It does indeed feel a bit off, maybe I am just not used to it though.
I like the aim but there is problems with it, if those problems are fixed then that will help
Yeahh agree they need to fix that if they really want to aim at esports
> 2535421619942348;1437:
> > 2533274794672553;1373:
> > > 2535421619942348;1357:
> > > > 2533274794672553;1342:
> > > > > 2535421619942348;1323:
> > > > > For the unconvinced.
> > > >
> > > >
> > > > Okay first off this is a good thing they did…yes there is a clear change but think of it as reality. Do you aim constantly while turning slow? NO! NO NO NO NO! You turn and “snap” to the target, its called tactical awareness and ability to change directions (agility - look it up) at a rapid pace. So how do you use this to your advantage? Simple…PRACTICE!!! Just practice and naturally you’ll be able to know when that point comes and just don’t push so - YOINKING - hard on the stick! Stop complaining and just adapt. The majority of us have probably played paintball/airsoft and you snap to targeting the other people rapidly or you get lit up. It’s simple…if you can’t realize that as humans and creates can do this rapid change in movements then go get out into the world and see for yourself. Watch sports, do they just go slow when they’re turning or changing directions while running in football, soccer, basketball, or skating with the hockey puck? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
> > > >
> > > > Edit: PLEASE SHARE THIS SO PEOPLE STOP AND THINK ABOUT IT! this “conversation” (more like complaining) has gone on long enough thanks to one person being too bitter to adjust
> > >
> > >
> > > God you are all so new around here.
> > >
> > > The turning speed is the exact problem. There is no transition between slowly moving and quickly spinning. In the past, one could twist around whilst shooting an enemy. Turning and Aiming have never been two separate entities before, and don’t need to be. There is no need to separate what was already a single mechanic, unless we’re using a variant of the #immersion or #realism argument.
> > >
> > > So endorse this mechanic instead of trying to excuse it. What, within the context of the game, makes this shift in philosophy something to be praised? As of now, all I see is a dramatic removal of what was a dynamic setup - the ability to turn while you aimed - for the ability to “snap,” which I was quite able to do before hand without this undue acceleration.
> > >
> > > And what do you expect (especially when using that many capitals and exclamation marks) from a conversation on Waypoint? It’s not just me - and this conversation isn’t anywhere near as long as some of the ones I’ve seen. This thread is honestly nothing compared to how bad things have gotten in the past.
> >
> >
> > I’m actually not new, thank you. I’ve play since CE on the original Xbox. I can endorse this change if I want to since it is my opinion. I don’t mind it one bit because I can rotate fast enough but slow enough so that this isn’t an issue.
>
>
> I specifically meant on the forums - not to Halo in general.
>
> And fine. I can’t fault you for having an opinion. However, I’m still in the dark as to why you prefer it this way. It’s not a matter of adapting or changing a playstyle. That’s simple. It comes with the territory. It’s a question of why you would need to. That’s what’s still confusing me about the defense of this new system. What was wrong about the way it was before - save the totally unrelated Aim Assist.
It doesn’t bother me because I don’t notice thats all. Like I said, I noticed it once and never again unless I do it in slowmo
> 2533274816788253;3:
> I don’t have a problem with it. Yeah it’s tougher than before but what’s wrong with that?
The Game has been out a week, we all need time to get used to it. I was the same way but after time and time again you get better. You almost have to otherwise maybe you are just not that great of a player? lol
> 2533274855096060;1466:
> > 2533274816788253;3:
> > I don’t have a problem with it. Yeah it’s tougher than before but what’s wrong with that?
>
>
> The Game has been out a week, we all need time to get used to it. I was the same way but after time and time again you get better. You almost have to otherwise maybe you are just not that great of a player? lol
Awwww snap looks like you gotta settle this like men…fisticuffs???
<mark>Do not make nonconstructive posts.</mark>
> 2533274810150284;1106:
> > 2656587637345056;1078:
> > > 2533274875669884;1073:
> > > problem with aiming?? i think you just suck… have no problem with it at all and btw why aim if you can just spartan charge everybody!??
> >
> >
> > And there’s a great example of why, we as a community, can’t get anything out of 343 because of people like this.
> > If we all agreed to a fix, for example, perhaps an enable/disable setting for the current function so that everyone is happy, we might actually get some of these issues closed.
> > If you enable it, the aiming stays the same as it is today. If you disable it, you get a linear movement mechanic with only basic aim assist.
