"We're bringing Halo back to its roots."

I remember the joy that I felt felt when I first heard those words. Immediately after I actually pre-ordered the limited edition. Halo 4 could have been so good at launch, but it just turned out to be a giant disappointment. The campaign was great, but the weapon balancing issues that we see in multiplayer reflect there too pretty clearly. This game was rushed, very rushed. I just hope that 343i didn’t make a promise that they couldn’t keep.

You misinterpreted the words. Microsoft said that when referring to halo being about master chief. He even referenced that halo reachs campaign lost its way because it introduced other playable characters rather than the chief cortana story.

> You misinterpreted the words. Microsoft said that when referring to halo being about master chief. He even referenced that halo reachs campaign lost its way because it introduced other playable characters rather than the chief cortana story.

Despite what Microsoft thinks, I rather enjoyed the Reach campaign. The fans asked for a game centered around the fall of Reach and Bungie gave them it. Yet they still will find a way to complain.

None the less…H4 is a failure.

When i heard that, I assumed they were refering to gameplay. Not stating their intention to bury Halo next to a tree.

> > You misinterpreted the words. Microsoft said that when referring to halo being about master chief. He even referenced that halo reachs campaign lost its way because it introduced other playable characters rather than the chief cortana story.
>
> Despite what Microsoft thinks, I rather enjoyed the Reach campaign. The fans asked for a game centered around the fall of Reach and Bungie gave them it. Yet they still will find a way to complain.

That’s only because the campaign for Reach didn’t completely follow the canon outlined in the books. It wasn’t a bad game, some of it just didn’t make sense.

In what way is Halo 4 back to it’s roots? Back in the roots of Halo there were only a couple of long distance weapons, you had to fight for the good weapons on the map because of the lack of loadouts, no personal enhancements (abilities, upgrades, etc.) that gives a player the edge throughout the game, upgrades such as camo and overshields had to be obtained not always having, and more. In halo 4 everybody is practically GIVEN everything they need to win. The progression system in halo 4 doesn’t give a reason to even win when you’re GIVEN points anyway. Is there anything in this game’s multiplayer that isn’t given already?

> > > You misinterpreted the words. Microsoft said that when referring to halo being about master chief. He even referenced that halo reachs campaign lost its way because it introduced other playable characters rather than the chief cortana story.
> >
> > Despite what Microsoft thinks, I rather enjoyed the Reach campaign. The fans asked for a game centered around the fall of Reach and Bungie gave them it. Yet they still will find a way to complain.
>
> That’s only because the campaign for Reach didn’t completely follow the canon outlined in the books. It wasn’t a bad game, some of it just didn’t make sense.

I played the campaigns for Halo 3, Reach, ODST, and Halo 4. Reach’s campaign was the most moving story, the most gripping from an emotional perspective. I don’t know why, but I felt more like part of the team rather than an observer to an unfolding story the most with Reach.

I think Halo 4 campaign was done very well… but Reach was the best I have seen to date.

When a tree falls over you can see it’s roots.

> I played the campaigns for Halo 3, Reach, ODST, and Halo 4. Reach’s campaign was the most moving story, the most gripping from an emotional perspective. I don’t know why, but I felt more like part of the team rather than an observer to an unfolding story the most with Reach.
>
> I think Halo 4 campaign was done very well, but Reach was the best I have seen to date.

I absolutely hate Reach’s campaign, I had no connection to Noble team at all.

I’ve read ‘The Fall of Reach’ and that was amazing, I played Reach and was immensely disappointed.

> > You misinterpreted the words. Microsoft said that when referring to halo being about master chief. He even referenced that halo reachs campaign lost its way because it introduced other playable characters rather than the chief cortana story.
>
> Despite what Microsoft thinks, I rather enjoyed the Reach campaign. The fans asked for a game centered around the fall of Reach and Bungie gave them it. Yet they still will find a way to complain.

Ya really.

This community is disgusting. Anyone remember the threads where the OPs were complaining about the Jackels being right handed and how the friggin clouds looked on Ragnarock.

Just…facepalm.

> > > > You misinterpreted the words. Microsoft said that when referring to halo being about master chief. He even referenced that halo reachs campaign lost its way because it introduced other playable characters rather than the chief cortana story.
> > >
> > > Despite what Microsoft thinks, I rather enjoyed the Reach campaign. The fans asked for a game centered around the fall of Reach and Bungie gave them it. Yet they still will find a way to complain.
> >
> > That’s only because the campaign for Reach didn’t completely follow the canon outlined in the books. It wasn’t a bad game, some of it just didn’t make sense.
>
> I played the campaigns for Halo 3, Reach, ODST, and Halo 4. Reach’s campaign was the most moving story, the most gripping from an emotional perspective. I don’t know why, but I felt more like part of the team rather than an observer to an unfolding story the most with Reach.
>
> I think Halo 4 campaign was done very well, but Reach was the best I have seen to date.

It would have probably given me that vibe had it followed the canon that was presented in the books. I will be honest and say, as much as I love playing as a Spartan or ODST in the games, the Halo literature is what brings out most of my love for the lore. Each character is explained in detail, with their emotions, thoughts and actions described to the reader so you may get to know them from the inside out. We don’t get as much of this in-depth analysis in movies or games because realistically, you can only do so much. Although Halo: Reach did have a potentially great story, it just showed Bungie did not do as much research as I would of liked for it to follow the original canon.

I find H2 very different from CE’s gameplay. I give you that H3 is a refined H2 experience but I do not find their gameplays anywhere close to being a copy of Halo:CE.

If I don’t consider the unintentional button combos of CE, Reach very much feels like a continuation of CE. The loadouts and AA’s don’t remove the feeling of CE, they add to it. I agree the Vanilla precision weapons were too inaccurate for my type of Halo but the 85% were near spot on. The only shame was the AR and PRi not being more deadly themselves.

Back to that word deadly, that’s something missing in the feeling of H2 and H3 for their non-power weapons. Not a deadly utility weapon, but deadly weapons all around.
That feeling is missing in H2 and H3, was brought back slightly in Reach but is finally re-realised in H4.
Where M6D in CE and the H2BR with button combos were truly overpowered masters of their game, where the H3BR was the most useful of useless weapons, Reach brought back the CQB ability of weapons designed for short range. Where the M6D in CE and H2BR truly beat every non-power weapon in any range, the H4DMR does not dominate the fullauto or secondaries.
So to an extent where Halo has not gone back to a one-weapon to rule them all, Halo certainly has gone back to making every weapon feel useful for a role.
If you mean that Halo doesn’t allow you to run around with 1 weapon to rule them all, I give you that part is true. Halo has not gone back to allowing 1 weapon to rule them all.

If we are to consider loadouts vs symmetrical starts, CE offered only 1 type of weapon per class.
The AR is an SMG-class.
The PR is an AR-class.
The shotgun, sniper and rockets are obvious.
The Needler is a special case weapon a mix of fullauto and shotgun moreless.
The PP is also another special case weapon, more of a pistol mixed with a birdshot shotgun.
The Pistol, it’s not a pistol-class weapon, it’s a BR/DM-class weapon in the skin of a pistol (only in MP).
Loadouts are not necessary as the SMG+BR start is good enough for spawning (AR+Pistol).

H2 offered multiple weapons per class.
The SMG and PR/PRi are SMG-class.
There is no AR class.
The Pistol is a pistol thanks to its very low damage value. TOO low.
Really I only need to get onto the point of the Carbine and BR for loadouts and why them being in 2 would have been a great start. The Carbine isn’t an upgrade of the BR. Is it better than the BR in H2? Definitely not with button combos. Without button combos, it’s sorta a matter of big maps, not regular competitive type maps where their difference in attributes matters (H2, not H3). There is no need to toss the BR for a Carbine beyond preference in the majority of cases. Why not allow players to choose to start with either?
Onto the Pistol, PP, SMG and PR’s. Singularly those weapons can’t compete unless in special circumstances against the Carbine or BR. You have to team those weapons up to get a competitive combination. You also have to find those combos AND does it matter the PR reduces shields quicker but isn’t so quick on the health where the SMG is the opposite? If one has a pistol than having a PR or PP matters greatly but having a PP or SMG teamed with a PR or PP isn’t too effective.
So why not let players choose what secondary they can spawn with on their way to find a better combination on the map?

… Zombies was made in H2 using the options. The game was further refined in H3 into an actual gametype. That gametype is now “staple” to Halo. It’s not the Vanilla gameplay that makes Halo, it’s the options and communities. BOII has just added its own version of Zombie into its game, does that mean CoD is becoming more Halo-like? Of course not, gametype rules don’t inherently make or break a game.
I completely get the idea of tournaments using the best utility weapon(s) to symmetrically spawn with as one fights over powerweapons. However the old school way of H2 and H3 globally having non-powerweapons/non-heavyweapons as pickups to fight over when those weapons are balanced enough in power and range to be loadout options rather than as said useless pickups, well that’s merely an option of old, not a core gameplay requirement to make Halo.
No Sprint, weapons only on the map and symmetrical spawns are not what makes Halo.
The running while gunning while scoping while aiming all to futuristic alien sights and sounds is what makes Halo.

Their was no big boss fight in campaign. Your last challenge in the game is a set of weenies with bazzokas.

No problem and then WHAT THE HECK !?!?! Push a button on cue during a cinamatic sequence and your done.

No grand race , No big boss, no I can not be the only person sore about the ending.

> > > > You misinterpreted the words. Microsoft said that when referring to halo being about master chief. He even referenced that halo reachs campaign lost its way because it introduced other playable characters rather than the chief cortana story.
> > >
> > > Despite what Microsoft thinks, I rather enjoyed the Reach campaign. The fans asked for a game centered around the fall of Reach and Bungie gave them it. Yet they still will find a way to complain.
> >
> > That’s only because the campaign for Reach didn’t completely follow the canon outlined in the books. It wasn’t a bad game, some of it just didn’t make sense.
>
> I played the campaigns for Halo 3, Reach, ODST, and Halo 4. Reach’s campaign was the most moving story, the most gripping from an emotional perspective. I don’t know why, but I felt more like part of the team rather than an observer to an unfolding story the most with Reach.
>
> I think Halo 4 campaign was done very well… but Reach was the best I have seen to date.

I agree I cried a little during that campaign thats how I would of liked spartan ops to be.

> None the less…H4 is a failure.

a failure … that made 7 million bucks.

Multiplayer,forge,custom games, and theater wise I feel duped a little I do like some changes and fixes for MP and really that could be fixed if a majority of the community didnt turn into caveman and try to work with the games additions to bring it back to Halo roots instead of just trashing everything. Overall I can enjoy the MP but it NEEDS fixes definitely and Halo does need to return to its roots its TRUE ROOTS. If i see any sign of load-outs I may not get Halo 5.

> > > You misinterpreted the words. Microsoft said that when referring to halo being about master chief. He even referenced that halo reachs campaign lost its way because it introduced other playable characters rather than the chief cortana story.
> >
> > Despite what Microsoft thinks, I rather enjoyed the Reach campaign. The fans asked for a game centered around the fall of Reach and Bungie gave them it. Yet they still will find a way to complain.
>
> That’s only because the campaign for Reach didn’t completely follow the canon outlined in the books. It wasn’t a bad game, some of it just didn’t make sense.

Reach was a terrible game with good single player. Not up to Halo 3 or ODST standards, mind you, but a fantastic campaign. There was something about the Spartan being mine–it was quite impactful as you watched your Spartan die in the final cutscene.

But not as emotional as watching “Use RS to crawl.” looks at Earth “Press RT to activate nuke.”

Or Cortana fading into the distance, with Chief just watching completely motionless.

Or the simple gesture of his fist clenching in Epilogue. Halo 4’s campaign was absolutely amazing.

But the multiplayer is on the level of Reach’s in terms of horrible-ness. It’s better, yes, but not much better. And I distinctly remember “returning to Halo’s roots” being in referrence to Halo 3’s multiplayer.

And, ultimately, you can only play campaign so many times. It’s multiplayer that gives the game longevity, and custom games that brings friends together for laughs. Or it used to be, anyway.

Slightly increased movement speed, the ability to melee kill after slight weapons damage, fully regenerating health, the BR and Carbine return, the brighter shade of everything… Those are examples of returning to H3.

Evolution of gameplay does not mean we revert back to a previous iteration simply because we are using it to influence something. Loadouts, single shot rifles (not carbines but rifles), useful weapons that are not precision weapons, those are elements from other Halos and not something that must be excluded to gain the H3 feeling.

I know Sprint needs a disable option for those that want to truly mimic H3’s gameplay but that is besides the point of all of the influences from H2/H3 in the first place.
Going back to Halo’s roots and taking heavily from H3 does not mean dualing has to stay. Useful non-powerweapons and single-shot rifles are part of CE’s sandbox just as much as higher jumping and no fall damage are a part of H2/H3’s.

> None the less…H4 is a failure.

How do you define a “Failure” … see I will not fully say I hate/dislike the game for I like parts of it… for it to be a “Failure”, would that imply that whole game itself has failed?

See, I rather enjoyed the Campaign, SPOPS was likeable in a way… would have been better offline… MP, was alight, changes pushed me away, things got boring fast. For the fact that I enjoyed some things, even though there is always room for improvement(but that could be said on every game) I won’t say I hate it, nor really call it a failure.

> Going back to Halo’s roots and taking heavily from H3 does not mean dualing has to stay. Useful non-powerweapons and single-shot rifles are part of CE’s sandbox just as much as higher jumping and no fall damage are a part of H2/H3’s.

But so much more is different. Yes, the colors are fantastic (besides the Covy stuff). Yes, movement speed and jump height are higher (than Reach). But the sandbox is still entirely different.

For one thing, the DMR (which some could argue is like the CE pistol) is not–it is far more accurate and has significantly greater range. Most “useful” weapons could be considered power weapons by some–the Boltshot is a 1-shot, for crying out loud. And things like the Plasma Pistol never left.

I think just everybody would love a return of dualing. But not many particularly asked for it; we want the gameplay itself to return. And as long as vehicles are deathtraps, the DMR is a sniper, and the numerous other issues are there, it’s not very much like the old feel.