So naturally, after the new video I, like many of you, have been scouring the internet for new information on Halo Infinite. One of my favourite past times post e3 too keep the hype train going for me is watching breakdown videos, watching other people analyse the little bits we’ve been given an hopefully glean more information from it. This year however, I’ve found myself becoming slightly annoyed when watching them, as it seems some people don’t really get this whole "spiritual reboot’ business, or of course I’m not getting it…
Two things in particular with the new trailer that people keep bringing up is the design of the pilot’s uniform and the pelican interior, and how “the pelican looks more like the older D77 model from the Bungie games as opposed to the post-war D79 model from the 343 games” or that “the UNSC logo on the pilot’s shoulder is from the Bungie games and not the post-war logo from the 343 games” and that this must mean that “they’re using old tech from the Covenant war, for speculative reason X, Y and Z” and I say… maybe your over-analysing this?
343 have said that Halo Infinite is a “spiritual reboot” of the franchise, which I think is just their way of saying a soft reboot. A soft reboot can be a number of things, like a complete restart for the continuity as seen in 2009’s Star Trek, where due to time travel shenanigans: the original continuity (or “Prime Universe”) is still kept in tact, it still happened and can continue to happen, as shown with the presence of the time traveling “prime” Spock. However, we now have a new continuity where we can start fresh and do different things with the characters. This is of course is not what’s happening with Halo Infinite. What I think is more likely the case is something akin to the new revamped Bethesda published Doom and Wolfenstein franchises, where the events of old games are referred to and referenced as things that have happened within the lore, sometimes with major or minor retcons. The art-style may be different, the thematic focus of the story may be different, the way the game plays may be different, what’s important is that the developers have tried to give the series a new and fresh look and feel, one that may not necessarily reflect the series past and may be a major departure from what’s been previously established. This is what I think has happened with Halo Infinite.
343 have listened to the complaints that the art-style and music of their entires into the franchise have felt different and “not Halo” and they’ve tried to fix that, redesigning everything so that it looks and feels like it was designed with Bungie’s design principles in mind. The music wonderfully recreates motifs from the original trilogy, bringing back themes we’ve not heard since 343 took over with their original games. 343 have also listened to the complaints about Halo 5’s story and how it was handled, and I think just from the characterisation shown with our pilot, they’ve made a damn good effort to fix the issues with the writing.
While of course Halo Infinite will be continuing off the story set up in Halo 5, but due to the nature of a soft reboot the narrative focus may be completely different, just like the art-style is. So what if the “old” UNSC logo is not the old UNSC logo, and the post-war logo from Halo 4 & 5 has just been retconned out of existence? What if the pelican is a D79 and they’v just retconned it to follow on form the design of a D77? To think that because it looks different or more like what we’ve seen in previous games must have some sort of story implication I feel is to completely ignore the idea of the series being a “spiritual reboot.”
That’s my hot take on the situation, I hope you found it a good read, please discuss why I may be completely wrong! (or right!)