These topics are maddening because no matter how much proof or solid evidence you have, you get so many kiddies coming in who didn’t read any of it making comments like “theres no problem u just need 2 adapt 2 change bro” or “im gud with it so keep it where it is”.
That’s great you guys want to bury your head in the sand and play with a broken system but a lot of us don’t. Whats wrong with 343i giving us options to modify the experience ourselves. Win win, everyone is happy.
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> > 2533274816788253;10:
> > It just seems a bit tougher to get head shots. Sure it will take some getting used to but I welcome new challenges in Halo.
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> I don’t even feel it’s tough to get headshots. In slayer games where I mostly use precision weapons, 15-20 kills are headshots. It was my first commendation completion. Sure it may not be easy to do, but I prefer that. It pissed me off when if someone got 1 - 2 shots headstart on a firefight, it meant they’d win the fight. Certain death! In combination with the new movement abilities in H5, I feel like a player can turn the firefight around even when on no shields. It’s good where it’s at.
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> Edit: 59% of all my kills are head shots.
Go play 10 games of SWAT and then see how well your head shot skills are.
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> That’s great you guys want to bury your head in the sand and play with a broken system but a lot of us don’t. Whats wrong with 343i giving us options to modify the experience ourselves. Win win, everyone is happy.
But are we really surprised given how they handled the catastrophe called Halo MCC. The only thing we did wrong was trust they could design a game for the Xbox One.
I haven’t really had any problems with aiming. The pistol is by far my favorite weapon in the game, and slayer is a cake walk when you put a magnum in my hands. If you ask me, the aiming is probably one of the most “on point” features of the game so far. (Keep in mind I’ve played every Halo game to date.)
I’m currently Onyx in swat with a 1600+ CSR. I can pull off doubles and triples with ease currently with the aiming. Maybe it’-Yoink!- and miss for some.
"The Halo community (XIM and controller gamers alike) have been talking about Halo 5’s surprise changes to how it aims. XIM’s Smart Translator system gives us an insight into how every game developer designs their aiming systems. I can tell you after studying the data that 343 has done a great disservice to the Halo community.
343 changed Halo aim by splitting the stick into 2 separate regions: aim and turn.
They also chose this point seeming arbitrarily as well before maximum stick deflection. Meaning, any player that accidentally goes beyond this point (such as during the heat of a fire fight) will find their reticle jump. The speed gap between “aim” and “turn” is very large. Instead of moving towards a good example of an aiming system (i.e. CoD and BF), they went completely the other way.
Something as fundamental as aim should be customizable. There is no single solution for everyone (certainly not what they changed here). It is our hope that 343 will realize this mistake and fix their game"
"The fix is:
Keep your dead-zone and positional acceleration curves
Remove the velocity jump
Remove the time-based acceleration at maximum
Increase maximum horizontal turn speed by at least 3x (make sensitivity knob go up to 30)"
Here’a a video done by someone else demonstrating the velocity jump and about where it happens that goes along with what Obsiv found with the data. Halo 5's problematic aim acceleration - YouTube
I feel that the aiming system is great for SWAT, but for continuous BR/pistol fights the aiming system is hard to control due to the sudden acceleration.
But does anyone think that this increase in difficulty of aiming is due to the addition of showing when someone got a perfect kill?
I can imagine people being upset at seeing a tone of ‘perfect’ kills and maybe this was 343 diminishing that possible issue. If Beta players are saying the aiming system was fine before launch then what could be the reason for change? My ‘perfect’ kills reason has a lot of problems with it, I know that, but could it along with other unseen problems be the reason why 343 changed the aiming system?
Its defiantly more different than the other halo games, some may argue that it doesn’t feel like halo anymore. Its still fun though and i enjoy playing it
playing halo since halo 3… never had a problem with it… still don’t have a problem with it now… nothing wrong with the aiming in the game just your aiming
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> Beta players are saying the aiming system was fine before launch then what could be the reason for change? My ‘perfect’ kills reason has a lot of problems with it, I know that, but could it along with other unseen problems be the reason why 343 changed the aiming system?
343 already commented that they deliberately changed the aiming mechanics after the beta.
> 2533274878861906;1530:
> playing halo since halo 3… never had a problem with it… still don’t have a problem with it now… nothing wrong with the aiming in the game just your aiming
This. Been around since Halo CE, and to be honest I didn’t even realize that they’d changed the aiming system in the game until I noticed other people complaining about it. Personally, I’ve had no problems, and if that’s the case I honestly welcome the change - it separates those of us who’ve practiced or have been around a long time from those who just pick up the game and expect to be good at it. Halo’s multiplayer has always been one where everyone relatively sucks and improves with gameplay and hours logged into it - Halo 5’s learning curve is just a bit steeper, and honestly one that most people aren’t going to notice if they run through campaign on Heroic and Legendary first thing. I know that fighting AI isn’t the same as fighting other players, but fighting the new Soldiers definitely helped me get used to things and improve reaction time with how often they jump around.
