Maybe you just don’t understand the difference between analog vs digital input then.
I’m not going to waste my time explaining it to you.
Reading your other responses, I just feel like you’re a little salty that you can’t keep up with veteran Halo players on the sticks.
To imply that you can not reasonably compare the two because one is analogue and one is digital is frankly just disingenuous. Again, I implore you to find any actual empirical evidence showing how kbm movement is superior to controller, video or otherwise. If you can not, then at the very least you should refrain from using ad hominem in a discussion. It doesn’t reflect well on you or your position.
Edit: I never said movement. ONLY strafe acceleration. Changing directions. Overall movement, i’ll take the stick, but the 1v1 ‘dance’ that players in a gunfight do is 90% left-right strafe.
‘Empirical evidence’- will a graph do? All you need to do is look at a basic response curve. A stick needs to cross the midline when changing directions which means you need to go from Max->Min in once direction to Min->Max in the other direction.
Keyboard doesn’t have this issue. It’s Max input in one direction to Max in the opposite. Strafing is superior on M&K.
Unless you have a keyboard that is somehow pressure sensitive…
If you really want to complain about aim assist being OP, go back to CoD.
Onyx KM player here… yeah it’s miserable. When I go up against other Onyx players that are on controller it feels like I just can’t win. The only way to pull it off it just hope I outmaneuver or get a good grenade in play. There is no universe where I win a BR duel.
They have to change something.
The one and only thing they need to do is separate keyboard and mouse players from controllers, so an input matchmaking.
if people are gonna go on about ranked and how old gen vs new gen vs pc are all different fps settings etc, just make the ranked games locked 60 fps on xyz graphical setting that’s the most logical way of keeping the player base full and not separating them while solving the whole…
“controller aim assist WAH”
“pc players mouse is aim bot WAH”
OH lord, if they locked ranked games to 60 fps, i’d never play this game again. Most PC players would never play this game again if they did that. Big yikes.
does it count im a pc player that has a high end pc and im the one who said it haha
Controller have a huge disadvantage. With the mouse and keyboard you can both do moves that is really hard to do with the controller especially if you want to aim good at the same time.
Secondly they are much faster with the aim. Can do a 180 kill shot easy and fast. Even with the fastest sensitivity on the controller you will never be able to do that either as fast and definitely not easy.
Just separate the inputs. It’s only fair considering the differences between the two.
It’s not possible to balance controller and mice to the point where it’s competitively fair. When you’re playing a game, you going in with the assumption that everyone’s using the same input you’re using.
Or else it ain’t fair. It’s that simple. Xbox vs Xbox and Mouse vs Mouse.
This proves that kbm ability to strafe is better than controller, but if you go and read the discussion, I never said or even implied this wasn’t true. Of course, if kbm can go from 0-100 aka has a binary input, than kbm strafe speed will be faster. My point is that the difference is so ridiculously marginal that is has little to no impact on gameplay.
I’ve hit onyx on controller and I’m about to in MnK people are 100% more accurate on controller than they are on mouse and keyboard. Gunfights don’t last nearly as long
With kbm you can do a 160° turn with accurate aim to an enemy. With controller you will not get close to that turning speed or aim.
I played against my friend with controllers and the fight was 50/50.
Then tried kbm against my friend and he didn’t stand a chance. 90/10 win.
Man I never want to hear anyone spout nonsense about how we need bloom and recoil to keep PC players from being too accurate ever again.
It was always a garbage argument based on the weird fantasies had about PC gaming, but seeing the comparison to Infinite’s absurd auto-aim just really drives the point home.
Bullet magnetism is 100% the same for both M&K and Controller.
You know pros change move stick max threshold to hit max strafe almost immediately, right?
Okay first of all, mnk gets identical bullet magnetism that controller gets.
Second of all, there is no factual link between the extra accuracy on controller and aim assist. Claiming the difference in accuracy is due to aim assist alone is pure speculation on your part.
Third, Halo is an Xbox game designed for controller. Yes Halo CE has been on PC since 2003, but like every single Halo title aside from Infinite, Halo launches on PC have been released far, far after their launch on Xbox. Every single one of them. Halo CE launched in 2001, not 2003. Halo 2 launched in 2004, not in 2007 when PC finally got a port for H2. And on and on for every Halo title except Halo 4, which has never been released on PC, and Infinite is the only Halo to ever launch on PC at the same time it launched on Xbox. PC didn’t get half the Halo games until the MCC came out on PC and even then, most of the titles in MCC didn’t work for an entire year until they fixed it. This is an Xbox game designed and intended for use with a controller. Everything from level design, to weapon design, player movement speed, player hitbox size, to game engine and performance, and everything in between, is all designed and intended to be played with a controller.
Fourth, Do you even know what aim assist actually does? It’s not akin to an aimbot cheat, it’s not even close. To even compare the two is absurd, which is a common trope from PC players in all shooters, particularly this Halo.
Fifth, there’s a very long running pedigree of a competitive Halo scene, and Halo pro players who play on controller, because this is a 21 year old Xbox franchise. That does not exist on the MnK input.
Imagine if CSGO became crossplay with consoles, and controller players started complaining about always getting their -Yoink!- handed to them by MnK players. That would be ridiculous, CSGO is a PC game designed for MnK input.
I know, and I have also changed those settings, but it is still not as quick as strafe with keys.
So what exactly is the cause for the discrepancy in accuracy, if not aim assist?
Third, Halo is an Xbox game designed for controller. Yes Halo CE has been on PC since 2003, but like every single Halo title aside from Infinite, Halo launches on PC have been released far, far after their launch on Xbox. Every single one of them. Halo CE launched in 2001, not 2003. Halo 2 launched in 2004, not in 2007 when PC finally got a port for H2. And on and on for every Halo title except Halo 4, which has never been released on PC, and Infinite is the only Halo to ever launch on PC at the same time it launched on Xbox. PC didn’t get half the Halo games until the MCC came out on PC and even then, most of the titles in MCC didn’t work for an entire year until they fixed it. This is an Xbox game designed and intended for use with a controller. Everything from level design, to weapon design, player movement speed, player hitbox size, to game engine and performance, and everything in between, is all designed and intended to be played with a controller.
Fourth, Do you even know what aim assist actually does? It’s not akin to an aimbot cheat, it’s not even close. To even compare the two is absurd, which is a common trope from PC players in all shooters, particularly this Halo.
Fifth, there’s a very long running pedigree of a competitive Halo scene, and Halo pro players who play on controller, because this is a 21 year old Xbox franchise. That does not exist on the MnK input.
Imagine if CSGO became crossplay with consoles, and controller players started complaining about always getting their -Yoink!- handed to them by MnK players. That would be ridiculous, CSGO is a PC game designed for MnK input.
I certainly could go through and contend every point here, but most of this is irrelevant. The only thing that matters is that this game was marketed as, and supposedly designed from the ground up to be, a crossplay title. They had 6 years to make a new Halo game that was balanced and well optimised for both platforms, and they achieved neither of those goals.
We have accuracy stats for players on each percentile. 12% - 16% average controller accuracy over KBM players. Aim assist, ttk, magnetism, slower turn rates on reticles… doesn’t really matter. Those stats alone are enough to kill any chance this game has to attract competitive KBM players.
Which would be an enormous shame. This game has a shot to include both types of players. Of course it’s hard to balance but there’s a way. Would be a huge shame not to try, not to mention a personal let down of how hyped I was for this games multiplayer.
60 is still higher than 30 or whatever infinite is getting tbf.
I once had a game where it was STUCK at like 15 frames a second, playing a slideshow.