Well my friends, I'm done with this game's aiming

> 2533274801617953;1098:
> It will be nice to get rid of all the unskilled whiny cry babies. Cya, and thank you for making the game suck less by leaving.

It’s ironic that when I check the stats of the players who say things like “git gud”, I tend to find their stats are worse than the ones of the players (like me) who complain about aiming being horrible.

Honestly, if your stats aren’t good, it is common sense to refrain from posting about other people being ‘unskilled’.

> 2533274911291223;12:
> > 2533274816788253;3:
> > I don’t have a problem with it. Yeah it’s tougher than before but what’s wrong with that?
>
>
> Some people are too stuck to older games and when change comes, it’s a bad game and instead of adapting to it, the just flame it and walk away

I know right?? I’ve had no problems with the aiming and yes its different, the ADS feels weird in Halo and maybe just because its new you only see flaws instead of just go with it, but the game as a whole (eventhough it had a LOT of changes and new things) still feels like Halo.
Change is good you know?? If every Halo game kept the same we would have another call of duty and one Cod a year its enough already

> 2533274832863886;1101:
> > 2533274801617953;1098:
> > It will be nice to get rid of all the unskilled whiny cry babies. Cya, and thank you for making the game suck less by leaving.
>
>
> It’s ironic that when I check the stats of the players who say things like “git gud”, I tend to find their stats are worse than the ones of the players (like me) who complain about aiming being horrible.
>
> Honestly, if your stats aren’t good, it is common sense to refrain from posting about other people being ‘unskilled’.

Yeah that maybe true, but I’m not crying about it. I working with it and getting better. Go cry somewhere ekse.

I have similar issues, and yeah maybe it’s because they are better than me, but sometimes I have head shots and people just don’t die!

> 2533274801617953;1103:
> > 2533274832863886;1101:
> > > 2533274801617953;1098:
> > > It will be nice to get rid of all the unskilled whiny cry babies. Cya, and thank you for making the game suck less by leaving.
> >
> >
> > It’s ironic that when I check the stats of the players who say things like “git gud”, I tend to find their stats are worse than the ones of the players (like me) who complain about aiming being horrible.
> >
> > Honestly, if your stats aren’t good, it is common sense to refrain from posting about other people being ‘unskilled’.
>
>
> Yeah that maybe true, but I’m not crying about it. I working with it and getting better. Go cry somewhere ekse.

I think the point you are missing is that players who are good at this game and other shooters don’t like the aiming mechanics. What makes you think you think that “working with it” will make you any better than the players who are already better than you? If they’re complaining and struggling, chances are you won’t ever improve.

> 2656587637345056;1078:
> > 2533274875669884;1073:
> > problem with aiming?? i think you just suck… have no problem with it at all and btw why aim if you can just spartan charge everybody!??
>
>
> And there’s a great example of why, we as a community, can’t get anything out of 343 because of people like this.
> If we all agreed to a fix, for example, perhaps an enable/disable setting for the current function so that everyone is happy, we might actually get some of these issues closed.
>
> If you enable it, the aiming stays the same as it is today. If you disable it, you get a linear movement mechanic with only basic aim assist.
>
> Now why is that something we can’t all agree to? Instead of insulting each other’s point of view, we need to have a bit more maturity about how we approach these issues.

A toggle to enable different aiming mechanics…

Yeah I can’t see any possible way for that to create a multiplayer imbalance.

Everyone needs to use the same exact aiming system, or balance gets shot all to hell. I don’t want to play a Warzone match where I have to worry about 12 people all using their own aiming mechanics and engage them accordingly. A huge part of Halo is multiplayer balance, and you’re suggesting that 343 installs a toggle to completely alter one of the fundamental mechanics of an FPS for any that choose to activate it? That’s why it’s something we can’t all agree to. No thank you.

It makes me laugh, how so many people are defending this. It has been proven that there are large deadzones. It has been proven that there is a bad aim acceleration system (bad because other games do the exact same thing but make it feel good. Halo 3 is a great example.). It has been proven that this game has an extremely sticky reticle. All three of these things take away from the players ability to aim, and add randomness to the game.

You are consistently fighting against the controls in Halo 5, something that has never happened in any Halo game, ever. It makes every kill I get feel lucky, and every death feel cheap. It blows my mind that people are white knighting for 343i like this. The system is flawed, and as a community we should come together to fix it, not stand up for the group of people that created the flawed system in the first place.

