Well my friends, I'm done with this game's aiming

> 2533274813844877;1476:
> > 2535455430073596;1468:
> > > 2533274810150284;1106:
> > > > 2656587637345056;1078:
> > > > > 2533274875669884;1073:
> > > > > problem with aiming?? i think you just suck… have no problem with it at all and btw why aim if you can just spartan charge everybody!??
> > > >
> > > >
> > > > And there’s a great example of why, we as a community, can’t get anything out of 343 because of people like this.
> > > > If we all agreed to a fix, for example, perhaps an enable/disable setting for the current function so that everyone is happy, we might actually get some of these issues closed.
> > > >
> > > > If you enable it, the aiming stays the same as it is today. If you disable it, you get a linear movement mechanic with only basic aim assist.
> > > >
> > > > Now why is that something we can’t all agree to? Instead of insulting each other’s point of view, we need to have a bit more maturity about how we approach these issues.
> > >
> > >
> > > A toggle to enable different aiming mechanics…
> > >
> > > Yeah I can’t see any possible way for that to create a multiplayer imbalance.
> > >
> > > Everyone needs to use the same exact aiming system, or balance gets shot all to hell. I don’t want to play a Warzone match where I have to worry about 12 people all using their own aiming mechanics and engage them accordingly. A huge part of Halo is multiplayer balance, and you’re suggesting that 343 installs a toggle to completely alter one of the fundamental mechanics of an FPS for any that choose to activate it? That’s why it’s something we can’t all agree to. No thank you.
> >
> >
> > Congratulations you get the stupid post award. So in halo 5, there are about 10 different controller settings (bumper jumper, south paw etc) does this create inbalance as well? Do you need to worry about what controls the other team are using LMAO.
>
>
> No sir, he is not stupid. Your example merely remaps the buttons. It does not change the fundamental action of the buttons. Melee is still Melee, it’s just mapped to a different button. If you had a toggle on/off for the aiming, it would be two separate aiming systems. Would not be balanced. What you said would make sense if changing from default to boxer changed the way melee works, say if you had boxer you had an increased distance and faster melee.

Then why did they make an elite controller that changed Where deadzones are… ( doesn’t really effect halo 5 because it can’t override in game mechanics) and if what your saying was true. Then changing sensitivity changes game mechanics. Ther would be no problem with giving us an option to turn off the new deadzones and acceleration…

> 2533274827418676;1482:
> > 2533274813844877;1476:
> > > 2535455430073596;1468:
> > > > 2533274810150284;1106:
> > > > > 2656587637345056;1078:
> > > > > > 2533274875669884;1073:
> > > > > > problem with aiming?? i think you just suck… have no problem with it at all and btw why aim if you can just spartan charge everybody!??
> > > > >
> > > > >
> > > > > And there’s a great example of why, we as a community, can’t get anything out of 343 because of people like this.
> > > > > If we all agreed to a fix, for example, perhaps an enable/disable setting for the current function so that everyone is happy, we might actually get some of these issues closed.
> > > > >
> > > > > If you enable it, the aiming stays the same as it is today. If you disable it, you get a linear movement mechanic with only basic aim assist.
> > > > >
> > > > > Now why is that something we can’t all agree to? Instead of insulting each other’s point of view, we need to have a bit more maturity about how we approach these issues.
> > > >
> > > >
> > > > A toggle to enable different aiming mechanics…
> > > >
> > > > Yeah I can’t see any possible way for that to create a multiplayer imbalance.
> > > >
> > > > Everyone needs to use the same exact aiming system, or balance gets shot all to hell. I don’t want to play a Warzone match where I have to worry about 12 people all using their own aiming mechanics and engage them accordingly. A huge part of Halo is multiplayer balance, and you’re suggesting that 343 installs a toggle to completely alter one of the fundamental mechanics of an FPS for any that choose to activate it? That’s why it’s something we can’t all agree to. No thank you.
> > >
> > >
> > > Congratulations you get the stupid post award. So in halo 5, there are about 10 different controller settings (bumper jumper, south paw etc) does this create inbalance as well? Do you need to worry about what controls the other team are using LMAO.
> >
> >
> > No sir, he is not stupid. Your example merely remaps the buttons. It does not change the fundamental action of the buttons. Melee is still Melee, it’s just mapped to a different button. If you had a toggle on/off for the aiming, it would be two separate aiming systems. Would not be balanced. What you said would make sense if changing from default to boxer changed the way melee works, say if you had boxer you had an increased distance and faster melee.
>
>
> Then why did they make an elite controller that changed the Where deadzones are… ( doesn’t really effect halo 5 because it can’t override in game mechanics)

You can adjust the sensitivity of your sticks, which is what can be done to fix this great divide that has happened. The elite controller does not change how the aiming works.

