What about Halo Infinite, makes it better than Halo 5?

Who knows anything anymore when the developers don’t know.

Staten should have been the one to create Infinite story. At least he might have been able to make some sense out of all of this. Correct my if I’m wrong, but don’t they have him working on it now?

1 Like

On his LinkedIn, it says he’s Head of Creative over at 343 Industries.

To be honest, I’m not really sure what that means for Infinite.

The only additions i liked in infinite were the pinging system, fov slider, weapon offset, and I guess the ability to have our customized spartans in 4v4 with the outline system since red vs blue spartans was removed…although most of the rarest stuff in the game is attached to freakin crap you bought before the game came out…how dumb is that?

Reasons why 5 was better are many. Too much to list that it wouldn’t be fair, and everyone’s basically said it all already. Halo infinite is a game the player HAS to settle for. Missing chunks of the game under the guise of free to play doesn’t change how sad the player base was to see the bare bones this game had to offer.

The epitome of the movement skill gap in infinite
“Yo check out this slide off a box bro!”

Meanwhile in 5…tons of movement combos…knee cap jumps, stabilize jumps, super slide jumps, spring jumps, spring thrust jumps, extended charge combo, etc. A game where map traversal felt fun and intuitive vs a game where maps are closed off many avenues because you gotta run around to find a box to jump off of or find an equipment tool to use and be the only one on the map with that ability vs a game where everyone was equal.

Where shyway can spend upwards of an hour detailing out all the hidden jumps on a map in 5…to a small limited amount of jumps in infinite.

But if one doesn’t care for movement, then I guess something very basic like infinite is right up that players alley though.

1 Like

TIL you cant read. No wonder you’re upset that we disowned Halo 5. hell Even 343i disowned that mistake by pretending the whole game did not happen.

You think I should just because you demand it? You’re the man screaming that the earth is flat, You need to make your case for why 5 is a Halo game and not a bog standard run of a mill FPS that does nothing to have its own an identity or even stand out from other shooters. “guns, grenades and melee” I hear you drivel. You know what else has these 3 but anyone with a brain can tell you that it Feels nothing like Halo? Battlefield, Gears of War, titan fall, Metal Gear Solid, COD, Halo 5.

Not to mention 343i hired devs who said they did not like or play Halo to make 5.

Your point of view is skewed; your thinking about individual pieces and the combinations you can make with them. Just because you can add a flash light to your helmet doesn’t make it a different helmet. Same goes for chest pieces if you look at most if not all the chests the base is the same just with different attachments on them. You never feel all that different from your buddy thats wearing the same core as you. You talk like the customization issue hasn’t been a huge topic of conversation here since release; the true issue is it lacks verity. True verity not just small superfical changes that equates to asset flipping.

IMO, skill gap should be centered around game mechanics and map knowledge as opposed to have many button combos you know. Its why I don’t like Halo 2 - if you know combos like BXR (which Bungie acknowledged as glitches), it made you immediately better than everyone else who didn’t. This is probably more of a problem in MCC than original 2.

Halo’s roots are as a fun, easily accessible game first, a sweaty competitive driven experience second. Halo 5 absolutely ratcheted up the sweaty factor, and whereas you could probably just pick up and play Halo 3 with your friends for fun, I personally felt like a manual was absolutely necessary for Halo 5. Which sucks for new players, and makes it far less accessible.

As for movement in general, there has been a massive trend in this industry since 2015, to reduce movement options. COD had its Advanced Movement trend, and it killed it hard. Titanfall had its heyday, and it was replaced by the comparatively simple Apex. There is a reason that mobility shooter was a short-lived trend - it was harder to play, more sweaty, and more difficult to properly balance (a good chunk of 5’s weapons have tracking)

The industry moved on, likely for the better. I’d still remove Sprint, Slide and Clamber in a heartbeat from Halo Infinite and make increase respective stats to compensate - the game would undoubtedly play better as a result.

2 Likes

I’m not even talking about the attachments, although some do completely change how a helmet looks. I’m talking about being able to have two different shoulders. I’m saying you can customize legs and knees. I’m alluding to the fact that you are not limited to just helmets and torso. These combinations of pieces is what makes Infinite have more customization options than 5.

The attachments are just a plus.

Irrelevant point considering that we are comparing this to Halo 5, a game that had 3 or more versions of the same armor just with slightly different painted on lines. I’m stating that when you include the paid and free gear together than infinite has the most customization options of any Halo.

You missed the point entirely.

