Before you read on, know that I am a commoner, and a casual when it comes to the Halo Storyline.
While you may think I am not qualified then to speak on it, you might actually be dead wrong. Here’s why.
Most fans of stories in movies, games, tv shows, are like me, they are Not the hardcode fan base. Also, I do not play the other halos like halo wars, and I didn’t even finish ODST. I did play reach though, which I feel is part of the main storyline, like a Halo 0.
GETTING TO THE POINT
Halo 1-3 were great, with a slight, ever so slight pinch of disappointment in Halo 3 as I felt they played it too safe with the warthog run ending, and yet another escape from exploding place ending. But, nevertheless, the story was presented so well that I didn’t care.
WHERE THINGS DEGRADED. Halo 4, mid way through.
The reveal of the metal planet, rebirth of the didact, and the forerunner reveal were quite exciting on paper. But, the presentation was mid. Compare this to the reveal of Halo 1 flood, and it clearly shows that this was exact point when Halo lost it’s magic. Further implanting this disappoint was about midway through Halo 4 when didact was coming after you in the orb, and it just didn’t feel threatening. It started to drag, and let me highlight this point again and summarize why Halo 4, Halo 5, and Halo Infinite all ended up being a big let down…
LACK OF THREAT in the campaign.
The didact was going to point a laser at the Earth… alright… not shown well, but okay… I guess it can seem threatening, but obviously didn’t feel that way, and not hyped to be either. It was then completely Anti-Climactic as nothing happens to the Earth at the slightest, and no sighs! gasps! or reactions were seen after the save either. Fast forward to end of Halo 5, and Cortana has the power of the Guardians! And what does she do with them? Absolutely nothing. Did any of the Halos get activated since Halo 2 ending? Nope. Any halo blow up since Halo 3 ark? Nope. Any halo blow up at all? even in a flashback, nope. The game is called HALO you know. You’d have thought at least one of the Halo’s would fire by now. And, I’m as average of a fan as you get, you need to appeal to me. Blow stuff UP!
OVERUSE OF CORTANA
You have an entire game, Infinite dedicated to Cortana’s demise, who really cares. AIs are easily replaced. Why are you forcing a narrative down audience throats that she’s the single reason for Master Chief’s existence. HOW? Not once has it been “convincingly” shown that Cortana provides some advantage over the Enemy. She’s a bloated GPS. Chief’s the one gunning the enemies down. She opens doors, and collects “battle intel” which honestly Miranda Keyes could do as well (if she was shown to be a hacker). I’m only partial kidding, I love Cortana, we already gave her enough attention at the end of Halo 2 and Halo 3 with a mission dedicated to her. Let’s move on. No need to dedicate an entire game (Halo 4) to kill her, and then another game (Halo 5) to show her as bad Cortana, and then kill her off once again (Halo Infinite).
Anyways, back to COMPLAINING ABOUT THE CAMPAIGN.
The story hasn’t been worked with passion.
The writers have been timeboxed, and not allowed to completely use their artistic expression with an unbound imaginative, emotional approach with liberal ideas and themes. It’s clear to me that far less time was given to the writers to create a campaign story than it was needed for the Halo Franchise. Halo Infinite story felt uncooked, undeveloped and partially finished rough drafts were given the green signal to be made into a game. The funny thing is that game was delayed 1 year anyway.
CHOICE OF STORYLINE, terrible.
Maybe spending 1 extra year to write the Halo 6 campaign would not have been so bad.
Sometimes spending more time in the design phase, can mean less time in the later stages of the roadmap. You must of thought you didn’t have enough time to carefully tailor and care for a triple A franchise’s campaign, and you were WRONG, 3 times.
Maybe crafting the story should have been #1 in priority over other campaign “hindrances” (like open world formula, cliff-hanger ending requirement, “spiritual reboot” initiative, and recycled formula use from previous Halo games, like Re-Introducing Cortana). So many Shackles were put in place to Jail the mind of the story writers before they even began to write.
P.S. This is not a bait post. Perfectly timed post implied to mean that the recent corporate restructuring seems unsurprising.
Also sorry, I edited the title and thus accidentally bumped it. I swear it’s like the forerunners are on my side or something.