> 2535466462953387;1481:
> > 2659268351405841;1:
> > 23 hours of arena, Onyx 1614 FFA rank, 149 games, 2,174 kills, 53.7% accuracy, and 6.3 FFA kda later…I’m done with this game.
> >
> > I keep hoping this is just a bad dream and that I’ll wake up from it, but it’s real. The aiming is garbage. I still have not gotten used to it. It’s just awful. I know I don’t need to go into detail about how bad these aiming mechanics are, because so many other people have expressed what’s wrong, but it’s nothing like any Halo before it. Why change what was NEVER wrong with Halo? Every game in MCC feels amazing, as far as aiming is concerned. Going back and forth between different Halo games on there is effortless and I’m always confident that my shot will be on. This game is just wonky as hell. I can’t even begin to express my disappointment with the aiming mechanics. I really hope they listen to us and make this game feel like EVERY game before it. And not just a little deadzone tweaking or accel tweaking…it needs a 100% revert back to how we all know Halo is supposed to feel. It’s just not a fun game. I gave it a legitimate chance after 23 hours of play, but it’s still bad. There’s just no getting used to the aiming in this game. So much potential…damn…
>
>
> I can aim better than ever! I think this game feels perfect. I think ots very smooth, I’m yet to have any issues aiming I honestly have no clue what people are talking about with aim issues. I get perfect kills and seriously no issue aiming. I do play on an elite controller not sure if that makes a difference but I feel like maybe people just need to practice aiming because I swear I have had no issues and I’m not being a jerk I just don’t want them to change it because I truly think it works perfectly fine!

What do you have your controller sticks set on?

> 2533274827418676;1482:
> > 2533274813844877;1476:
> > > 2535455430073596;1468:
> > > > 2533274810150284;1106:
> > > > > 2656587637345056;1078:
> > > > > > 2533274875669884;1073:
> > > > > > problem with aiming?? i think you just suck… have no problem with it at all and btw why aim if you can just spartan charge everybody!??
> > > > >
> > > > >
> > > > > And there’s a great example of why, we as a community, can’t get anything out of 343 because of people like this.
> > > > > If we all agreed to a fix, for example, perhaps an enable/disable setting for the current function so that everyone is happy, we might actually get some of these issues closed.
> > > > >
> > > > > If you enable it, the aiming stays the same as it is today. If you disable it, you get a linear movement mechanic with only basic aim assist.
> > > > >
> > > > > Now why is that something we can’t all agree to? Instead of insulting each other’s point of view, we need to have a bit more maturity about how we approach these issues.
> > > >
> > > >
> > > > A toggle to enable different aiming mechanics…
> > > >
> > > > Yeah I can’t see any possible way for that to create a multiplayer imbalance.
> > > >
> > > > Everyone needs to use the same exact aiming system, or balance gets shot all to hell. I don’t want to play a Warzone match where I have to worry about 12 people all using their own aiming mechanics and engage them accordingly. A huge part of Halo is multiplayer balance, and you’re suggesting that 343 installs a toggle to completely alter one of the fundamental mechanics of an FPS for any that choose to activate it? That’s why it’s something we can’t all agree to. No thank you.
> > >
> > >
> > > Congratulations you get the stupid post award. So in halo 5, there are about 10 different controller settings (bumper jumper, south paw etc) does this create inbalance as well? Do you need to worry about what controls the other team are using LMAO.
> >
> >
> > No sir, he is not stupid. Your example merely remaps the buttons. It does not change the fundamental action of the buttons. Melee is still Melee, it’s just mapped to a different button. If you had a toggle on/off for the aiming, it would be two separate aiming systems. Would not be balanced. What you said would make sense if changing from default to boxer changed the way melee works, say if you had boxer you had an increased distance and faster melee.
>
>
> Then why did they make an elite controller that changed Where deadzones are… ( doesn’t really effect halo 5 because it can’t override in game mechanics) and if what your saying was true. Then changing sensitivity changes game mechanics. Ther would be no problem with giving us an option to turn off the new deadzones and acceleration…

Exactly

Can’t disagree more with this post. I for one feel like this is a natural progression to the halo universe. The hit boxes are smaller yes. But that requires more skill. Previous halos had more aim assist then halo 5 has. Plus you don’t need to ADS to be more accurate. Halo needs to evolve not stay the same. I love the new mechanics and feel!

