From a development perspective, it feels like 343i have thought: “We need sprint, but how do we implement it fairly?”
Which is a very different question than: “Do we need sprint?”
It seems they included sprint by default, without having a discussion regarding whether it should be implemented in the first place. If you set out to play Halo 5 without sprinting, it feels much more like Halo 2/3 instantly - the only disadvantages being you can’t flee from a fight and you can’t traverse maps as quickly.
If sprint had never been implemented in the first place then they wouldn’t have to “balance” it by inhibiting shield recharge while sprinting. See what I mean? It’s the opposite of how it should be.
The argument over sprint wouldn’t be happening if they actually thought about what the gameplay gains from its inclusion, which should be the foundation of every decision about Halo 5 - gain.
And I dont feel the gameplay gains anything from having sprint. The same goes for other armor abilities like ground pound and charge, although thruster and clamber I feel are valuable inclusions.
> 2533274828579555;2:
> You act/talk like 343i hasn’t sat down and discussed the mechanic.
Of course they have. But I feel as if they included it from the start then tried to balance it, rather than discussing the very inclusion of it in the first place.
The problem with no sprint to me is that if you have large maps and no sprint it feels like you take forever to get around. Look at Halo CE Blood Gulch. I would rather get in the action and feel like “light” as opposed to being easy to pick off at range and feel like I’m carrying Jupiter on my back.
> 2533274799140161;6:
> The problem with no sprint to me is that if you have large maps and no sprint it feels like you take forever to get around. Look at Halo CE Blood Gulch. I would rather get in the action and feel like “light” as opposed to being easy to pick off at range and feel like I’m carrying Jupiter on my back.
Defintely, which is why the very small 4v4 maps are often considered the best Halo maps ever (Midship, Lockout, Guardian etc.)
According to Josh Holmes they included it to make the game more familiar to CoD/BF fans in the hopes to win them and because they think sprint is necessary to achieve their (questionable) “immersion concept”.
And they only went through that awkward balance tangle in an attempt to make a compromise with people who complained about sprint in Halo and to sell it as a highly competitive and deep movement mechanic. So, basically trying to make it somewhat more attractive for said people.
> ScooterPie88: problem with no sprint to me is that if you have large maps and no sprint it feels like you take forever to get around. Look at Halo CE Blood Gulch
Did you ever consider that perhaps the map is the issue here and not the absence of sprint, especially when the Blood Gulch remake from Reach plays negligible different with sprint?
I agree, OP.
I feel that 343 went in with the mindset of “we have to include Sprint”.
I personally cannot think of a single advantage/positive Sprint adds to the game, but I can come up with a pretty comprehensive list as to how it detracts from the overall experience.
> 2533274799140161;6:
> The problem with no sprint to me is that if you have large maps and no sprint it feels like you take forever to get around. Look at Halo CE Blood Gulch. I would rather get in the action and feel like “light” as opposed to being easy to pick off at range and feel like I’m carrying Jupiter on my back.
No reason for Sprint to be taken out of BTB, Swat and maybe Snipers and Breakout. It helps gameplay and is balanced in those gametypes. Just needs to be out of normal 4v4, 2v2 and FFA playlists.