3 Likes

You missed the entire point I was making which was in plainer terms the number of individual pieces lacks so much in verity and originality that it is a moot point to say they have more customization in H:I. Just because you can have two different shoulder pads doesn’t matter if they are minimally different. Having the option to have smooth rounded knee pads vs blocky square knee pads does not make for quality customization. Your arguing the system makes the customization better not that the sets are better. Which I would say yes its a great system we knew this from Reach but it doesn’t matter if the quality isn’t there.

Not irrelevant as Revaci already addressed the point of H5’s redundant assets in the same string of quotes I was referencing. Again your point of quantity over quality makes for a better experience is skewed by the belief that being able to choose between having smooth gloves vs knuckled gloves makes your look and feel of your character better than having FULL complete different sets.

Really what are we twelve?

1 Like

The entire game is trash in my opinion.

Out of the 91 unique sets, how many of those are just slightly different but similar to another set(s)? I ask because you make a big deal about Infinite’s unique pieces being identical. Apply the same logic to 5 and you end up back to Infinite having more options.

We’re talking about armor in a video game. We’re not even 3.

4 Likes

You do realize apex has a pretty in depth movement skill gap too right? Its actually not that simple.

Easy to pick up. Hard to master is the supposed identity of halo. Halo 5 did have its many mechanics, and from players witnessing it all in game gave birth to many friendships starting off with “dude how the heck did you do that?” We also had our own social hub. How cool was that?

Halo infinite…do you think this game is easier? That its not sweaty? When the reality is that the only ranked playlist was the tournament settings playlist? When in h5 everyone and their momma knew team arena (the tournament setting playlist) was among the lowest populated in the game…while ranked slayer among highest…heck…throw swat in their while we’re at it…

Where are these in infinite? NOWHERE. People had to beg for a social slayer bro…I mean come on man…thats already the dev shooting themselves in the foot…

Not everyone was against advanced movement. In certain games it worked better than others. If h5 came out as a spin off MP game I’m under the honest opinion it would have done exceptionally better without the “omg but this isn’t halo” stigma. Which has always held the franchise back. Look what bungie did with their huge ideas…a game that seems to keep growing it looks like no? Meanwhile halo infinite is losing players by the day…it probably has a lower population in its first year than halo 5s last year. People think something like forge will save it…but idk dude. What will be stripped away in the UI just so that thing doesn’t break the entire game? The UI is absolute garbage and can’t even handle adding 1 ranked playlist without removing something else.

Halo 5 also had spartan conpanies…warzone…
Firefight…the list goes on man. If you aren’t a fan of the advanced mobility, I get it and thats your rightful justified opinion. We all like different aspects of different games. For halo infinite, it feels stale, like an old game, gets boring really fast, and the entire sbmm of the game is an enormous can of worms. I don’t play it anymore. I literally uninstalled the game in its first few weeks…reinstalled it again because i love the homies I play with, but they now ended up playing apex. It has so many issues…the desync in the game is just unbearable man…like maybe I’d feel somewhat differently if it weren’t for that idk. It just feels like an old game to me though. I appreciate the speed up of our strafe and a few other aspects, but the basic gameplay just gets stale really fast to me.

Welp, guess I better hurry up and move out while I can.

Bye bye earth.

Of 240 Helmets and 229 chest pieces, I’d say Revaci’s opinion of 91 unique sets is pretty accurate. So no you can’t apply the same logic because he already did account for the duplicates. He even specifies they are UNIQUE meaning no copy and paste variations. Yes, Its is a big deal because it’s the basis for your argument too. If we include variations and just go off of numbers then H5 would have the bigger quantity.

Halo 5 armor customization:
Helmet :white_check_mark: Torso :white_check_mark: Visor :white_check_mark:

Halo Infinite
Helmet :white_check_mark: Torso :white_check_mark: Visor :white_check_mark: Hands :white_check_mark: Left Shoulder :white_check_mark: Right Shoulder :white_check_mark: Wrist :white_check_mark: Utility :white_check_mark: Knees :white_check_mark:Armor Effect :white_check_mark: Walking Effect :white_check_mark: Helmet Attachments :white_check_mark:

This is simple math. One clearly gives more customization options than the other.

He also could have meant unique as in sets that don’t share names. A lot of websites include two identical items as unique simply because they are named differently. You’re whole “91 is accurate” is more of a guess

Let’s take 240 is the total number of sets. I’ll use the bigger number. Out of 240 there are sets the share names with 2 or 3 other sets. Let’s meeting the middle grownd and say 2.5. Quickly divide 240 by 2.5 we get 96. From 96 lets take out the armors that look identical to each other. (Give me a min to open up 5 and have a look). (ok 'm back)14 of them look identical (breakdown below). 96 - 14 = 82. And that 82 is a very generous 82 btw.

