Halo infinite is not Halo5. the only good thing about it.
You made the argument that the industry moved away from advanced movement and I shown you a game that was a universally well praised FPS that has an exceptional multiplayer component in battle mode and now you’re trying move the goal post.
The problem with modern games is that is caters to people that clearly do not know what they want. Nearly every FPS in the market right now as people complaining about anything and everything. When a dev team tries to innovate and create something new (343i) people complain about how it’s losing its identity. And then you have devs that produce the same type of game (MW1, MW2) and you have people that complain that it’s more of the same.
And then there’s people like you. That try to explain why a mechanic doesn’t work in a game you didn’t produce, you don’t have any experience in game development so what weight do any of your opinions hold and why should I read into it? You’re trying to make an argument that some people had an issue with the gameplay like those “some people” have the knowledge, so they know what they’re talking about when it comes down to game design.” It’s people like you the reason a lot of modern games are not released in complete form and you don’t even realize it.
Just admit that you weren’t aware of Doom and move on, man.
Smh
The one. Released since 2015. Which is also primarily single-player focused, and it’s not in the same “style” as Halo 5.
You are the first and only person I have seen praise the multiplayer for DOOM Eternal. My understanding was that most people did not play it, and the majority that did, did not like it.
It’s also nowhere close to the same style of competitive multiplayer as Halo 5 is. This is like comparing Warframe and Dark Souls and trying to say they’re the same game.
I mean, we know exactly what we want, we want good games that are complete on launch and we pick and choose what we want to play. The issue is that games are becoming increasingly homogenous. It is very rare to have a Dark Souls that actually feels good to play. There’s a reason Soulslikes don’t have the same level of success as regular Souls games. People still talk about Dark Souls 1. They don’t talk about Remnant: From the Ashes
Because it did, and it’s evidently not having the same success as Halo 3 or Halo 2. Remember the midnight launches of Halo 2 and 3? When Halo was on the news, and you could never get away from it? Where was any of that for Halo Infinite?
The key difference is that people still play those games. I openly admitted that Dark Souls changes very little from Dark Souls 1-Elden Ring, but Elden Ring has sold 16 million copies worldwide because it mastered it’s formula and made a really good game. Call of Duty is the same way - it may be similar in gameplay style, but it still feels good to play. Smash Brothers does this. Borderlands more or less does this. Are you noticing a pattern where smash-success games change very little, if at all?
Halo has not done that. Halo Reach was a massive departure from 3-style gameplay, but it wasn’t that bad. Halo 3 still existed, and you could go back to it if the spin-off wasn’t your game. Halo 4 totally changed what Halo was, and made it into a cheap Call of Duty clone with perks, loadouts, killcams and every ill-fitting mechanic that Halo 3 intentionally left out. Halo 5G was a completely different game and became Titanfall-lite. Halo Infinite is a completely different game that has scaled back it’s movement mechanics immensely and now has Apex-style equipment.
Halo changing every release into something totally different has resulted in a game with no audience. Classic Fans are burned it’s not enough like classic. Halo 5 fans, like yourself, are burned it’s not enough like Halo 5. As a result, compounded with the glitches and bugs in the game, the player-base has evaporated. The PC space is effectively dead. Less than a year post-launch, it sits in 16th position on the most played games list for Xbox Live.
Halo Infinite may not be dead, but it sure ain’t healthy.
And I take it you do have game dev experience? If not, this little tirade is going to result in quite a bit of egg on your face. Or let’s take it a step further, if anyone agrees with you but is not a game dev, are you going to agree with them?
Reality is, you don’t need game dev experience in order to know if you like a game’s mechanics or not, least of all in a series with over 20 years of history like Halo. Do you think every single critic in the industry has years of game development experience? They’re more like myself and the hundreds of other fans out there - we play games, we identify things we like, and then discuss things we don’t in the hopes that things will improve.
And for the people like myself who dislike Halo 5’s mechanics, we have a multitude of reasons why we don’t like those mechanics. My opinion is that they’re unwieldy and don’t do anything to improve base gameplay. I understand what they were attempting to achieve from a design standpoint, but from a gameplay standpoint, these mechanics do not work for me. I do not like them. If Halo Infinite has these mechanics, I would not play it.
You don’t need years upon years of game dev experience to create a criticism of a game. That’s absurd and puts an unrealistic cap on who can and can’t talk about what they like in games.
