What a title update is really for...

For those that use the excuse “343 has to implement TU settings in all playlists or else it defeats the purpose of a title update,” I’ve got news for you. A TU was (originally) meant to fix bugs or glitches that the developers missed after the launch of the game. It also was used for fine tuning certain aspects of the game without altering the core gameplay mechanics (i.e. Reduce blast radius of a grenade).

Things like bleed-through and reduced/zero redicule bloom are altered gameplay mechanics. Those of you that vehemently disagree can complain all you want, but Bungie designed the game as it was originally intended. You all had a beta period to voice your concerns, but there was never any real out-cry for the return of bleed-through or reduced/removed redicule bloom until the game was fully released. You should of known these changes would come to pass. If you were following Bungie’s updates on the game’s development then you would have known these things and probably saved yourself between $60-$150.

But now you got the game and some of you have this self-entitlement complex. “I bought this game, so the game should be gutted and reassembled to my liking!” Luckily for you, 343 has bent to your screams. “I’m the loudest, so my opinion matters more!”

All I can say is, if TU settings do become universal then that’s fine. I seriously hate these massive changes, but you all have pushed it this far. There’s not much point in me fighting back anymore. Congratulations on ruining a good game. Unlike you, I will move on from this disaster while you ultra-hardcore, nostalgia-driven whiners get your way like some 30 year-old man in diapers gets a Social Security check each month from the government. Thankfully there are other great games out there for me to play and Bungie still left a lot to play offline in Halo: Reach.

Peace out, Halo “community.”

Actually most of the competitive communities were very vocal about the shield popping since the beta. The DMR and Pistol bloom also functioned completely different in the beta.

and reducing the blast radius of grenades is absolutely changing gameplay mechanics lol. Its fine to have the opinion of what a TU should and shouldn’t be but at least be consistent.

Also with an attitude like yours, the community will not miss you.

See ya. Thanks 343i for all that you have done, you have improved this game GREATLY!

ROFL…

I’ll say to you what every Reach try-hard said to me at the beginning of Reach’s launch when I was frustrated with the setting:

“Adapt”

Nothing in the game has been ‘ruined’. I would argue it is now more balanced at fun!

Bleedthrough is very glitchy and greatly unbalances the game. If they took bleedthrough out of the TU it would be perfect.

> For those that use the excuse “343 has to implement TU settings in all playlists or else it defeats the purpose of a title update,” I’ve got news for you. A TU was (originally) meant to fix bugs or glitches that the developers missed after the launch of the game. It also was used for fine tuning certain aspects of the game without altering the core gameplay mechanics (i.e. Reduce blast radius of a grenade).
>
> Things like bleed-through and reduced/zero redicule bloom are altered gameplay mechanics. Those of you that vehemently disagree can complain all you want, but Bungie designed the game as it was originally intended. You all had a beta period to voice your concerns, but there was never any real out-cry for the return of bleed-through or reduced/removed redicule bloom until the game was fully released. You should of known these changes would come to pass. If you were following Bungie’s updates on the game’s development then you would have known these things and probably saved yourself between $60-$150.
>
> But now you got the game and some of you have this self-entitlement complex. “I bought this game, so the game should be gutted and reassembled to my liking!” Luckily for you, 343 has bent to your screams. “I’m the loudest, so my opinion matters more!”
>
> All I can say is, if TU settings do become universal then that’s fine. I seriously hate these massive changes, but you all have pushed it this far. There’s not much point in me fighting back anymore. Congratulations on ruining a good game. Unlike you, I will move on from this disaster while you ultra-hardcore, nostalgia-driven whiners get your way like some 30 year-old man in diapers gets a Social Security check each month from the government. Thankfully there are other great games out there for me to play and Bungie still left a lot to play offline in Halo: Reach.
>
> Peace out, Halo “community.”

I love you <4

> Bleedthrough is very glitchy and greatly unbalances the game. If they took bleedthrough out of the TU it would be perfect.

This but everything else the TU changed improved the gameplay and makes it more balanced.

Less people like the OP and the more 343 can focus on things that actually matter like adding community maps to Invasion and fixing spawns on Prisoner.