91 is a number purely based on the names of items instead of the look of the items. Case and point is that you’re not applying the same standard to 5 as you are to infinite.

The math of dups

Find identical looking helmets and group them according to which look similar to each other.
Keep one from each group, subtract the the others.

(Breaker, Recluse, Atlas) -2
(EVA, Buccaneer, Freebooter, orbital) -3
(Jumpmaster, air assault, cypher) -2
(Commando, enforcer, seeker, venture) -3
(Athlon, Interceptor,) -1
(Protector, Pathfinder,) -1
(Anubis, Scout, venator) -2

2+3+2+3+1+1+2=14

*I based this on helmets and not torsos. This is because I could only see 6 types (7 with arbiter) of torsos with little to no differences that made them stand out more than the other 90. If you subtract the identical looking torsos than the unique set number really trails off.
*I stopped counting after a while because A) I Already had enough to make my point and B) I couldn’t keep track of what was a dup of what after a while.

3 Likes

The Art Style
The Soundtrack
The Story is focused on Master Chief again instead of Ayygent Lock
The gameplay is trying to be a merger between Halo 3 and Halo Reach.

7 Likes

You are so biased toward your own argument that you are using your opinion as fact to suit the argument your making. Whereas Revaci and I were honest to a degree in our opinion of what armor looked different and qualified it to be unique, you choose to embellish your opinion saying Breaker, Recluse, Atlas are the same helmet is not true and you know it. Even with your EVA, Buccanerr, Freebooter, Orbital example those helmets share one characteristic, The full face visor but have a different shapes, sizes, and detail; even the visor itself is shaped and sized differently.
Really out of 229 torsos you really want to say 6 are unique again using your own opinion to manipulate the facts to suit your argument.
*Your logic is also flawed because if we apply the same ridiculous standards to H:I you would have far fewer unique items than credit was given for previously.
*Not to mention the Hard Paywall that blocks a majority of players from owning many pieces of customization. Pieces that are by far the most unique out of all of the customization.

I’m sorry. Were YOU not the one who starting talking about armors pieces looking identical based on YOUR OPNION of whether separate pieces of armor lacked verity and originality from one another to suit your argument? Some thing something your personal opinion on quality.

I’m done here.

3 Likes

You read these posts but do you actually understand the points. Its all opinion based even the topic asks for your opinion. This doesn’t mean to embellish your opinion to suit your argument. My opinion was honest I cut the armor count by more then half for H5 where you outright said

Out of 229! You imply that 6 is your honest opinion. No.

My point was that most games that had a lineage of “advanced movement” toned it down dramatically from the prior game. Call of Duty WWII’s market spiel was centered around boots on the ground. Apex reduced movement options from Titanfall by removing Wall Running and Double Jump so that each Legend only has the base abilities of Sprint, Clamber and Slide, with only one of those being truly “advanced” beyond a basic skillset that has been in Call of Duty since the first one came out. Halo Infinite is no different - between now and 2015, there has been a push away from what people term as “Advanced Movement” and back to a simpler skillset of movement capabilities.

I played Halo 5, quite a significant amount of it to boot. This never happened. I would get hatemail when I did something try-hardish, but I never once got a Friend Request or sent a Friend Request to someone as a result of gameplay. Halo 5 did have more social features than Infinite’s non-existent ones, but Spartan Companies were a gamble. In my experience, most were inactive or had insane Achilles grinding requirements.

In Casual? By a significant margin. There are far fewer movement mechanics getting in the way of gameplay, and someone who wants to play just a shooter doesn’t need to re-wire their brain in order to have fun with it.

Enough were that the industry moved away from it almost entirely. I can’t remember the last time an FPS game that was notable came out with more movement capabilities than the basic Call of Duty skillset.

And that’s more the problem with the industry shift itself.

I want to pull an example from From Software, because they’re very good at this. From Soft games do not change much. The basic premise remains the same, and the gameplay is very straightforward. If you played Dark Souls 1, you can probably play Dark Souls 2, 3 and Elden Ring no problem. What From Soft also does very well, is not being like other games on the market. Skyrim is insanely easy, its combat being uncomplicated and boring. Mash attack, block if you need to, chug potions. You could probably set up an auto-clicker for combat in Skyrim, and you’d be fine. From Soft challenges the player, the game’s level design and enemies designed in such a way that it requires thought from the player. It’s different

I actually liked Infinite’s supposed shift away from what was popular, until I realized that it wasn’t enough like Halo 3 and too much like Call of Duty (again). Rather than carving out it’s own unique niche, 343 instead decided to chase Call of Duty’s coattail’s once again.

