Well my friends, I'm done with this game's aiming

> 2533274871621586;1241:
> > 2533274832863886;1137:
> > Here’s a great comment from Youtube that sums it up for me:
> >
> > “By building an acceleration curve that is aligned to a very specific play style, it assumes EVERYONE plays the game in the exact same way. They don’t. This is the biggest issue with it. You can’t assume everyone plays the same as the pros. It’s an unbelievably flawed assumption. There are people who are slow and calculated. People who like to run gun. People who like to go CQC and melee a lot. People who love snipers and people who hate them. There is no unified way to play this game and attempting to force one style of play on everyone kills variety or - in this case - ends up annoying a lot of people.”
>
>
> Exactly. I went to sleep last night, not sure what to expect from this post when I woke up. Now I see that a lot of consists of people have NO IDEA WHAT THEY’RE TALKING ABOUT.
>
> Let’s get some facts straight here. Whether or not you feel that the aiming is broken is not the issue. What IS the issue is the fact that a lot of those defending the issue have NO evidence to back up their counter-arguments.
>
> “Dude you just suck git gud”
> “People better than you are fine with it so shut up”
> “You’re just afraid of change”
>
> None of these are actual, valid points. There is ACTUAL, TANGIBLE proof that the aiming system is flawed, someone has done ACTUAL research into the topic, look at this link: Halo 5's Aiming System (UPDATED) someone that they suck and need to “git gud” (using long dead memes is NOT a valid argument, contrary to popular belief) just makes you look extremely ignorant.
> As the quoted text states, this game was tailored ENTIRELY to the “pro” players and their playstyles, and the fact is, they are a small minority, so everybody most certainly does not play as they do.
>
> Being fine with the aiming as it is, is one thing. That’s okay. What isn’t okay is talking down to someone, saying they just suck and should stop whining when they have very valid, genuine points of critique in regards to the aiming system, and there is actual proof to back up their criticisms.
>
> Stop saying that it’s the low aim-assist that’s making people salty. It isn’t, it never was, and when people have very clearly pointed out that it isn’t the problem, what do you do? Continue to say that it is low aim-assist making them salty.
>
> Learn how to argue, and do some actual research, before typing. Players who have issues with the aiming are not the minority, which, I understand, may be difficult to understand seeing as how you and all 5-6 of your friends have no issues. It’s split pretty evenly.
>
> Ad hominem does not make you objectively right, and wins you an argument. It makes you look like someone who has no clue what they’re even talking about.

Go look at the sprint season 3 ep4 they explain the aim assist. I only speak for my self when i say that i dont see or feel anything thats wrong with the aiming. Ive been playing since halo 2 came out, and i most say that i like the aiming better in halo 5 than in halo 3. There was just to much aim assist. When you had an br battle with someone then the aim could jump over to another enemy player. IF he was to close to the other. I have not felt that in halo 5 yet. Sorry for my bad english :slight_smile:

> 2535431623913003;1255:
> > 2533274815540713;1246:
> > > 2533274871621586;1241:
> > > > 2533274832863886;1137:
> > > > Here’s a great comment from Youtube that sums it up for me:
> > > >
> > > > “By building an acceleration curve that is aligned to a very specific play style, it assumes EVERYONE plays the game in the exact same way. They don’t. This is the biggest issue with it. You can’t assume everyone plays the same as the pros. It’s an unbelievably flawed assumption. There are people who are slow and calculated. People who like to run gun. People who like to go CQC and melee a lot. People who love snipers and people who hate them. There is no unified way to play this game and attempting to force one style of play on everyone kills variety or - in this case - ends up annoying a lot of people.”
> > >
> > >
> > > Exactly. I went to sleep last night, not sure what to expect from this post when I woke up. Now I see that a lot of consists of people have NO IDEA WHAT THEY’RE TALKING ABOUT.
> > >
> > > Let’s get some facts straight here. Whether or not you feel that the aiming is broken is not the issue. What IS the issue is the fact that a lot of those defending the issue have NO evidence to back up their counter-arguments.
> > >
> > > “Dude you just suck git gud”
> > > “People better than you are fine with it so shut up”
> > > “You’re just afraid of change”
> > >
> > > None of these are actual, valid points. There is ACTUAL, TANGIBLE proof that the aiming system is flawed, someone has done ACTUAL research into the topic, look at this link: Halo 5's Aiming System (UPDATED) someone that they suck and need to “git gud” (using long dead memes is NOT a valid argument, contrary to popular belief) just makes you look extremely ignorant.
> > > As the quoted text states, this game was tailored ENTIRELY to the “pro” players and their playstyles, and the fact is, they are a small minority, so everybody most certainly does not play as they do.
> > >
> > > Being fine with the aiming as it is, is one thing. That’s okay. What isn’t okay is talking down to someone, saying they just suck and should stop whining when they have very valid, genuine points of critique in regards to the aiming system, and there is actual proof to back up their criticisms.
> > >
> > > Stop saying that it’s the low aim-assist that’s making people salty. It isn’t, it never was, and when people have very clearly pointed out that it isn’t the problem, what do you do? Continue to say that it is low aim-assist making them salty.
> > >
> > > Learn how to argue, and do some actual research, before typing. Players who have issues with the aiming are not the minority, which, I understand, may be difficult to understand seeing as how you and all 5-6 of your friends have no issues. It’s split pretty evenly.
> > >
> > > Ad hominem does not make you objectively right, and wins you an argument. It makes you look like someone who has no clue what they’re even talking about.
> >
> >
> > This game isn’t tailored to the pros. What pro player is using LT for aiming?!?! What a joke. I can produce additional evidence, but at the end of the day, this game has leveled the playing field.
>
>
> I havent had any problem with the way halo 5 aims… i dont know why everyone noticed such changes. i tried to test those death zones, acceleration, etc. but havent noticed anithing ._. the only thig¿ng i noticed is that it is much faster to aim in the y-axis than in the x-axis. but when playing (not in customs checking that) i cant tell

And you’re correct on the slower x-axis aiming. If found it more difficult to reverse a BR battle from mid-long range, and wall/object dodge while in a BR battle. It’s just not as flexible as it has been in previous Halos, which results in a change of gameplay.

