Starting yesterday I encountered a bug where when rotating an object using a snap, the pivot axes will shift around with the camera. This means when I try to rotate a block 90 degrees for instance, it will rotate 89 degrees in the desired direction, and one or two degrees in the other directions. I’ve tried using different maps and just starting from scratch, but it seems to persist throughout all of my forge games. Is this glitch known, and is there a solution?
Have you tried rotating the object using the position/rotation coordinates tool in the object’s properties to see if the issue persists there too?
Sounds like you have the gnomon flipped to camera perspective instead or object or world.