The TU did affect the entire game. It added more things that Megalo is able to change. That’s like saying we should implement Speedflag into every playlist, just because it is possible.

> The DMR and Pistol bloom also functioned completely different in the beta.

Nope.

DMR and Magnum bloom was unchanged from Beta.

> > The DMR and Pistol bloom also functioned completely different in the beta.
>
> Nope.
>
> DMR and Magnum bloom was unchanged from Beta.

There was certainly recoil in the BETA and that played into the bloom.

> > The DMR and Pistol bloom also functioned completely different in the beta.
>
> Nope.
>
> DMR and Magnum bloom was unchanged from Beta.

No recoil in the beta? Really?

> > The DMR and Pistol bloom also functioned completely different in the beta.
>
> Nope.
>
> DMR and Magnum bloom was unchanged from Beta.

The DMR had larger, more punishing bloom, and the Magnum had no RoF cap.

> > > The DMR and Pistol bloom also functioned completely different in the beta.
> >
> > Nope.
> >
> > DMR and Magnum bloom was unchanged from Beta.
>
> The DMR had larger, more punishing bloom, and the Magnum had no RoF cap.

Wasn’t the Magnum also more powerful as well? Bungie said they toned down the Magnum, but I don’t know how. Also, in the video, the bloom on the DMR doesn’t look any different aside from recoil in the beta. Personally, I think recoil being taken away wasn’t a good idea.

> > > > The DMR and Pistol bloom also functioned completely different in the beta.
> > >
> > > Nope.
> > >
> > > DMR and Magnum bloom was unchanged from Beta.
> >
> > The DMR had larger, more punishing bloom, and the Magnum had no RoF cap.
>
> Wasn’t the Magnum also more powerful as well? Bungie said they toned down the Magnum, but I don’t know how. Also, in the video, the bloom on the DMR doesn’t look any different aside from recoil in the beta. Personally, I think recoil being taken away wasn’t a good idea.

I agree, recoil was a great thing to have. You didn’t have to slow your fire rate to avoid random shots, and those who are able to control recoil could fire faster. Would make ZB a lot more enjoyable.

They only toned down the rate of fire for the Magnum, damage remained unchanged.

> Wasn’t the Magnum also more powerful as well? Bungie said they toned down the Magnum, but I don’t know how. Also, in the video, the bloom on the DMR doesn’t look any different aside from recoil in the beta. Personally, I think recoil being taken away wasn’t a good idea.

The reason bloom worked in the Beta was because of the recoil. There was actually incentive to pace your shots.

> > Wasn’t the Magnum also more powerful as well? Bungie said they toned down the Magnum, but I don’t know how. Also, in the video, the bloom on the DMR doesn’t look any different aside from recoil in the beta. Personally, I think recoil being taken away wasn’t a good idea.
>
> The reason bloom worked in the Beta was because of the recoil. There was actually incentive to pace your shots.

True. I think the lack of recoil might be the issue with most of Reach’s Sandbox issues as well as horrible standoffs on certain maps (Hemmorhage) and the dominance of the DMR over longer ranges.

> Things like bleed-through and reduced/zero redicule bloom are altered gameplay mechanics. Those of you that vehemently disagree can complain all you want, but Bungie designed the game as it was originally intended. You all had a beta period to voice your concerns, but there was never any real out-cry for the return of bleed-through or reduced/removed redicule bloom until the game was fully released.

This is frankly a lie. the beta section of the forums basically turned into hundreds of thousands of posts regarding which facet of the game you thought sucked. Bloom, AA balance, damage bleedthrough and virtually every single thing you could possibly imagine was declared absolutely gamebreaking from the instant Reach was announced. Halo REACH was doomed from the moment we saw the first trailer.

> > > The DMR and Pistol bloom also functioned completely different in the beta.
> >
> > Nope.
> >
> > DMR and Magnum bloom was unchanged from Beta.
>
> No recoil in the beta? Really?

Recoil is not bloom.

I was fine with the game before updates were applied. The phrase fixing something that isn’t broken comes to mind…

> The DMR had larger, more punishing bloom, and the Magnum had no RoF cap.

The DMR’s bloom didn’t change at all Beta to Retail.