The only adjustment I made was to turn down my Aim Sensitivity from 8 to 6. I used to be on 9 sensitivity in previous games but it’s impossible to land shots like that in H5.

> 2533274800772611;1107:
> It makes me laugh, how so many people are defending this. It has been proven that there are large deadzones. It has been proven that there is a bad aim acceleration system (bad because other games do the exact same thing but make it feel good. Halo 3 is a great example.). It has been proven that this game has an extremely sticky reticle. All three of these things take away from the players ability to aim, and add randomness to the game.
>
> You are consistently fighting against the controls in Halo 5, something that has never happened in any Halo game, ever. It makes every kill I get feel lucky, and every death feel cheap. It blows my mind that people are white knighting for 343i like this. The system is flawed, and as a community we should come together to fix it, not stand up for the group of people that created the flawed system in the first place.

Preach!

The beta was good. I enjoyed it and was excited to play the final product. Turns out the final product is garbage so I’ll be moving on to a different game.

I’ll preface with the fact that I have only played Campaign and Warzone as yet, but I haven’t found the aiming mechanics to be as bad as many posts have suggested in this thread. I can agree that the zoom rate and stability are somewhat lacking on most weapons, but I think that is something you eventually correct for as you become more familiar with the game. One thing that I have enjoyed about the aiming is how well I have found the hip fire - where in other Halo games (MCC) I wasn’t prone to use a weapon without the zoom, I have found that these weapons can still be very accurate, at range without the zoom. For example, I’ll zoom with DMR, take enough damage that the zoom gets kicked, but can still fire with accuracy despite incoming damage.

Anybody in here with a heads up for the sniper? I play on sens 10 and it feels like 7 from earlier Halo games, the sniper honestly feels like sens 5 and zoomed in it feels like 3…

Perhaps I need to use it more often but after a 65 kill custom game I played yesterday it still feels like something alien, something created by snails…

Slideshots are weird, no scoping feels off- I can’t put my finger on it.

Any tips are welcome and much appreciated :slight_smile:

> 2533274832863886;1105:
> > 2533274801617953;1103:
> > > 2533274832863886;1101:
> > > > 2533274801617953;1098:
> > > > It will be nice to get rid of all the unskilled whiny cry babies. Cya, and thank you for making the game suck less by leaving.
> > >
> > >
> > > It’s ironic that when I check the stats of the players who say things like “git gud”, I tend to find their stats are worse than the ones of the players (like me) who complain about aiming being horrible.
> > >
> > > Honestly, if your stats aren’t good, it is common sense to refrain from posting about other people being ‘unskilled’.
> >
> >
> > Yeah that maybe true, but I’m not crying about it. I working with it and getting better. Go cry somewhere ekse.
>
>
> I think the point you are missing is that players who are good at this game and other shooters don’t like the aiming mechanics. What makes you think you think that “working with it” will make you any better than the players who are already better than you? If they’re complaining and struggling, chances are you won’t ever improve.

Because i have improved. A lot. I’m not claiming to be a MLG or Halo god. But in the week it’s come out my stats and speed has improved a lot. My K/d is getting higher and now I’m almost always + on K/D. 3 days ago I was .058? k/d. Now .792. In 3 days. In another 3 days I maybe in the +'s. Point being instead of crying about it work with it. Your going to pick up a game and expect it to not evolve or change this or that. The so called “dead zone” is on older controllers. I have see people on here with K/D on here of 8.24 who say it’s perfectly fine. I talk to them and they gave me hints. So it goes back to whiners.

> 2533274832863886;1109:
> > 2533274800772611;1107:
> > It makes me laugh, how so many people are defending this. It has been proven that there are large deadzones. It has been proven that there is a bad aim acceleration system (bad because other games do the exact same thing but make it feel good. Halo 3 is a great example.). It has been proven that this game has an extremely sticky reticle. All three of these things take away from the players ability to aim, and add randomness to the game.
> >
> > You are consistently fighting against the controls in Halo 5, something that has never happened in any Halo game, ever. It makes every kill I get feel lucky, and every death feel cheap. It blows my mind that people are white knighting for 343i like this. The system is flawed, and as a community we should come together to fix it, not stand up for the group of people that created the flawed system in the first place.
>
>
> Preach!
>
> The beta was good. I enjoyed it and was excited to play the final product. Turns out the final product is garbage so I’ll be moving on to a different game.

