What 343 MUST do regarding to kbm vs controller situation

Your idea makes for sure more sense than the idea from OP.

Strafe has no inertia in it, it makes hard to hit the enemy. And PC players have input lag problems. Without that, the accuracy will be for sure higher than controller players.

I want to add, that it’s not possible to balance such different input devices. MnK players should play against MnK players and Controller players vs Controller players. Crossplay should only seen as a “nice to have” feature.

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I see this argument quite a lot, but I’ve yet to see a SINGLE video or stat showing how kbm strafing is “sOoOoOo good” when compared to controller. That’s because newsflash: it isn’t. Whatever difference does exist is so insignificant nobody notices or cares.

On the flipside, I’ve seen several collections of data and countless videos showing, in one way or another, how strong AA and/or magnetism is on controller.

Also, bot sure how you define “long range” but it must almost exclusively be referring to those experienced on btb maps, because the AA range on the BR spans pretty much every sightline on every 4v4 map, bar behemoth.

That’s because you don’t need a stat…it’s literally how the inputs register. You have to cross the midpoint on a joystick to change direction, meaning your strafe literally slows to a stop before it changes direction. Keyboard input can change directions by just toggling the A & D, giving you max acceleration in each direction…

Maybe on PC, can’t speak to that, but AA strength is entirely dependent on the weapon. As long as a M&K stays out of AA range, they will have the upper hand. I’ve yet to pick up a weapon that has ‘strong AA’, if anything I would argue that K&M may not get the same bullet magnetism (not AA).

I consider ‘long range’ anything that is outside the red reticle range of the UNSCOPED BR because you don’t get AA at that range (or ~20 meters). A controller player will scope in to get that AA. And EVERY 4v4 map has sightlines that I would consider long range.

One thing keyboards will never have is movements. Many Halo pros grew up learning movement on the stick. No KnM player can come close to that no matter how good their shot is

Agreed.

There are already parameters in place that allow for input segregation and console segregation.

Maybe the variables are a bit too divisive, but at least the infrastructure already exists. Just needs to be expanded upon.

I’ve noticed though, that they REALLY don’t want to divide up the playerbase…It’s like they’re already making decisions to prevent low population playlists.

Which is strange because although populations have fallen (as is typical with most titles) now would be the among the opportune times to do it.

What do you mean you don’t need a stat? None of the things you just types out implies the difference in strafe speed can’t, or shouldn’t be, quantified and compared. I really don’t get your point.

Yes, and in the ranked playlist, the starting weapon is the weapon with possibly the highest AA in the game (not including the AR). I’ve said it before, they ought to lower the BR AA, but increase it on other weapons.

We can agree to disagree on what a ‘long’ sightline is then. What should be fairly indisputable though is that, generally speaking, close range fights are more important than longer range engagements. So even though kbm has the advantage at long (however it’s defined) range, in the range that is most important, controller has the edge.

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That’s unfortunately the reason Ranked players get a big nose about their stats, because BR has the biggest AA by far. You can play kbm matchmaking and see maybe 1 person get a perfect medal, but in controller ranked, almost everyone will have tons of them, because the AA does all the work for the BR. It gives people a false sense of skill, and if 343 nerfs it, they’ll freak out when they have to actually aim. Almost all the other weapons honestly suck. BR, AR, Sidekick, and Power Weapons are the only options worth using.

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The easy (and only) solution is to give players an option between console vs. console, PC vs. PC, or crossplay.

Get rid of input selection, and focus on platform.

If I could down vote you I would.

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That wouldn’t fix anything, because I play controller on PC and my friend plays kbm on Xbox. You also have console advantages between Xbox One and Xbox X. Even down to internet speed will ruin matches, because the garbage netcode favors people with bad internet.

I don’t care.

Extra characters to post.

It’s the only way to level the playing field.

PC can always have an advantage, purely based on hardware capability. Additionally, controller on PC works better than controller on Xbox.

Would some Xbox users use KBM? Possibly. And if they do, hardware is a non-issue. Additionally, KBM users on Xbox would be rare.

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cope more lma0ooo <3

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Besides my ability to rapidly turn and jave better precision, which mean sweet FA in a game like Halo, what are these hardware advantages you’re referring to?

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A high end PC will always out perform a Series X. That’s a fact. These little “differences” between platforms is the difference between winning a gun fight.

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As far as I’m aware, Infinite runs like Cyberpunk 2077 on all devices, so there are no hardware advantages. Even Xbox One chugs along just as well as an average gaming laptop. The game is honestly way too poorly optimized for anyone to be talking about hardware advantages. You’ll be lucky if your game is getting 60 fps on low settings and not crashing every other match.

Last time I checked lethxls stream he was running at 180fps. I have a 3080, and even with all my settings on low, the best I can reliably crank out is 190fps. I also only play on 100fov, while I’m pretty sure he plays 120 ( don’t quote me on that one though).

The game is horrendously optimised for PC, but EVEN IF I were gettinga crisp 240fps, that’s barely anything to cry home about if xbox x is able to get 180.

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Desync affects PC and console the same.