> 2533274815540713;1258:
> > 2535431623913003;1255:
> > > 2533274815540713;1246:
> > > > 2533274871621586;1241:
> > > > > 2533274832863886;1137:
> > > > > Here’s a great comment from Youtube that sums it up for me:
> > > > >
> > > > > “By building an acceleration curve that is aligned to a very specific play style, it assumes EVERYONE plays the game in the exact same way. They don’t. This is the biggest issue with it. You can’t assume everyone plays the same as the pros. It’s an unbelievably flawed assumption. There are people who are slow and calculated. People who like to run gun. People who like to go CQC and melee a lot. People who love snipers and people who hate them. There is no unified way to play this game and attempting to force one style of play on everyone kills variety or - in this case - ends up annoying a lot of people.”
> > > >
> > > >
> > > > Exactly. I went to sleep last night, not sure what to expect from this post when I woke up. Now I see that a lot of consists of people have NO IDEA WHAT THEY’RE TALKING ABOUT.
> > > >
> > > > Let’s get some facts straight here. Whether or not you feel that the aiming is broken is not the issue. What IS the issue is the fact that a lot of those defending the issue have NO evidence to back up their counter-arguments.
> > > >
> > > > “Dude you just suck git gud”
> > > > “People better than you are fine with it so shut up”
> > > > “You’re just afraid of change”
> > > >
> > > > None of these are actual, valid points. There is ACTUAL, TANGIBLE proof that the aiming system is flawed, someone has done ACTUAL research into the topic, look at this link: Halo 5's Aiming System (UPDATED) someone that they suck and need to “git gud” (using long dead memes is NOT a valid argument, contrary to popular belief) just makes you look extremely ignorant.
> > > > As the quoted text states, this game was tailored ENTIRELY to the “pro” players and their playstyles, and the fact is, they are a small minority, so everybody most certainly does not play as they do.
> > > >
> > > > Being fine with the aiming as it is, is one thing. That’s okay. What isn’t okay is talking down to someone, saying they just suck and should stop whining when they have very valid, genuine points of critique in regards to the aiming system, and there is actual proof to back up their criticisms.
> > > >
> > > > Stop saying that it’s the low aim-assist that’s making people salty. It isn’t, it never was, and when people have very clearly pointed out that it isn’t the problem, what do you do? Continue to say that it is low aim-assist making them salty.
> > > >
> > > > Learn how to argue, and do some actual research, before typing. Players who have issues with the aiming are not the minority, which, I understand, may be difficult to understand seeing as how you and all 5-6 of your friends have no issues. It’s split pretty evenly.
> > > >
> > > > Ad hominem does not make you objectively right, and wins you an argument. It makes you look like someone who has no clue what they’re even talking about.
> > >
> > >
> > > This game isn’t tailored to the pros. What pro player is using LT for aiming?!?! What a joke. I can produce additional evidence, but at the end of the day, this game has leveled the playing field.
> >
> >
> > I havent had any problem with the way halo 5 aims… i dont know why everyone noticed such changes. i tried to test those death zones, acceleration, etc. but havent noticed anithing ._. the only thig¿ng i noticed is that it is much faster to aim in the y-axis than in the x-axis. but when playing (not in customs checking that) i cant tell
>
>
> I’ve have no issues with it either, but there are certain mechanics and play styles no longer available to me personally because of the changes. in addition, the run/punch, slam, boost, and sprint are all noob additions. You can argue that they enhance the game to the skilled player, but I much more prefer button combos to the crap I listed before.
>
> I have many complaints with the game, but that is because I have long, rich history with video games and FPS. It’s not fair to 343 to be compared to their predecessors, but they certainly aren’t blazing any trails…More like walking down the same path.

i also hate those mechanics… the only “easy solution” is to enhance the radar to 25m so we can be prepared for that -Yoink- from the distance… and have you seen the reazon they changed the radar? “Because pro players would look at the radar and know everithing arround them, this gives them advantage over the begginers that doesnt looks at the radar” what kind of -Yoink- is that? it like “well good people will destroy bad people… so we have to get rid of the tools pro people uses”

> 2535431623913003;1257:
> > 2533274891425861;1256:
> > Maybe you’re just bad.
>
>
> maybe they are used to old halos… i stopped playing halo 3 months before halo 5 so i wont compare halo 5 with other games so…

I played Halo Reach for 4 years, I’ll admit I’m not the best but the aiming is just something you have to get used to. Playing for just 23 hours isn’t going to be enough time to get good. Even if the mechanics are a little different, that shouldn’t be enough to ruin the fun of the game. OP should just practice more.