> > Now why is that something we can’t all agree to? Instead of insulting each other’s point of view, we need to have a bit more maturity about how we approach these issues.
>
>
> A toggle to enable different aiming mechanics…
> Yeah I can’t see any possible way for that to create a multiplayer imbalance.
> Everyone needs to use the same exact aiming system, or balance gets shot all to hell. I don’t want to play a Warzone match where I have to worry about 12 people all using their own aiming mechanics and engage them accordingly. A huge part of Halo is multiplayer balance, and you’re suggesting that 343 installs a toggle to completely alter one of the fundamental mechanics of an FPS for any that choose to activate it? That’s why it’s something we can’t all agree to. No thank you.
Congratulations you get the stupid post award. So in halo 5, there are about 10 different controller settings (bumper jumper, south paw etc) does this create inbalance as well? Do you need to worry about what controls the other team are using LMAO.
> 2533274942337657;1444:
> I might be wrong here, so please correct me if I am…but are you complaining about the lack of aim assist compared to other Halo titles? This game requires a lot more skill to kill, passing a bullet passed someone’s head no longer gets you a headshot.
No one is complaining about the lack of aim assist. Most people do not understand what is going on with the aiming mechanics. Its not a lack of assist problem
- There is an across the board sensitivity drop when you reticle approaches a target which diminishes all user input. This leads to excessive levels of under aim, because the reticle becomes sluggish, heavy, and unresponsive to player input.
- There is a massive acceleration jump that occurs at about 80% joystick deflection. The reticle will suddenly lurch to the maximum turn speed, bypassing all intermediary speeds. This makes controlling the reticle inconsistent and unpredictable.
- There is also an acceleration time-delay if you peg the joystick at 100%. Instead of getting instant input output feedback, there is a time delay and then the reticle lurches forward. Combined with the other acceleration lurch, they work together to make controlling the reticle extremely inconsistent and unpredictable.
- The maximum 10 sensitivity is significantly slower then any Halo ever made. It is extremely sluggish for players that are accustomed to high sensitivity.
Most of us complaining about the aiming mechanics would probably also be on board with reducing the bullet magnetism. We want a better aiming system. We want player input to be an intuitive process that generates consistent results. We want high skill gap. We want aiming to be better then it is. Aiming is currently “hard”, but its hard for the wrong reasons, its difficult because the aiming mechanics actually work against player input in producing meaningful aiming results.
I feel similar about the aiming in this game. I don’t have a problem with it, but the way the mechanics work with everything else makes the rest of your gameplay much more difficult and its very frustrating. I just played a FFA game and I went fifteen and twenty. 10 of those deaths I was killed right after I spawned. This game is very very frustrating with gameplay, consisting with maps etc. Most games I play the other team just powerhouses a certain location, with a sniper in a small -Yoink- room which has never been the case in any halos. We need better maps, and no forger maps. More similarity and less of the areas that basically guarantee wins if you control them.
I won’t be done with the game probably, but there is definitley a problem with the aiming mechanic, and I believe (but am not sure) that 343i said they were addressing the problem. The problem that is occurring that all players have to deal with (some affects more than others) is that unlike previous Halo games (basically every single one except for MCC from what I can remember) and many other FPS’s (examples include Call of Duty, Destiny, and Battlefield) alike, the horizontal sensitivity from when you aim is much slower than the vertical sensitivity, which is very unorthodox for an FPS, let alone a Halo game. 343i should give a controller sensitivity option to change this if players want to, but others can keep it the same if they like it. I don’t have as much of a problem, but the main misconception I see is people believe this is to increase the skill gap. I disagree with that wholeheartedly. I can see the argument, but the problem is it’s not really supposed to do that. It’s honestly just very clunky controls that tend to fight against you when you try to aim. If 343 tried to properly implement this as an increase in skill gap I’d be somewhat okay with it, but they implemented so poorly I’m not okay with it, On the other hand I do applaud 343 for lowering the aim assist a significant amount which was a good thing on their part.
> 2533274794672553;1465:
> > 2535421619942348;1437:
> > > 2533274794672553;1373:
> > > > 2535421619942348;1357:
> > > > > 2533274794672553;1342:
> > > > > > 2535421619942348;1323:
> > > > > > For the unconvinced.