Xc

> 2533274817608150;1486:
> Can’t disagree more with this post. I for one feel like this is a natural progression to the halo universe. The hit boxes are smaller yes. But that requires more skill. Previous halos had more aim assist then halo 5 has. Plus you don’t need to ADS to be more accurate. Halo needs to evolve not stay the same. I love the new mechanics and feel!

A perfect example of someone who does not understand what people are complaining about. First of all, Halo 5 has a LOT of bullet magnetism, but that is not even the issue people are complaining about.

  • There is an across the board sensitivity drop when you reticle approaches a target which diminishes all user input. This leads to excessive levels of under aim, because the reticle becomes sluggish, heavy, and unresponsive to player input. Not all player input needs to be diminished, this is an unhelpful system that acts as an aiming hindrance.
  • There is a massive acceleration jump that occurs at about 80% joystick deflection. The reticle will suddenly lurch to the maximum turn speed, bypassing all intermediary speeds. This makes controlling the reticle inconsistent and unpredictable.
  • There is also an acceleration time-delay if you peg the joystick at 100%. Instead of getting instant input output feedback, there is a time delay and then the reticle lurches forward. Combined with the other acceleration lurch, they work together to make controlling the reticle extremely inconsistent and unpredictable.
  • The maximum 10 sensitivity is significantly slower then any Halo ever made. It is extremely sluggish for players that are accustomed to high sensitivity.

People are not complaining about a lack of aim assist. We are complaining that the aiming mechanics produce unintuitive and unpredictable results. When players provide the game aiming input, we should receive predictable and consistent aiming output results. Halo 5 fails miserably at achieving this.

I haven’t had this much fun on Halo since Reach (although I did play some Halo 4, wasn’t bad). I don’t see the problem with it. The diagonal aiming is pretty quick though and I know 343 addressed that… Other than that I am enjoying this game thoroughly.

> 2533274834256107;1467:
> > 2533274855096060;1466:
> > > 2533274816788253;3:
> > > I don’t have a problem with it. Yeah it’s tougher than before but what’s wrong with that?
> >
> >
> > The Game has been out a week, we all need time to get used to it. I was the same way but after time and time again you get better. You almost have to otherwise maybe you are just not that great of a player? lol
>
>
> Awwww snap looks like you gotta settle this like men…fisticuffs???

I signed in just to like this.

Its fine for me.

I didn’t have the words to describe what was going on with the aiming in this game until this post. lol I’m hit and miss with what people are saying, I have experienced the heavy pull when tracking a running Spartan, though I have been able to adjust. Not saying I wouldn’t welcome any improvements if they are offered. Also I’m pretty sure we have an aiming argument every new Halo release. #RememberReach

> 2610345319735860;1488:
> > 2533274817608150;1486:
> > Can’t disagree more with this post. I for one feel like this is a natural progression to the halo universe. The hit boxes are smaller yes. But that requires more skill. Previous halos had more aim assist then halo 5 has. Plus you don’t need to ADS to be more accurate. Halo needs to evolve not stay the same. I love the new mechanics and feel!
>
>
> A perfect example of someone who does not understand what people are complaining about. First of all, Halo 5 has a LOT of bullet magnetism, but that is not even the issue people are complaining about.
>
> - There is an across the board sensitivity drop when you reticle approaches a target which diminishes all user input. This leads to excessive levels of under aim, because the reticle becomes sluggish, heavy, and unresponsive to player input. Not all player input needs to be diminished, this is an unhelpful system that acts as an aiming hindrance.
> - There is a massive acceleration jump that occurs at about 80% joystick deflection. The reticle will suddenly lurch to the maximum turn speed, bypassing all intermediary speeds. This makes controlling the reticle inconsistent and unpredictable.
> - There is also an acceleration time-delay if you peg the joystick at 100%. Instead of getting instant input output feedback, there is a time delay and then the reticle lurches forward. Combined with the other acceleration lurch, they work together to make controlling the reticle extremely inconsistent and unpredictable.
> - The maximum 10 sensitivity is significantly slower then any Halo ever made. It is extremely sluggish for players that are accustomed to high sensitivity.
>
> People are not complaining about a lack of aim assist. We are complaining that the aiming mechanics produce unintuitive and unpredictable results. When players provide the game aiming input, we should receive predictable and consistent aiming output results. Halo 5 fails miserably at achieving this.