> 2533275017917459;1261:
> > 2533274871621586;1241:
> > > 2533274832863886;1137:
> > > Here’s a great comment from Youtube that sums it up for me:
> > >
> > > “By building an acceleration curve that is aligned to a very specific play style, it assumes EVERYONE plays the game in the exact same way. They don’t. This is the biggest issue with it. You can’t assume everyone plays the same as the pros. It’s an unbelievably flawed assumption. There are people who are slow and calculated. People who like to run gun. People who like to go CQC and melee a lot. People who love snipers and people who hate them. There is no unified way to play this game and attempting to force one style of play on everyone kills variety or - in this case - ends up annoying a lot of people.”
> >
> >
> > Exactly. I went to sleep last night, not sure what to expect from this post when I woke up. Now I see that a lot of consists of people have NO IDEA WHAT THEY’RE TALKING ABOUT.
> >
> > Let’s get some facts straight here. Whether or not you feel that the aiming is broken is not the issue. What IS the issue is the fact that a lot of those defending the issue have NO evidence to back up their counter-arguments.
> >
> > “Dude you just suck git gud”
> > “People better than you are fine with it so shut up”
> > “You’re just afraid of change”
> >
> > None of these are actual, valid points. There is ACTUAL, TANGIBLE proof that the aiming system is flawed, someone has done ACTUAL research into the topic, look at this link: Halo 5's Aiming System (UPDATED) someone that they suck and need to “git gud” (using long dead memes is NOT a valid argument, contrary to popular belief) just makes you look extremely ignorant.
> > As the quoted text states, this game was tailored ENTIRELY to the “pro” players and their playstyles, and the fact is, they are a small minority, so everybody most certainly does not play as they do.
> >
> > Being fine with the aiming as it is, is one thing. That’s okay. What isn’t okay is talking down to someone, saying they just suck and should stop whining when they have very valid, genuine points of critique in regards to the aiming system, and there is actual proof to back up their criticisms.
> >
> > Stop saying that it’s the low aim-assist that’s making people salty. It isn’t, it never was, and when people have very clearly pointed out that it isn’t the problem, what do you do? Continue to say that it is low aim-assist making them salty.
> >
> > Learn how to argue, and do some actual research, before typing. Players who have issues with the aiming are not the minority, which, I understand, may be difficult to understand seeing as how you and all 5-6 of your friends have no issues. It’s split pretty evenly.
> >
> > Ad hominem does not make you objectively right, and wins you an argument. It makes you look like someone who has no clue what they’re even talking about.
>
>
> Go look at the sprint season 3 ep4 they explain the aim assist. I only speak for my self when i say that i dont see or feel anything thats wrong with the aiming. Ive been playing since halo 2 came out, and i most say that i like the aiming better in halo 5 than in halo 3. There was just to much aim assist. When you had an br battle with someone then the aim could jump over to another enemy player. IF he was to close to the other. I have not felt that in halo 5 yet. Sorry for my bad english :slight_smile:

That’s because of the aim assist. Bad kids love games that make them feel like they’re a better, more dominant player.

Personally, I don’t like being knocked out of Smart-Link over the slightest amount of damage. That’s really my only complaint. Why make maps with so many long-distance engagements when a single little pelt keeps you from ADSing alltogether? It doesn’t make much sense to me tbh. I don’t have a problem with close/medium distance.