> > > > >
> > > > >
> > > > > Okay first off this is a good thing they did…yes there is a clear change but think of it as reality. Do you aim constantly while turning slow? NO! NO NO NO NO! You turn and “snap” to the target, its called tactical awareness and ability to change directions (agility - look it up) at a rapid pace. So how do you use this to your advantage? Simple…PRACTICE!!! Just practice and naturally you’ll be able to know when that point comes and just don’t push so - YOINKING - hard on the stick! Stop complaining and just adapt. The majority of us have probably played paintball/airsoft and you snap to targeting the other people rapidly or you get lit up. It’s simple…if you can’t realize that as humans and creates can do this rapid change in movements then go get out into the world and see for yourself. Watch sports, do they just go slow when they’re turning or changing directions while running in football, soccer, basketball, or skating with the hockey puck? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!
> > > > >
> > > > > Edit: PLEASE SHARE THIS SO PEOPLE STOP AND THINK ABOUT IT! this “conversation” (more like complaining) has gone on long enough thanks to one person being too bitter to adjust
> > > >
> > > >
> > > > God you are all so new around here.
> > > >
> > > > The turning speed is the exact problem. There is no transition between slowly moving and quickly spinning. In the past, one could twist around whilst shooting an enemy. Turning and Aiming have never been two separate entities before, and don’t need to be. There is no need to separate what was already a single mechanic, unless we’re using a variant of the #immersion or #realism argument.
> > > >
> > > > So endorse this mechanic instead of trying to excuse it. What, within the context of the game, makes this shift in philosophy something to be praised? As of now, all I see is a dramatic removal of what was a dynamic setup - the ability to turn while you aimed - for the ability to “snap,” which I was quite able to do before hand without this undue acceleration.
> > > >
> > > > And what do you expect (especially when using that many capitals and exclamation marks) from a conversation on Waypoint? It’s not just me - and this conversation isn’t anywhere near as long as some of the ones I’ve seen. This thread is honestly nothing compared to how bad things have gotten in the past.
> > >
> > >
> > > I’m actually not new, thank you. I’ve play since CE on the original Xbox. I can endorse this change if I want to since it is my opinion. I don’t mind it one bit because I can rotate fast enough but slow enough so that this isn’t an issue.
> >
> >
> > I specifically meant on the forums - not to Halo in general.
> >
> > And fine. I can’t fault you for having an opinion. However, I’m still in the dark as to why you prefer it this way. It’s not a matter of adapting or changing a playstyle. That’s simple. It comes with the territory. It’s a question of why you would need to. That’s what’s still confusing me about the defense of this new system. What was wrong about the way it was before - save the totally unrelated Aim Assist.
>
>
> It doesn’t bother me because I don’t notice thats all. Like I said, I noticed it once and never again unless I do it in slowmo
So what you’re saying is that, from your point of view, nothing significant has really changed?
How about the freaking aim assist you cant get ridbof that pulls your crosshairs when someone runs in front of you? It is awful. I pick and choose targets specifically, then someone nlind to my exisitence runs in front of me and jerks me away from who im engaging. WHO SAID THIS WAS OKAY??
I haven’t had any issues. I am aware of what people are saying exist, I just don’t see it as much as others I guess. Personally I think they did a good job seems how we are all using controllers instead of mouse and keyboard. I’m still confused by this “deadzone” phrase.
Already pre-ordered Star Wars BF to replace this broken game. With the price at BB and trade-in I’ll break even which is the best experience I’ve gotten out of this game.
Even if the stupid aiming was fixed it doesn’t do anything for the idiotic map design and spawn killing system they set up in SWAT.
> 2535455430073596;1468:
> > 2533274810150284;1106:
> > > 2656587637345056;1078:
> > > > 2533274875669884;1073:
> > > > problem with aiming?? i think you just suck… have no problem with it at all and btw why aim if you can just spartan charge everybody!??
> > >
> > >
> > > And there’s a great example of why, we as a community, can’t get anything out of 343 because of people like this.
> > > If we all agreed to a fix, for example, perhaps an enable/disable setting for the current function so that everyone is happy, we might actually get some of these issues closed.
> > >
> > > If you enable it, the aiming stays the same as it is today. If you disable it, you get a linear movement mechanic with only basic aim assist.
> > >
> > > Now why is that something we can’t all agree to? Instead of insulting each other’s point of view, we need to have a bit more maturity about how we approach these issues.
> >
> >
> > A toggle to enable different aiming mechanics…
> >
> > Yeah I can’t see any possible way for that to create a multiplayer imbalance.
