the classic score will return is what we heard in the Halo Infinite teaser trailer from E3 2018. The music was nostalgic, to say the least. Here’s hoping that it’s a sign for what’s to come.
So long as they give me some Reclaimer I’ll be a very happy man.