> 2535431623913003;1263:
> > 2533274815540713;1258:
> > > 2535431623913003;1255:
> > > > 2533274815540713;1246:
> > > > > 2533274871621586;1241:
> > > > > > 2533274832863886;1137:
> > > > > > Here’s a great comment from Youtube that sums it up for me:
> > > > > >
> > > > > > “By building an acceleration curve that is aligned to a very specific play style, it assumes EVERYONE plays the game in the exact same way. They don’t. This is the biggest issue with it. You can’t assume everyone plays the same as the pros. It’s an unbelievably flawed assumption. There are people who are slow and calculated. People who like to run gun. People who like to go CQC and melee a lot. People who love snipers and people who hate them. There is no unified way to play this game and attempting to force one style of play on everyone kills variety or - in this case - ends up annoying a lot of people.”
> > > > >
> > > > >
> > > > > Exactly. I went to sleep last night, not sure what to expect from this post when I woke up. Now I see that a lot of consists of people have NO IDEA WHAT THEY’RE TALKING ABOUT.
> > > > >
> > > > > Let’s get some facts straight here. Whether or not you feel that the aiming is broken is not the issue. What IS the issue is the fact that a lot of those defending the issue have NO evidence to back up their counter-arguments.
> > > > >
> > > > > “Dude you just suck git gud”
> > > > > “People better than you are fine with it so shut up”
> > > > > “You’re just afraid of change”
> > > > >
> > > > > None of these are actual, valid points. There is ACTUAL, TANGIBLE proof that the aiming system is flawed, someone has done ACTUAL research into the topic, look at this link: Halo 5's Aiming System (UPDATED) someone that they suck and need to “git gud” (using long dead memes is NOT a valid argument, contrary to popular belief) just makes you look extremely ignorant.
> > > > > As the quoted text states, this game was tailored ENTIRELY to the “pro” players and their playstyles, and the fact is, they are a small minority, so everybody most certainly does not play as they do.
> > > > >
> > > > > Being fine with the aiming as it is, is one thing. That’s okay. What isn’t okay is talking down to someone, saying they just suck and should stop whining when they have very valid, genuine points of critique in regards to the aiming system, and there is actual proof to back up their criticisms.
> > > > >
> > > > > Stop saying that it’s the low aim-assist that’s making people salty. It isn’t, it never was, and when people have very clearly pointed out that it isn’t the problem, what do you do? Continue to say that it is low aim-assist making them salty.
> > > > >
> > > > > Learn how to argue, and do some actual research, before typing. Players who have issues with the aiming are not the minority, which, I understand, may be difficult to understand seeing as how you and all 5-6 of your friends have no issues. It’s split pretty evenly.
> > > > >
> > > > > Ad hominem does not make you objectively right, and wins you an argument. It makes you look like someone who has no clue what they’re even talking about.
> > > >
> > > >
> > > > This game isn’t tailored to the pros. What pro player is using LT for aiming?!?! What a joke. I can produce additional evidence, but at the end of the day, this game has leveled the playing field.
> > >
> > >
> > > I havent had any problem with the way halo 5 aims… i dont know why everyone noticed such changes. i tried to test those death zones, acceleration, etc. but havent noticed anithing ._. the only thig¿ng i noticed is that it is much faster to aim in the y-axis than in the x-axis. but when playing (not in customs checking that) i cant tell
> >
> >
> > I’ve have no issues with it either, but there are certain mechanics and play styles no longer available to me personally because of the changes. in addition, the run/punch, slam, boost, and sprint are all noob additions. You can argue that they enhance the game to the skilled player, but I much more prefer button combos to the crap I listed before.
> >
> > I have many complaints with the game, but that is because I have long, rich history with video games and FPS. It’s not fair to 343 to be compared to their predecessors, but they certainly aren’t blazing any trails…More like walking down the same path.
>
>
> i also hate those mechanics… the only “easy solution” is to enhance the radar to 25m so we can be prepared for that -Yoink- from the distance… and have you seen the reazon they changed the radar? “Because pro players would look at the radar and know everithing arround them, this gives them advantage over the begginers that doesnt looks at the radar” what kind of -Yoink- is that? it like “well good people will destroy bad people… so we have to get rid of the tools pro people uses”

EAXACTLY. RESULT=MORE LEVEL PLAYING FIELD.

this means it’s easier for more people to play, purchase the game, continue playing the game and purchase add-ons

> 2533274906411037;1266:
> Personally, I don’t like being knocked out of Smart-Link over the slightest amount of damage. That’s really my only complaint. Why make maps with so many long-distance engagements when a single little pelt keeps you from ADSing alltogether? It doesn’t make much sense to me tbh. I don’t have a problem with close/medium distance.

are you new to the halo franshise?? because that was in every single halo ever (no halo 4)

> 2533274891425861;1264:
> > 2535431623913003;1257:
> > > 2533274891425861;1256:
> > > Maybe you’re just bad.
> >
> >
> > maybe they are used to old halos… i stopped playing halo 3 months before halo 5 so i wont compare halo 5 with other games so…
>
>
> I played Halo Reach for 4 years, I’ll admit I’m not the best but the aiming is just something you have to get used to. Playing for just 23 hours isn’t going to be enough time to get good. Even if the mechanics are a little different, that shouldn’t be enough to ruin the fun of the game. OP should just practice more.

well it took me 2 matches to get used to halo 5… but as i said before… i stopped playing halo 3 months before halo 5… so i started without previous knowledge

El mejor juego del mundo!!! :slight_smile:

> 2533274948092074;1270:
> El mejor juego del mundo!!! :slight_smile:

lol eres el primer latino que veo aqui XD

Personally I don’t have a problem with it. It took me a while to get used to it but having played on 2 sens since i got it then switching to 3 only a couple days ago really helped me gain control. I agree the acceleration isn’t like the other halos, obviously, but i don’t see how it’s that hard to adapt. It feels more like a PC with a controller in my opinion

