If you’ve been following the kbm vs controller discussion, you’ve no doubt seen the reddit thread showing a comparison between controller and kbm accuracies going around. For those unfamiliar, here is the original:
reddit. com/r/halo/comments/r3es60/accuracy_stats_for_kbm_vs_controller/?utm_medium=android_app&utm_source=share
The problem
While there is clearly a problem, I first want to make clear that the data provided indicates controller has a greater advantage than it actually does. In particular, the comparison of top 100 controller vs top 100 kbm players, showing a whopping 16.4% median difference in accuracy between the groups, isn’t what I would describe as an apt comparison. The top 100 controller players comprise almost exclusively of pros or semi pros, who are pushing their input to the limit of what is possible. While I’m sure the top 100 kbm players comprise of some cracked individuals, you can be pretty sure that none or very few of them are actual pros. Most actual kbm pros are busy playing their own games.
With that said, what I do think is an apt comparison is the second half of the data, comparing the 50th percentile of each input. There is no logical reason to believe the average (50th percentile) controller player is more mechanically gifted than the average kbm player (nor the other way around for that matter). Yet if you compare the data, the median difference between cohorts is over 12%. That is insane. Some may be tempted to say that kbm is new to pc and therefore pc players just need to git gud, but actually, halo has been on pc since 2003, and shooters have been around on pc for even longer, so that argument has not a leg to stand on.
Pc players are already leaving in droves, and as if the reputation wasn’t there already, it is more and more being considered by many as simply impossible to compete on with kbm. If the issue is not addressed soon, the game will be another mcc, a shadow of its potential, with what is essentially a non-existent pc community.
The solution
While there are a few things they could probably try, it is essential that they do at least these two things:
First: They need to create a separate ‘hcs crossplay’ playlist with separate AA values (like Apex does), which results in kbm and controller accuracy being approximately equal, and make those settings the competitive settings used in tournaments moving forward. For all other playlists and campaign, keep AA values as they are so casuals consile players can enjoy the game as they please.
Second: bullet magnetism needs to be given to mnk to match controller. I don’t know if kbm has magnetism at all, but whatever it may have pales in comparison to what controller has. Give kbm the same hitboxes as controller across all playlists, so at least the gap can somewhat be bridged without directly affecting controller players experiences.
343 need to fix this sooner rather than later of they want kbm to even be a thing in Infinite, but with all the attention being on cosmetics atm (which imo is a bit of a red herring), I fear this issue will be swept under the rug for months, or even years, before it’s properly addressed.