I’m with Diggie118. Just give it some time. Kinda seems like you made 75% of that up…

> 2659268351405841;1:
> 23 hours of arena, Onyx 1614 FFA rank, 149 games, 2,174 kills, 53.7% accuracy, and 6.3 FFA kda later…I’m done with this game.
>
> I keep hoping this is just a bad dream and that I’ll wake up from it, but it’s real. The aiming is garbage. I still have not gotten used to it. It’s just awful. I know I don’t need to go into detail about how bad these aiming mechanics are, because so many other people have expressed what’s wrong, but it’s nothing like any Halo before it. Why change what was NEVER wrong with Halo? Every game in MCC feels amazing, as far as aiming is concerned. Going back and forth between different Halo games on there is effortless and I’m always confident that my shot will be on. This game is just wonky as hell. I can’t even begin to express my disappointment with the aiming mechanics. I really hope they listen to us and make this game feel like EVERY game before it. And not just a little deadzone tweaking or accel tweaking…it needs a 100% revert back to how we all know Halo is supposed to feel. It’s just not a fun game. I gave it a legitimate chance after 23 hours of play, but it’s still bad. There’s just no getting used to the aiming in this game. So much potential…damn…

23 Hours is nowhere near enough to get used to a new game. I suggest playing for a month, use that free one month they gave you to get better.

There is change, you may not like it. But there is no need to just give up and say REVERT BACK! - If that always happens and they listened every time, we’d get the same games over and over with nothing new for the future.

To all the ‘Quitters’ -
Just stick with it and suggest some changes to 343i, be constructive in your comments, that’s the best you can do. If you jump on the bandwagon of ‘Hey i’m quitting this game sucks’ blah blah because you may not like it compared to previous titles, then you’re just hurting the community and showing how immature you are. If you really are done then leave quietly or explain properly why you’re leaving with fair points and reasoning not just childish raging and bandwagoning for attention.

> 2535421619942348;1472:
> > 2533274794672553;1465:
> > > 2535421619942348;1437:
> > > > 2533274794672553;1373:
> > > > > 2535421619942348;1357:
> > > > > > 2533274794672553;1342:
> > > > > > > 2535421619942348;1323:
> > > > > > > For the unconvinced.
> > > > > >
> > > > > >
> > > > > > Okay first off this is a good thing they did…yes there is a clear change but think of it as reality. Do you aim constantly while turning slow? NO! NO NO NO NO! You turn and “snap” to the target, its called tactical awareness and ability to change directions (agility - look it up) at a rapid pace. So how do you use this to your advantage? Simple…PRACTICE!!! Just practice and naturally you’ll be able to know when that point comes and just don’t push so - YOINKING - hard on the stick! Stop complaining and just adapt. The majority of us have probably played paintball/airsoft and you snap to targeting the other people rapidly or you get lit up. It’s simple…if you can’t realize that as humans and creates can do this rapid change in movements then go get out into the world and see for yourself. Watch sports, do they just go slow when they’re turning or changing directions while running in football, soccer, basketball, or skating with the hockey puck? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
> > > > > >
> > > > > > Edit: PLEASE SHARE THIS SO PEOPLE STOP AND THINK ABOUT IT! this “conversation” (more like complaining) has gone on long enough thanks to one person being too bitter to adjust
> > > > >
> > > > >
> > > > > God you are all so new around here.
> > > > >
> > > > > The turning speed is the exact problem. There is no transition between slowly moving and quickly spinning. In the past, one could twist around whilst shooting an enemy. Turning and Aiming have never been two separate entities before, and don’t need to be. There is no need to separate what was already a single mechanic, unless we’re using a variant of the #immersion or #realism argument.
> > > > >
> > > > > So endorse this mechanic instead of trying to excuse it. What, within the context of the game, makes this shift in philosophy something to be praised? As of now, all I see is a dramatic removal of what was a dynamic setup - the ability to turn while you aimed - for the ability to “snap,” which I was quite able to do before hand without this undue acceleration.
> > > > >
> > > > > And what do you expect (especially when using that many capitals and exclamation marks) from a conversation on Waypoint? It’s not just me - and this conversation isn’t anywhere near as long as some of the ones I’ve seen. This thread is honestly nothing compared to how bad things have gotten in the past.
> > > >
> > > >
> > > > I’m actually not new, thank you. I’ve play since CE on the original Xbox. I can endorse this change if I want to since it is my opinion. I don’t mind it one bit because I can rotate fast enough but slow enough so that this isn’t an issue.
> > >
> > >
> > > I specifically meant on the forums - not to Halo in general.
> > >
> > > And fine. I can’t fault you for having an opinion. However, I’m still in the dark as to why you prefer it this way. It’s not a matter of adapting or changing a playstyle. That’s simple. It comes with the territory. It’s a question of why you would need to. That’s what’s still confusing me about the defense of this new system. What was wrong about the way it was before - save the totally unrelated Aim Assist.
> >
> >
> > It doesn’t bother me because I don’t notice thats all. Like I said, I noticed it once and never again unless I do it in slowmo
>
>
> So what you’re saying is that, from your point of view, nothing significant has really changed?