The differences that Halo used to have, like no Sprint, were a significant reason why Halo had a following. It wasn’t like other games on the market. Back in '07, you go to Battlefield for your large-scale battles, Call of Duty for your twitch shooter, and Halo for something classic. Slower paced, a little more methodical. These days, almost every game blends into each other. The reason people get burned out on stuff like Halo Infinite, is because it’s like everything else on the market. Halo 5 and Halo 4 were the same way - rather than take risks and be something distinct, they’d rather languish in the doughy rolls of mediocrity.

Think about how similar most of the games we play these days are. How each Ubisoft game is basically a clone of the other one, or how Halo Infinite feels like something we’ve played a million times before - probably because you have, and probably because it was one of the Call of Duty’s that released between 2015 and now.

My main point is that Halo Infinite, and the games like it that come out these days, don’t feel good to play because they’re all trying to be something else. They’re riding on the coattails of the major sellers in the world, desperately hoping that they can have even a shred of that success. Difference from the norm is punished as homogenity between games is encouraged.

Halo Infinite needed to carve out it’s own, unique niche. Even if it wasn’t popular with the majority, it needed to determine it’s fanbase and stick with it, rather than trying to force unfitting mechanics to play nicely in this sandbox. Whether that was Halo 5-2, or Halo 3-2, it should have just picked one (probably Halo 3-2 because that was the absolute height of popularity) and stuck with it.

This is 100% a you problem, my guy. This was the same way that Halo Reach was designed, and it’s customization was lauded. Halo Reach armor was a base that you build off of, and it was majorly successful.

The vast majority of Halo 5 armor re-uses assets from other armor sets in order to present them as something new. The customization is also greatly more limited - you can only determine the torso armor set and helmet in Halo 5, alongside your visor. Do you happen to like the Security shoulder from the Emile Set, in Halo 5, but you don’t like the rest of the armor on that set? Tough, your choice is either to wear that whole set or wear none of it. Outside of Halo CE and Halo 2, 5 may have the largest number of cosmetics (before we discount variants), but it has the least customization freedom relative to any other Halo game.

Halo Infinite allows you to alter chest attachment, leg attachment, helmet attachment (which can drastically alter a helmet’s profile and make it something else entirely), wrist attachment, shoulder pads, knee-pads, base helmet and coatings that appear in all multiplayer modes.

5 Likes

You think the sprint mechanic itself makes that much of a difference?..i can’t believe a huge chunk of fan base would come back just due to that 1 mechanic being removed…or that halo is anything like COD because you can sprint and slide. No halo is like cod. Not even 5. There may be slight comparisons you can make, but the fundamental gameplay is SO different between the 2.

Halo feels like something we’ve played a million times…but you want it to go back to halo 2 or 3…you want it to become unique somehow…perhaps innovative…but how dude? Its an impossible task for this franchise…and to just throw out there thos suggestion that its riding the coat tail of cod because you can sprint? I mean…are you serious? Come on. The games are vastly different from each other in so many ways.

If I’ve completely misunderstood something you’ve said though then I apologize, and you can correct me but some of what you’ve written just seems like idk…contradictory? Especially when it comes to halo being different but also being the same?

There’s many reasons why old halo was popular…spanning from the era it came out…the competition of games back then vs now and what people seem to want to play these days in an fps game (some how the BR mode is all the rave now right? I’ve never cared for it myself) and our lives of when it came out. My life was so different, and I have many fond memories of halo 3 with real life friends that had honestly nothing to do with the game play itself (halo 3 is my least favorite halo tbh) and more to do with just the awesomeness of being much younger (I’m almost 40 now), and man…so many awesome memories of playing together with friends back in the day. Today, tnose friends no longer even exist nor play video games sadly.

As for h5, I’ve never gotten the Achilles set nor have grinded it. I got a group of friends who loved playing 4s. We all still talk and have our own discord. Friends, friends of friends…it was probably the best halo years ever because I was so addicted to that game. I’ve never liked how the ranking system changed and now theres season resets (I’ve always liked the journey of starting at 1, and just getting as far as you can), but for 5 I honestly loved the gameplay so much man.

Regardless if its halo ce…2…3…reach…even 4…5…or infinite. We can honestly say NO game plays like halo. It IS unique. There’s no game that has the true freedom of gunplay hipfire unencumbered by sheer movement…jumping…causing painful reticle bloom before taking a shot. No game plays around the shields like halo…nor has the grenade and melee the same really. The shot for shot duels in halo remained for all halo games. Its always gotten me to come back tbh. Just…with infinite, its been soured extremely early for mutiple reasons. Being able to sprint, slide, or clamber does not take much if any of that away to me.