> >
> > Everyone needs to use the same exact aiming system, or balance gets shot all to hell. I don’t want to play a Warzone match where I have to worry about 12 people all using their own aiming mechanics and engage them accordingly. A huge part of Halo is multiplayer balance, and you’re suggesting that 343 installs a toggle to completely alter one of the fundamental mechanics of an FPS for any that choose to activate it? That’s why it’s something we can’t all agree to. No thank you.
>
>
> Congratulations you get the stupid post award. So in halo 5, there are about 10 different controller settings (bumper jumper, south paw etc) does this create inbalance as well? Do you need to worry about what controls the other team are using LMAO.
No sir, he is not stupid. Your example merely remaps the buttons. It does not change the fundamental action of the buttons. Melee is still Melee, it’s just mapped to a different button. If you had a toggle on/off for the aiming, it would be two separate aiming systems. Would not be balanced. What you said would make sense if changing from default to boxer changed the way melee works, say if you had boxer you had an increased distance and faster melee. Ergo two different melee types.
After reading many pages of this thread, I decided to see if the type of controller actually had any effect, based on an official report. Wow, the new controllers really are affected! Granted, the actual mechanics 343 implemented are nowhere near as good as previous Halos, but it feels much better playing with the old controller. I now feel like I’m at around 80% of my skill level, as opposed to the new controller which made it feel like 55.
If you are using the new controller and have an old one lying around, I recommend switching to it until this issue is sorted out (and that hopefully the mechanics are adjusted, too)
> 2535431594730596;1475:
> Already pre-ordered Star Wars BF to replace this broken game. With the price at BB and trade-in I’ll break even which is the best experience I’ve gotten out of this game.
>
> Even if the stupid aiming was fixed it doesn’t do anything the idiotic map design and spawn killing system they set up in SWAT.
Bye
have fun on your new game! Because I’m sure it will be perfect with absolutely nothing wrong.
> 2533274877799582;34:
> Holy -Yoink-, this community is amazing at dividing each other. Let people who don’t like the aiming have an opinion, stop giving people more and more reasons to leave the game.
>
> Yeah, definitely some kinks to work out for aiming, but it works out for me most of the time. Hear that they’re working on a patch though, so hold tight for some news on that this week.
>
> And guys, don’t leave Halo 5 just yet. Launch could be worse, at least we can play online games.
Agreed, it’s just that 343i has screwed up so many times people are losing faith, and I can understand. Give it time, I agree, but this really should have a solution and quick, hopefully by the end of November
> 2533274812240562;11:
> I haven’t had many problems with the aiming so far, but if it’s as much of as an issue as you guys say it is, Hopefully it’ll be fixed in a future update.
Using the thruster pack took some getting used to and I got it down. Headshots aren’t hard to pull off. I guess I haven’t experienced the issue.
> 2659268351405841;1:
> 23 hours of arena, Onyx 1614 FFA rank, 149 games, 2,174 kills, 53.7% accuracy, and 6.3 FFA kda later…I’m done with this game.
>
> I keep hoping this is just a bad dream and that I’ll wake up from it, but it’s real. The aiming is garbage. I still have not gotten used to it. It’s just awful. I know I don’t need to go into detail about how bad these aiming mechanics are, because so many other people have expressed what’s wrong, but it’s nothing like any Halo before it. Why change what was NEVER wrong with Halo? Every game in MCC feels amazing, as far as aiming is concerned. Going back and forth between different Halo games on there is effortless and I’m always confident that my shot will be on. This game is just wonky as hell. I can’t even begin to express my disappointment with the aiming mechanics. I really hope they listen to us and make this game feel like EVERY game before it. And not just a little deadzone tweaking or accel tweaking…it needs a 100% revert back to how we all know Halo is supposed to feel. It’s just not a fun game. I gave it a legitimate chance after 23 hours of play, but it’s still bad. There’s just no getting used to the aiming in this game. So much potential…damn…
I can aim better than ever! I think this game feels perfect. I think ots very smooth, I’m yet to have any issues aiming I honestly have no clue what people are talking about with aim issues. I get perfect kills and seriously no issue aiming. I do play on an elite controller not sure if that makes a difference but I feel like maybe people just need to practice aiming because I swear I have had no issues and I’m not being a jerk I just don’t want them to change it because I truly think it works perfectly fine!