I can see things have changed, I’ve just gotten used to them now so they seem the same. A placebo effect if you will

To be honest i dont know what you are talking about? I get perfects almost every kill haha, this game is too easy for me! I guess from always playing Halo 3, the skills might have transferred over. Anyways this game is meant for 12 year olds… there isnt much skill to it… YET

> 2533274813844877;1478:
> > 2535431594730596;1475:
> > Already pre-ordered Star Wars BF to replace this broken game. With the price at BB and trade-in I’ll break even which is the best experience I’ve gotten out of this game.
> >
> > Even if the stupid aiming was fixed it doesn’t do anything the idiotic map design and spawn killing system they set up in SWAT.
>
>
> Bye :slight_smile: have fun on your new game! Because I’m sure it will be perfect with absolutely nothing wrong.

The only thing more broken than Halo 5 is Halo MCC. Given that 343 launched Halo 5 knowing there was a massive problem with the dead zone says it all.

So, what exactly was in that X Box 360 Game size day 1 update anyways if it wasn’t to fix any of these existing problems?

> 2533274869081713;1496:
> To be honest i dont know what you are talking about? I get perfects almost every kill haha, this game is too easy for me! I guess from always playing Halo 3, the skills might have transferred over. Anyways this game is meant for 12 year olds… there isnt much skill to it… YET

Trying playing SWAT for 10 games and report back on the maps, spawn traps, etc.

The aiming in the beta was perfect.

Imo something feels a little bit off right now.

> 2533274870407296;1493:
> > 2610345319735860;1488:
> > > 2533274817608150;1486:
> > > Can’t disagree more with this post. I for one feel like this is a natural progression to the halo universe. The hit boxes are smaller yes. But that requires more skill. Previous halos had more aim assist then halo 5 has. Plus you don’t need to ADS to be more accurate. Halo needs to evolve not stay the same. I love the new mechanics and feel!
> >
> >
> > A perfect example of someone who does not understand what people are complaining about. First of all, Halo 5 has a LOT of bullet magnetism, but that is not even the issue people are complaining about.
> >
> > - There is an across the board sensitivity drop when you reticle approaches a target which diminishes all user input. This leads to excessive levels of under aim, because the reticle becomes sluggish, heavy, and unresponsive to player input. Not all player input needs to be diminished, this is an unhelpful system that acts as an aiming hindrance.
> > - There is a massive acceleration jump that occurs at about 80% joystick deflection. The reticle will suddenly lurch to the maximum turn speed, bypassing all intermediary speeds. This makes controlling the reticle inconsistent and unpredictable.
> > - There is also an acceleration time-delay if you peg the joystick at 100%. Instead of getting instant input output feedback, there is a time delay and then the reticle lurches forward. Combined with the other acceleration lurch, they work together to make controlling the reticle extremely inconsistent and unpredictable.
> > - The maximum 10 sensitivity is significantly slower then any Halo ever made. It is extremely sluggish for players that are accustomed to high sensitivity.
> >
> > People are not complaining about a lack of aim assist. We are complaining that the aiming mechanics produce unintuitive and unpredictable results. When players provide the game aiming input, we should receive predictable and consistent aiming output results. Halo 5 fails miserably at achieving this.
>
>
> I’m with Diggie118. Just give it some time. Kinda seems like you made 75% of that up…

That looks like the most ignorant claim I have ever seen. What makes you think that he is making this up? Why would he even consider making this up? Look at this video please before you make baseless assumptions. https://www.youtube.com/watch?v=UmGc_rpjGzo