I’ll take quality over quantity any day. H5 had a terribly boring sandbox full of high damage dealing weapons.
The only thing 5 has over Infinite is the lack of an SMG or LMG. That’s it. Infinite has a variety of utility based weaponry rather than just straight damage dealers like H5.
The only exceptions being the Hydra & Railgun in H5 and even then the Hydra was OP. Not to mention, vehicles were irrelevant outside of OP variants in Warzone.
I’ll be as optimistic as I usually am and say this is a pointless argument. Both are dog turd games with very little value. Infinite has a direction that is closer to what I would want in a Halo game with a lack of content, horrible execution and poor campaign direction (open world). 5 has slightly better execution, though still horrible, but a direction I hate. Chatter sucks, movement sucks, warzone sucks, medals suck, weapon variations suck, reqs suck, the maps sucked, breakout sucked, many of the weapons sucked, the user interface was an abomination, the campaign was a joke, BTB was an afterthought, the aiming was a mess (wasn’t in the beta) and the artstyle sucked.
I hated Halo 4 with a passion after playing Halo online from 2004-2012, it’s strange to think that game is the only one that’s barely complete enough to not be considered a total failure compared to MCC, 5 and Infinite (and the TV show). I can’t think of another developer with a more laughable track record of releases, and that’s recognising that Sonic, CoD, EA games, Ubisoft and Blizzard exist.
That isn’t hyperbole, name a major developer with a more laughable track record, i’ll wait. Their greatest success is a 7/10 RTS game they didn’t develop, that had a short lifespan. Beyond that they had 2 F-tier twin stick games and one of the worst lightgun games i’ve played. Their execution is a mess, their content is missing, their direction is off, they can only follow trends, even their scummy business tactics are second rate.
Here’s how this works:
Halo Reach releases and everyone hates on it because it’s not Halo 3 until Halo 4 releases and suddenly Halo Reach is awesome because it’s not Halo 4 and everyone hates on Halo 4 because it’s not Halo Reach until Halo 5 releases and suddenly Halo 4 is awesome because it’s not Halo 5 and everyone hates on Halo 5 because it’s Halo 5 until Halo Infinite releases and suddenly Halo 5 is awesome because it’s not Halo Infinite and as soon as Halo [7] releases it most certainly will be hated on and Infinite will be loved as tradition dictates.
This too holds true for the original trilogy but to a much lesser extent.
Not a true statement and a far over-reach saying Everyone. I played a lot of Reach, the campaign, firefight, and PVP, the main problem for me in PVP were lag-switchers, otherwise I had a lot of fun.
I played every Halo release, it was always my go-to game. There are real legitimate reasons why people are hitting on Halo Infinite, there are problems with this game that were not present in any of the other releases, except Halo 5 PVP.
Infinite’s BTB was broken for how long?? Like clock work though and in proper form, Infinite’s fanboys hit the forum to congratulate 343 for being Amazing, and fixing it. Fine things go wrong … but there are so many problems, some problems were possibly unforeseen and outside 343’s control, others definitely not.
Regardless, steps should be taken to fix things, but that’s not happening, hell the main menu UI still doesn’t load properly, the first impression of the game and it’s still bust.
343 should call the past 9 months of release, the Beta, take it off-line and fix it, a product recall, and then have a real working release, that would shut “Everyone” up for a while.
I will just say, removing ground pound and shoulder charge was good, but I don’t think they did it to make a better game, 343 has a record of making senseless additions and at the same time removing things for nothing more than change, absolutely no clear direction.
One thing I hated in the Halo 5 campaign were the Warden boss fights, brainless bullet sponge filler. Infinite has repeated it will the Banished bosses, just play-time filler. All it confirms to me is 343 has completely run out of ideas.
There doesn’t seem to be any ground breaking ideas coming from anyone right now, most people just want a job and to be told what to do. When people start using forge to make content, that’s who 343 should hire, someone who has some passion for the game.
Infinite kinda broke this cycle. I mean the threads get made, but most of the community tells the OP they are wrong instead of agreeing that the older game was better.
This is such a ridiculous argument. Since CE, halo has always dramatically switch up its formula so that it doesn’t play exactly like the game before it. CE was barebones, 2 added duel wielding, hijacking vehicles, 3 added equipment, reach added armour abilities, and so on.
Are we going to say that every game after 2 is not a halo game? No. Because what makes it a halo game. Is a game that is constantly evolving on their formula and is not afraid to switch it up and try out new things.
Just make the statement that it wasn’t your preferred game and end it at that.
Clearly your definition of dramatically and the community’s are completely different. Even Halo 4 gameplay at it’s core still had the DNA of CE. Halo 5 does not. It is a Halo game in name and nothing else.
All the other games feel like Halo either in story, gameplay loop, art style or a combination of any of these three. Halo 5 deviated from all 3 so much that it is not a halo game. Just because something changes does not automatically make it an “evolution.” You’re trippin.
Please elaborate on how halo 5 did not fit the halo formula of guns, grenades and melee. Enough with the blanket statements. By your logic, Reach wasn’t a halo game either.
Halo 5’s story was hard to follow compared to Halo Infinite. Even though people didn’t like that you are 6 months past all the interesting events on the Ring, reading the Rubicon Protocol book, I realize its better this way. The Infinite campaign is set with past events that are explained in the book. The whole map is literally set up to the book as everything shown in the campaign is a given purpose… you would feel the hatred of the Banished just being pure evil. Even the ending of the book is a probable lead up to the ending of Halo Infinite.
While Halo 5, was them just trying to straight up delete Halo 4’s ending and do something completely new. The idea of a rogue Chief was a good direction from Halo 4, but their whole progression was awful. I rather a single spartan looking for Chief than a whole squad. That was my first impression from the first Halo 5 cover art shown in 2014.
Reach seems to have 2/3 if not 3/3 of what I listed by my logic. IDK I’m starting to think you’re coping. Just take the win where (not)Halo 5 is a better game than Infinite and go home because you’re not going to hear that it’s a real Halo Game from the majority of the community. We’ve disowned it.
TIL halo 5 doesn’t have a story, art style and gameplay.
Still can’t answer my question on what makes a halo game. Ladies and Gentlemen… this is why halo is in the state it’s in… because the developers listen to individuals like you that make blanket statements they can’t explain.
I no longer need to read anything else from you. Good day.
Chief goes AWOL, UNSC goes after him, they encounter cortana that survived and was cured because of the domain, Cortana wants to turn human life into something greater than what they actually are due to her new form. UNSC And Blue Team try to stop her. End. How was that complicated?