The beta felt great, so did Halo 4 and H2A. I have no idea why they thought it necessary to change the aiming system.

Adapt and Overcome

> 2533274809887036;1017:
> > 2592250499819446;1016:
> > I can’t agree, as far as multi player goes this is the best Halo yet imo, not perfect, but in no way quit worthy.
>
>
> Bruh, What about Halo 3

Love that game, but this ones better imo.

> 2696128169788667;25:
> Honestly, I’m an old school Halo guy and it doesn’t bother me much.
>
> After launch, I was 0.55 KD ratio after the first two days. Pitiful by my previous standards. I took some time, studied the maps, played solo a bit, got used to the movement, and boom - a few days later I’m up to 1.17 (AWESOME, RIGHT?) KDR in Arena and climbing.

^this. you adapted and you played the game as a gamer, not a complaining halo fanboy. OP has an amazing KDA and rank, yet he still has issues with the mechanics?
No game should be the same at every release. I welcome this change as a challenge and i am in the same boat as you. I was down to about .75 KD at first play and now im .98 and climbing!

“…I did not notice the problem until I got to a high rank where everyone knows how to strafe…” < comments like this are amazing too, there has always been a competitive line to cross when you get to a high rank. BXR, double BR shot, Nub combo, etc. you need learn the game, not the franchise. Franchise change and players that want to grow beyond their limited capabilities are going to be challenged, adapting and learning is the key

The aiming in this game is absolutely fine. I honestly don’t understand why people are so upset.

What people don’t understand is that it should be a preference. If 343 forced us all to play inverted there would be tons of people complaining as well, and all the people who already play inverted would be in here telling everybody to stop sucking and to get over it. We all have different play preferences. All we’re asking for is to give us the option to turn off deadzones and aim acceleration… Nobody is -Yoinking!- about the aim assist. (These are different things)
Read the forum and research the problem before you come in here and assume you know what your talking about.

> 2533274911291223;13:
> > 2533274812240562;11:
> > I haven’t had many problems with the aiming so far, but if it’s as much of as an issue as you guys say it is, Hopefully it’ll be fixed in a future update.
>
>
> The only issue is the players themselves, too -Yoink!- ignorant to adapt to change and instead of learning the new curve, they head to the forums to let people know that they dislike the game because it’s “too different”

It’s a little bit of both, players certainly need to adapt, but if so many players are having issues about a strong point in previous games, then there needs to be some change. I’ll agree on the “ignorant” part to the extent that the solution that has been coming up all the time is “I’m done with this game.” There are some great things in Halo 5 that are worth sticking around for, even if you aren’t going to stick around just for the continued legacy of the Halo series.

> 2533274810150284;1106:
> > 2656587637345056;1078:
> > > 2533274875669884;1073:
> > > problem with aiming?? i think you just suck… have no problem with it at all and btw why aim if you can just spartan charge everybody!??
> >
> >
> > And there’s a great example of why, we as a community, can’t get anything out of 343 because of people like this.
> > If we all agreed to a fix, for example, perhaps an enable/disable setting for the current function so that everyone is happy, we might actually get some of these issues closed.
> >
> > If you enable it, the aiming stays the same as it is today. If you disable it, you get a linear movement mechanic with only basic aim assist.
> >
> > Now why is that something we can’t all agree to? Instead of insulting each other’s point of view, we need to have a bit more maturity about how we approach these issues.
>
>
> A toggle to enable different aiming mechanics…
>
> Yeah I can’t see any possible way for that to create a multiplayer imbalance.
>
> Everyone needs to use the same exact aiming system, or balance gets shot all to hell. I don’t want to play a Warzone match where I have to worry about 12 people all using their own aiming mechanics and engage them accordingly. A huge part of Halo is multiplayer balance, and you’re suggesting that 343 installs a toggle to completely alter one of the fundamental mechanics of an FPS for any that choose to activate it? That’s why it’s something we can’t all agree to. No thank you.

No, but you’re fine with 12 people all using their own unique weaponry and engaging them accordingly. :Troll: