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> > > > > > I’ve been playing for 10 years, and love the new aiming! If you don’t like smartlink aiming, then don’t use it. I change my sensitivity setting around and just play the damn game.
> > > > > > Also with all the new way to attack with spartan dash and ground pound i think head shots have become less essential. Sill the best way to get kills, but instead of complaining just get better.
> > > > >
> > > > >
> > > > > We are not talking about smart-link, we’re talking about overall aim acceleration and inconsistency with your reticle while aiming.
> > > >
> > > >
> > > > Just ignore him; just another person who didn’t actually read the OP, let alone any of the thread.
> > >
> > >
> > > the OP just says its bad and doesn’t define anything
> > > so you expect us to then wade through 70 pages until we find your argument
> >
> >
> > 1) Also, OP mentions no smart link/ADS, so before coming into this thread and not even reading the OP, or at least one or two pages to see some of the arguments and comments on what he is refering to about aiming is idotic. And with the bold underneath, I knew as soon as I read those two bolded terms, he wasn’t complaining about ADS
> >
> >
> > > 23 hours of arena, Onyx 1614 FFA rank, 149 games, 2,174 kills, 53.7% accuracy, and 6.3 FFA kda later…I’m done with this game.I keep hoping this is just a bad dream and that I’ll wake up from it, but it’s real. The aiming is garbage. I still have not gotten used to it. It’s just awful. I know I don’t need to go into detail about how bad these aiming mechanics are, because so many other people have expressed what’s wrong, but it’s nothing like any Halo before it. Why change what was NEVER wrong with Halo? Every game in MCC feels amazing, as far as aiming is concerned. Going back and forth between different Halo games on there is effortless and I’m always confident that my shot will be on. This game is just wonky as hell. I can’t even begin to express my disappointment with the aiming mechanics. I really hope they listen to us and make this game feel like EVERY game before it. And not just a little deadzone tweaking or accel tweaking…it needs a 100% revert back to how we all know Halo is supposed to feel. It’s just not a fun game. I gave it a legitimate chance after 23 hours of play, but it’s still bad. There’s just no getting used to the aiming in this game. So much potential…damn…
> >
> >
> > 2) Never expected him to go through the all thread. One or two pages after the OP, and one or two before the last post is suffice. If you don’t have the reading comprehension to skim through some short forum posts, you shouldn’t be posting.
>
>
> "it needs a 100% revert back to how we all know Halo is supposed to feel"
>
> If that isn’t vague then I don’t know what is
>
> Never heard of deadzone tweaking or accel tweaking…
Then if it’s too vague for you, or the person I was quoting, then read a page or two to see what he may have been talking about. Oh, Look here, three posts down
> It’s not about the lack of aim assist. We’re all grateful for that. It has to do more with the amount of aim acceleration. If you played the beta, I’m sure you can agree the aiming felt much more fluid. Now though, I feel like I’m fighting with my controller in order to aim properly.
And the next post. Look, that wasn’t that hard, was it?
> It’s completely unnecessary. Why make it tougher to use a core mechanic of a first person shooter? Snapping on to targets is much more difficult with this multi sensitivity dead zone nonsense!