Huge. Sprint is not a mechanic you can just slap into a game and call it good - Call of Duty balance Sprint by making it a tactical decision, because Call of Duty’s TTK is so low. In Halo 4 and Halo Infinite, it is absurdly easy to Sprint away on 4v4 maps and have complete safety to reconnect with your team. It’s a crutch that allows you to escape bad plays way too easily.
Would a significant portion come back? Maybe not, but we’ve got groups of people that each think a different Halo game is the best thing ever, and 343 needs to appeal to one of them instead of attempting to appeal to only all of them, half-way
You can’t possibly say that with a straight-face when looking at how Halo 4 tried it’s best to make itself as much like Call of Duty as possible. There are perks in Halo 4 that are almost directly ripped in effect from Call of Duty, mechanics like the kill-cam also ripped from Call of Duty. Halo 5 has almost the exact same movement mechanics to a T as the Call of Duty that it released concurrently with.
If you want to see the Call of Duty comparisons for Halo 4 in particularly damaging evidence, go take a look at MarcoStyles’ 343 Industries vs the World. It’s eye-opening as to how much like Call of Duty, Halo 4 was.
Of course it is, but that doesn’t stop 343 from trying to make it more like Call of Duty to try and appeal to Call of Duty fans. A strategy that hasn’t worked for the past decade+
By innovating in the same vein that Halo 3 did off of Halo 2. Halo 3 added Equipment that fundamentally changed the way that multiplayer played. There are other changes that could be made to a solid-base foundation to make it different or more fun to play. Or, maybe, you don’t need to do that. From Software makes relatively small changes between each Souls game, and Nintendo mostly does balance changes between Smash Bros games. Both sell like hot cakes.
My point was that it’s trying to be like Call of Duty by making the game more like Call of Duty. It may not be trying to be Call of Duty, but it has certainly lost of what was unique about it in an attempt to be as close as possible to what is popular.
Sprint is a symptom of the disease. Does Sprint serve a functional purpose in this sandbox? Not really. Because TTK is so long, it offers little trade-off for its usage. It can be supplemented with a higher base movement speed. People have done tests where removing Sprint and increasing jump height on Halo Infinite maps results in a gameplay experience where you never have to put your weapon down and can fight while moving up on the Y Axis.
So why is Sprint even in the game, if not to appeal directly to people who are fans of games that do have it?
Because it was unique. You could never get the same feel of classic Halo from any other game on the market.
But we can. For the later games in the franchise, specifically 4, 5 and Infinite, they’ve got a LOT of Call of Duty/other popular shooter in them. 4 especially was the closest the franchise ever came to being just a Call of Duty clone.
And this is the problem, and why Halo’s popularity has massively declined - it abandoned what was unique about itself in favor of chasing trends rather than making them. I don’t need to play Halo anymore when it functionally feels so close to Call of Duty and other shooters on the market. The 60% drop-off in player-count less than a year post Halo 4’s launch isn’t due to changing tastes. It’s because Halo changed, and for what I would call the vast majority of us, far for the worse.