According to an experienced friend of mine, he thinks that the long range shooting is much better with the increased accuracy given how 343 handled aiming, and that it may be annoying when reacting to an enemy super close to you. I don’t know how this aiming feels, given how I haven’t purchase halo 5 yet. Truthfully, I need to wait and see when I purchase the game to give a true review about whether this new aim system dampens my enjoyment with halo 5.
> 2535431594730596;1531:
> > 2533274826625460;1528:
> > Beta players are saying the aiming system was fine before launch then what could be the reason for change? My ‘perfect’ kills reason has a lot of problems with it, I know that, but could it along with other unseen problems be the reason why 343 changed the aiming system?
>
>
> 343 already commented that they deliberately changed the aiming mechanics after the beta.
He is asking why 343 did it when people had no problems with the beta.
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> > 2533274816788253;3:
> > I don’t have a problem with it. Yeah it’s tougher than before but what’s wrong with that?
>
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> Some people are too stuck to older games and when change comes, it’s a bad game and instead of adapting to it, the just flame it and walk away
Gamers want innovation or change but when it comes it’s the thing that seems to ruin the game to some people
> 2533274968707582;1534:
> > 2535431594730596;1531:
> > > 2533274826625460;1528:
> > > Beta players are saying the aiming system was fine before launch then what could be the reason for change? My ‘perfect’ kills reason has a lot of problems with it, I know that, but could it along with other unseen problems be the reason why 343 changed the aiming system?
> >
> >
> > 343 already commented that they deliberately changed the aiming mechanics after the beta.
>
>
> He is asking why 343 did it when people had no problems with the beta.
Because it’s 343. Look how they handled Halo 4 and MCC.
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> > 2533274834009054;1079:
> > I honestly enjoy the aiming in this Halo. It seems like they’re more focused on hip fire accuracy and minimizing aiming down sites. I play a lot of CSGO. So once you become better at hip fire shooting then kills become a lot more easier and quicker.
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> That has always been the case with halo. Hipfire was the best approach to a gunfight due to its accuracy unless you needed to shoot someone far away.
That is his point though. Even with long distances, you can still just use hip fire. Very rarely will I ever zoom in, because it is just unnecessary. I for one love that, but that is something new. No other halo had that to the same extent.
The quitting and getting paired against teams are my biggest gripes but that’s mostly because I don’t have a team yet. As for the aiming it just takes more skill now, get over it yeah my kd dropped I’m sitting at like 1.2 or something but solo I’ve still got 58% win rate in slayer and out of 900 kills 500 are head shots.
That’s with a standard controller and adsl I’m upgrading to fibre in a week and will be saving for the elite console to replace my gen 1 xbone.
If people spent as much time playing as moaning and learning the new mechanics and play style they would find its a good shift toward a more competitive halo which if we want more competitions with bigger prize pools is what needed to happen.
Halo 4 I made it to Australasian semi then got bounced halo 5 the first competition I probably won’t qualify or have a team big enough or good enough only two teams from nz auzzy are being choosen but I’ll still play hope to get better and maybe one day my after work hobby could net me some cash.
Look at the positives guys build a good team and play harder that’s all it takes
> 2533274968707582;1534:
> > 2535431594730596;1531:
> > > 2533274826625460;1528:
> > > Beta players are saying the aiming system was fine before launch then what could be the reason for change? My ‘perfect’ kills reason has a lot of problems with it, I know that, but could it along with other unseen problems be the reason why 343 changed the aiming system?
> >
> >
> > 343 already commented that they deliberately changed the aiming mechanics after the beta.
>
>
> He is asking why 343 did it when people had no problems with the beta.
343 said they did further testing and determine the new aiming mechanics were better.
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> > 2533274911291223;12:
> > > 2533274816788253;3:
> > > I don’t have a problem with it. Yeah it’s tougher than before but what’s wrong with that?
> >
> >
> > Some people are too stuck to older games and when change comes, it’s a bad game and instead of adapting to it, the just flame it and walk away
>
>
> Gamers want innovation or change but when it comes it’s the thing that seems to ruin the game to some people
When you screw up the aiming mechanics and have countless videos that test/prove it, that’s called incompetence, not innovation.
I’ve been playing for 10 years, and love the new aiming! If you don’t like smartlink aiming, then don’t use it. I change my sensitivity setting around and just play the damn game.
Also with all the new way to attack with spartan dash and ground pound i think head shots have become less essential. Sill the best way to get kills, but instead of complaining just get better.