Your math is a bit off there. I don’t doubt the terrible amount of XP in total, but the amount you can earn is higher than your predicting.
The reason is the recent change to the repeatable daily. Play a game/match - get 50xp. This promotes quick play over BTB - and only pushes players to show up and stay in (and hope they don’t crash) - which means many will literally do just that. Show up. walk slowly accross the map, die, respawn, repeat until match is over. It’s 50xp if they win, 50xp if they lose - as long as they don’t crash or quit, so why bother putting effort it?
Quick matches can be won in as little at 5 minutes or so, but usually (in my experience) take about 12. If I fudge the numbers a bit we will say 5 an hour. 250xp/hour of play with 1,000 xp needed to rank up each battle level -or 4 hours.
In 45.4 hours I have gotten to rank, 16 I believe, with all challenges complete. This is right along with the predicted “1 level every 4 hours” math above, just slightly better due to weekly challenges.
So if we use this as a basic math foundation, gain 15 levels a week, be done in about 7 weeks.
The issue I have with this is… the obvious. I put 40+ bloody hours into the game this week. That is a JOB worth of work, and my rewards (as a free player) are … basically nothing. The amount of XP boosters and Challange Swaps I have keeps increasing, because I’ve seen the whole season rewards, and unless I shill out money, there’s nothing really that I want, not even colors. So the battle pass - is worthless to me, the XP boosters, are worthless to me, and the challenge swaps - are nearly worthless (might use them next time a challenge fails to trigger, but that’s a band-aid on a severed limb)
In probably close to 8 weeks, if you put in a whopping 40 hours a week of ‘play time’ (it’s work, it’s not fun to try to get kills with Wasps when EVERYONE steals them, etc - the challenge is fighting your own team for obscure weapons and vehicles to earn your individual rewards) - all for… well if you don’t buy the battle pass, basically nothing. 26 total thingies to play with, and none of them are too exceptional looking.
Good luck having your Job (so you can you know, buy battle passes and all that junk, and the game and all that) while playing for 40+ hours a week as well. I smell bots in the near future, to simply join and gain that sweet 50xp.
Or you know… 343 could change it to wins giving 200xp, losses giving 100xp and all challenges giving a minimum of 200xp for doing, with challenges focusing more on team objectives than ‘lone wolf’ stuff. Win CTF, sure. great challenge. Even sub challenge it with things like “capture a flag” - doesn’t have to be crazy after all, just Objective focused.
With the quote Ryan Paradis:
- Healthy engagement is paramount. We want everyone to play the game in a healthy manner that they enjoy. We’re not trying to build a grind-machine that burns everyone out in an attempt to get more game time from them. Halo Infinite needs to be a place where we all look forward to spending time.
- We maintain a player-first focus. Think of all the games we’ve all played that have random rewards, ask people to play a way they hate just for a new shiny, or weaponize FOMO against the player. There will be limited-time events, but we don’t want to turn free time into a chore. We’re not all about that. Everyone should enjoy their time in Halo Infinite."
I don’t see it. It is not healthy, it IS a grind-machine burning everyone out, your ‘player-first’ focus seems to be aimed at our wallets ,not the players themselves, and you have FOMO going for your reward system being a weekly challenge, that if you don’t complete, don’t have time for, or otherwise can’t get - you miss out.
This game is 100% a chore right now, more on the line of a JOB to TEST the game for you, and WE SHOULD BE GETTING PAID.