> 2535431623913003;1268:
> > 2533274906411037;1266:
> > Personally, I don’t like being knocked out of Smart-Link over the slightest amount of damage. That’s really my only complaint. Why make maps with so many long-distance engagements when a single little pelt keeps you from ADSing alltogether? It doesn’t make much sense to me tbh. I don’t have a problem with close/medium distance.
>
>
> are you new to the halo franshise?? because that was in every single halo ever (no halo 4)

I’m not. In the past Halos you could just go right back “into scope” so to speak (If I’m not mistaken). I meant that Halo 5 completely disables you from it. It seems to have a cooldown.

So many different arguments… Are ya’ll arguing over the fact you ADS fast or the auto aim?

> 2533274856723140;9:
> > 2533274868171561;7:
> > > 2533274856723140;2:
> > > If they don’t fix it by Tuesday then I’m done with this game. Aiming makes an already crappy Halo game even crappier.
> >
> >
> > Woah don’t hold a gun to the head of 343i. What makes you think you’re so important for 343i to give a -Yoink-? Seriously, I hope by Tuesday all you spoilt kids leave Halo and these forums.
>
>
> Because I’m not the only person that thinks the aiming is atrocious. And I pick Tuesday because it’s the usual release/patch/update day. If they don’t fix it then I’m not playing a broken game any further. That’s all I’m saying.

broken game? haha maybe you should just be better…

> 2533274906411037;1273:
> > 2535431623913003;1268:
> > > 2533274906411037;1266:
> > > Personally, I don’t like being knocked out of Smart-Link over the slightest amount of damage. That’s really my only complaint. Why make maps with so many long-distance engagements when a single little pelt keeps you from ADSing alltogether? It doesn’t make much sense to me tbh. I don’t have a problem with close/medium distance.
> >
> >
> > are you new to the halo franshise?? because that was in every single halo ever (no halo 4)
>
>
> I’m not. In the past Halos you could just go right back “into scope” so to speak (If I’m not mistaken). I meant that Halo 5 completely disables you from it. It seems to have a cooldown.

you ca scope again -.-

The aiming is quite different, but it has honestly grown on me. Who knows? Maybe a change is coming to make it more like the old system. I think it is unlikely though.

> 2533274877182802;837:
> > 2533274807127402;828:
> > Aiming in this game would be a whole lot better if it would stop taking you out of ADS’ing when getting shot at. I get it’s a little more realistic that way but it almost seems completely unnecessary to even be added to the game.
>
>
> That is how halo has always been… Aside from the atrocity that was halo 4.
>
> The deadzones are way too big.

Agreed. And I remember the mechanic from previous Halo titles. To me, it’s odd considering the changes they made to make it more modern in terms of play style and mechanics. That being said, a higher sensitivity and map memorization has helped me get better with it :wink:

I am a Champion in Swat, and haven’t had any real problems with aiming.

> 2535431623913003;1276:
> > 2533274906411037;1273:
> > > 2535431623913003;1268:
> > > > 2533274906411037;1266:
> > > > Personally, I don’t like being knocked out of Smart-Link over the slightest amount of damage. That’s really my only complaint. Why make maps with so many long-distance engagements when a single little pelt keeps you from ADSing alltogether? It doesn’t make much sense to me tbh. I don’t have a problem with close/medium distance.
> > >
> > >
> > > are you new to the halo franshise?? because that was in every single halo ever (no halo 4)
> >
> >
> > I’m not. In the past Halos you could just go right back “into scope” so to speak (If I’m not mistaken). I meant that Halo 5 completely disables you from it. It seems to have a cooldown.
>
>
> you ca scope again -.-

You’re not understanding what I’m saying…in past Halos you can IMMEDIATELY scope back in. Halo 5 prevents you from doing it for about 2 or so seconds.