That’s more to do with game developers being pushed to create a game that can be updated for 10+ years so it can continously generate revenue. Fallout 76 is a great example - Bethesda has used the same engine since Morrowind, and then they tried to frankenstein it into being a multiplayer game. It already doesn’t work super well with singleplayer games like Fallout 4, so 76 being pushed out the gate like it was didn’t surprise me or many other people who have played prior Elder/Fallout games.
I think the art style is major improvement from H5.
The sandbox is actually very well balanced in in H:I. I remember not even being able to play H5 because of the scuffed arena game settings ( radar on lol, people camping corners with storm rifles was meta lol, ground pound and spartan charge, ect. ) took at least 2 years from launch to get balanced if not more, and their work around was to remove the smg’s, radar, and spartan abilities. Halo Infinite is the first Halo title to have descent competitive settings at “launch”, which i really appreciated! ( shoutout to the pro team ).
I like the addition of the equipment as well, i think it adds some depth without totally changing the game. Just gives you something else to prioritize and fight for on the map.
Other than that, H:I fails at a lot.
I did really enjoy the H5 multiplayer about 3 years into its life. The maps were much better, Halo Infinite has one good map imo : Aquarius. This kills the replay value for me, shortens my gaming sessions considerably.
Even at the end of H5 playing on a series X there was a lot of hit registration problems that i hated, H:I is infinitely worse than any Halo title in this regard. It’s infuriating really.
Theater mode sucked in H5 ( watching gameplay in theater did not accurately show your reticle placement ) , it’s broken in H:I but same issue as above - also doesn’t display correctly in observer mode - makes watching online tournaments pointless imo. They really need to show each players actual POV so you can see their actual reticle placement going forward!
Halo 5 was a fun game, but it doesn’t feel like a Halo game as much a Halo Infinite. This might be 343’s best attempt to create something that looks and feels like Halo. But H:I isn’t a complete game, the game is completely broken in it’s current state.
I’d have to say that H5 is a more functional and complete game at this point. But i think my opinion will change 2+ years from now once some of the actual major glaring game breaking issues get some attention. This game could surpass H5 in most aspects other than micro fomo transactions.
I actually quantified the difference between Infinite and 5 with all the points of customization into the total number of possible combinations there are.
I did it again later with only the free unlocks at the time and it still was ahead of Halo 5 by a long shot. If I find that thread I’ll link it.
https://forums.halowaypoint.com/t/when-will-customization-have-more-freedom/491078/4?u=trand0
I also forgot to add poses to the data, so I added that as well:
https://forums.halowaypoint.com/t/when-will-customization-have-more-freedom/491078/11?u=trand0
I did not even think about the prosthetics.
For mine I just stuck to pieces of armor and excluded things like emblems, poses, and colors.
It’s a trip how some people still think 5 has more options, even after you break it all down. Fanboys will fanboy, haters gonna hate.
To each their own, I’m not judging or anything. Just thought I’d add my own calculations to the mix
We’re good.
(20 jfdklfjslkfj)
The desync and lag in Infinite is nothing compared to how bad it is in Halo 5. The limitations of the Xbox One are probably the reason for this.
Most of these points are utter -blam!
The gameplay is the only thing keeping people playing currently and everyone I know who has played infinite even those who are not Halo fans have enjoyed the gameplay especially over Halo 5’s.
Halo 4 and 5’s artstyle is cartoony and trash and the infinite art style is perfect in my opinion as it’s gone back to what Halo should look like.
Halo 5’s sandbox is in a better state currently after all of the updates but at launch that sandbox was not better it was probably on par with Infinites.
Halo’s sound design has always been more in line with modern times rather than futuristic. If you think this is a problem then you have a problem with Halo as the whole premise of Halo probably isn’t accurate to what humanity will be using in the future in terms of weaponry and vehicles.
While there are pay walls and the armor coatings aren’t the best, the level of customization and unique combinations of armor is far better than Halo 5 and the new armor designs are better than the outlandish crap Halo 5 had (excluding cat ears, etc)
I’m not even going to warrant a response as to why any campaign is better than Halo 5’s because that shouldn’t even be a conversation point.
