If you’d like to be scrupulous, then Infinite very quickly allowed for a greater number of permutations by virtue of having more customizable components, but it terms of stylistic variety, it hasn’t come close to Halo 5’s yet.
Quantifying unique armor sets (while omitting duplicates with different liveries) Halo 5 launched with over 70 armor sets.
Redundancy becomes something of a moot point once you realize that not every map features every weapon, so you could more broadly categorize the niches those weapons have and limit what players are able to play with.
Likewise, a large quantity of weapons enriches the universe and gameplay by giving every relevant faction a wide array of weapons to use. The Prometheans get to have strong sandbox representation alongside the Covenant and the UNSC. It makes the game feel “bigger”, like the ultimate Halo sandbox.
Wasn’t armor in Halo 5 just helmets and chest pieces? Before that in 4, 3 and reach you could customize more pieces of your gear with shoulders , legs, and arms. While 91 is a big number, it seems like the other games had a larger variety of combinations people could make. I’m sure that halo 3 had less overall options for Spartans than 5 but in 4, Reach and even the current version of Infinite (if you include the paid stuff) players have more unique armor combination possibilities than 5.
I agree with you on the point you made about variety in your last comment because 5 had more induvial weapons and vehicles. I just mean that the multiple variants of single weapons like the 10+ different types of ARs, Brs etc became redundant as most of them were really pointless. They could have had 3 variants of each and it would have made the same amount of difference.
Yes, armor customization was restricted to only the helmet, the visor, and the remainder of the suit. As to why, one could speculate that 343i may have faced challenges in designing the customization system: perhaps they didn’t have enough time to allow greater freedom in customizing your Spartan, perhaps they chose to deprecate the ability to more freely customize in favor of having a wider selection of armors to compensate. Whether this compromise was intentional or not, who’s to say.
In my opinion, I was pretty impartial to that decision because I always preferred my customization to be symmetrical and for the style of each piece of armor to be cohesive with one another. I commend Halo Reach and Halo Infinite for having such extensive manipulation in its customization, but something like this (https://www.reddit.com/r/halo/comments/hhj3nh/late_to_the_party_but_i_finally_got_around_to/), just looks ridiculous and doesn’t appeal to me.
On top of all this, I see a pronounced similarity with Halo 5’s customization system and Halo Infinite’s armor core system in that Halo 5 restricts your armor into looking homogenous, and Halo Infinite restricts what armor you can have on what core.
Well, this doesn’t really bother me because you can definitely feel the difference between weapons with different attachments, but I can see them being redundant if they were, for example, on the same arena map., which in most cases, they aren’t
Judgeing by the underwhelming august update, it seems like the cross core system is being slowly patched out. TBH I personally don’t see customization as a positive or a negative. It’s all just extra stuff that does not effect gameplay. Weather one has more or less doesn’t matter. To my tastes at least.
That’s fair. From what I saw the regular playlists just used default weapons. The only places I saw the other variants was in Warzone and Fiesta and that is why I see a lot of them as being redundant.
I think of Halo 5 like I think of Banjo Kazooie Nuts and Bolts. The game and its mechanics work fine for what they were made to accomplish, its identity however is merely pasted on top to rather than allowing it to take on an identity of its own. It seeks to redefine the base aspects of what makes Halo/BK rather than making the gameplay reflective of the experience that defined those titles to begin with.
As a familiar or expected Halo/BK experience, it comes up short.
I can and will say good things about it, but it doesn’t mean it’s anything close to the experience the legacy of the name suggests which is why I frequently take the negative side of the debate rather than the affirmative.
If H5G was marketed as a spin-off title akin to that of Halo Wars, it may have stuck the landing a bit better. Even Halo 4’s engine (for as poorly received as Halo 4 was) was eventually turned into a convincing reflection of what was in Halo 2A if the devs just stuck to what made a ‘Halo game’ a Halo game.
The most common was the first req variant of the suppressor. The brute plasma rifle was another that showed up pretty often on maps. Suppressed assault rifles and recon DMR’s were also pretty common on maps
It’s a shame that it feels like playing an alpha/beta with all of it’s bugs and “intentional” features like no friendly fire, player collision, desync. Chalk this up to “modern gaming.”
No crap That’s what the list was. But thanks for the edit 36 minutes ago to clear it up because it was soooooo hard to tell.
I asked you if “you have to purchase items from the store or are you being dramatic?” And your answer is no, its just one thing that make Halo 5 better? How about you start to read slow while I look at your last post.
First of all, these are all the same point. Second of all, these are the same point. Third of all, these are all the same point.
Any way you don’t have to buy anything in Infinite either. Bad start.
Fourth of all, these are the same point. Oh man first “4 points” are about customization. Oh wow, this homie don’t care if the game is good or bad.
Fully developed, but did not have forge or firefight on release. OK.
The sandbox in 5 is better. I’ll Give you that.
Firefight is a staple of Halo since ODST. You can’t call it a full game if it’s not included.
You have so many points that have nothing to do with gameplay. And no, XP=/gameplay.
i’ll give you a point here. Now I’ll take it away because no splitscreen mode.
Oh wow. We get to play as chief and 7 underdeveloped nobodies? I’ll take 4 chiefs any day. Plus the campaign sucked so who cares if its coop or not. Aint nobody playing it twice.
These two are the same point. -5 points for thinking a Pay to win playlist makes Halo 5 better than infinite.
this isn’t a point. Any game with two or more teams is team based.
So it’s just like infinite.
Like a lot of your points here, a lot of the variants were redundant.
I’m giving you crap but I agree that 5 is a better game. It’s a worse Halo title, but it is a better game. Halo wars is a better Halo title than 5. halo Spartan assault is a better Halo title than 5. But 5 is the better game. While (not)Halo 5 is a better game, it is not what the majority of the people want or wanted out of a Halo game.
Your average person? Maybe sure. But the military would be smarter than to just abandon their AI’s. Dumb AI’s are used to help run just about everything in halo, abandoning AI entirely would be a tremendous step back.
Even then, if they tore out the managerial AI from every city like Mobasa, people would probably realize that AI has its uses, as suddenly you’d have to get a legion of people back in who know how to organize a city again.
Its like if we discovered some cellphones explode, so we got rid of all cellphones.
Ah, but you see, those are sets. Reach has 21 sets , but has multiple variations. For example, my armor. In Reach, I use the EXO/TSCS chest piece. I then use the ODST helmet, with U/A (which Halo 5 lacks). Due to my chest piece lacking a knife, I’ve relocated it to my shoulder piece (security) by using Emile’s shoulder piece which comes with a kukri (or knife). On the other shoulder, I use ODST because it lines up with the helmet, but also has a bulky design. For my forearm attachment, I believe I am using TAC/GPS (the orange one). As for kneepads, I am using either Gunginr or Para.
Now, the only thing that Halo 5 has comparatively is colors. I have retained my Blue (Ice in Reach, can’t remember 5) and Orange (Peach in Reach? Carrot in 5?) in both games.
In Halo Infinite, which you are saying has less customization (unless you are referring specifically to armor sets), you not only can almost completely recreate everything from Reach, but also you get Mk VII, which has many of the more “tasteful” helmets from 5. On top of Mk VII and Mk V [B], we get Rakshasa as a “spinoff” design. It features more “gritty” armor, and also more “abstract” armor pieces such as an Elite skull. All of these can be customized (only on their separate core at the moment) individually by; helmet, shoulder, knees, chest, forearms, core.
This list doesn’t include the Fracture armor, which functions in the same way, but with a different art style.
If they’re presented with non chalont Human and AI interaction it paints a picture in which it’s not really a big deal. They don’t act like they’ve just been on the Battlestar Galactica for a year fighting Cylons. My point is that they should and you shouldn’t have any AI character or interaction not impacted by that. It should loom like a shadow over the proceedings.
Cell phone is a bad example. Mass Effect. They ban AI after the Geth drive the Quarians off their honeworld. Why wouldn’t the Created Rebellion have the same impact? They actually destroyed the Brute Homeworld and affected far more species. In fact you’re seeing the opposite with Irratus, personal AI and the concept art of the UNSC droid that may well be an armour core.
But instead they’re trying to frame this as something very specific to Cortana that can be quickly smoother over. Indeed they might be of the view Halo Infinite resolves this entirely.