Infinite has definitely launched as an unfinished game, but is still better than Halo 5 and Cortana’s death (again) has been put into the story to move on from the story that nobody liked in Halo 5. You’re definitely in the vast minority if these are really you’re views, but it just seems like you’re baiting people and trying to rile people up haha
The problem with Halo Infinite is its just broken and boring to play. The campaign experience was fun to play. The game is literally made more for Halo 3 and Halo Reach fans then anything else.
Like one of the main things Halo brought to the table just like every other Halo game before was a new experience all together. Halo 5 made people fill like a super soldier with the advanced movement system. Halo Infinite feels like Halo Reach but instead of everyone having a Armor Ability now they are pickups as instead.
Which isn’t really a new gameplay experience just a slightly different one from the current version that we can all play on MCC today. Like if I boot up MCC and play Halo Reach Custom Games and mess with the settings and make smaller maps in Forge and spawn the Armor Ability on map and if I could modify the game where it looks like Halo 3 visually and that’s basically Halo Infinite Multiplayer. Yeah, there’s some things missing but the core things are basically there.
I understand that 343 really has been trying hard to keep Halo alive over the years. By trying new things out and thinking about stuff in the future. So, it makes sense to me about what they said how they are done with core audience and looking for new one instead. Only because the core audience just wants Bungie Halo with Halo 3.5 in a simple sense of things.
If 343 wanted to release something ground breaking way outside the normal of Arena Multiplayer it would get shot down by the same people that say they love Halo but will hate on to the ends of the earth. Just like they did with Halo 5.
Halo 5 Multiplayer had a interesting gameplay experience that kept players of new and old feeling like Halo has finally evolved into the times of today and keeping people with plenty of things to do. When the game first release all the weapons where basically powerful and useful. As time went on that definitely changed up drastically because of certain people that wanted things closer to the past and less to worry about on the map besides just the normal weapons in every Halo. But even so with all that the game was extremely enjoyable. Yeah, some things where missing that most people even to this day don’t even use so there was no point in adding it into the game. Which is basically a waste of data for something only a few will actually use. ![]()
While some of the things like BTB was definitely lacking in the least. But with the new mode Warzone that could’ve been a amazing experience if it was more of a grind to have what you wanted and the more you play the more you unlock and the better the experience becomes like a certain other franchise out there. But completely done in a way it still meets the unique Halo Universe Lore aspects but not feeling like a copy cat like what was done in Halo 4. But even though nothing of that nature came out it was still enjoyable in the least. Yeah I still wish the maps were smaller and some how figuring out a way to have fan favorite gametypes like Slayer and CTF in Warzone would’ve made the experience even better but unfortunately nothing like that came out.
Hopefully in the future with Halo Infinite 343 releases a new mode that’s base off the lore for Halo Multiplayer experience in every aspect or someone in the community makes something of the such in custom games. Only because Halo is in desperate need of something more then the same crap every game.
As for Forge in Halo 5 it was a step in the right direction. But I can’t wait to experience the future with my own hands with the new Halo Infinite Forge.
But this time 343 literally combined every experience of every Halo game from the past but made in a way that’s easy to understand for normal stuff and scripting stuff. Which definitely brings back some hope for this game.
You can take it a step further when it comes to clamber. There’s a setting where you can toggle the jump height. Whatever the max jump height is if your jump is lower than that your Spartan will only jump the necessary height. I can’t remember the name of this setting but I’m sure that someone else will and can assist on this one here. I love the setting and it increases my gameplay speed/flow.
Infinite (and MCC) can be played at 120fps on Series consoles and PC.
Halo 5 never got an update for the newer consoles so there’s no way to play it at above 60.
This pretty much. Except the sounds. I can’t hear crap in Infinite. Thrusters were also very stupid. People can’t run away anymore with their strafe button. I think that’s why they’re mad.
Yes. Also, I wouldn’t take my posts too seriously. That was meant to be a joke about bandwagons that apparently didn’t land. I don’t get on here much these days, so perhaps I’m out of touch ![]()
That’s the neat part, it isn’t. Not to imply that Halo 5 is better necessarily, but for the life of me I have no idea why people have talked up Infinite like its some major improvement on Halo 5 in any way.
I genuinely believe the only reason people have given Infinite such a big pass is due to game at least looking more like a Halo game in terms of art(though honestly every time I see some Infinite clips I’m honestly kind of shocked at how bad it still manages to look).
Otherwise when it comes to experience ruining defects like heavy aim or desync, barren content, and underwhelming execution both games are very much cut from the same cloth