Weekly Blog (game update)

All 4 of their closer look articles were exactly 7 days apart from one another for me. Should be the same for you.
Seems this weeks is late. Last week had nothing.

Sketch has tweeted there’s a 2 part season 1 blog post in the works. But to be honest I’m reading that like it’s a follow up to what he said last week , and they are under some pressure to get something out to us this week.

14 days
Expect it in a few hours probably

FYI:

Halo Infinite blog is looking good for today. We are talking about a ton of stuff across our Accessibility, Audio, Multiplayer, PC, Sandbox, & UXUI teams. The Live team’s areas such as Customization, Battle Pass, Shop, Events, etc. will get their own blog in the near future @ unyshek

https://twitter.com/Unyshek/status/1509988790785359876

1 Like

I didn’t expect them to touch on the PC side. Hope they actually get into perf stuff and don’t spend all their time talking anti-cheat.

1 Like

Not really what I was hoping for but at least it is something.
I wonder what they mean by “multiplayer”, because almost all of that revolves around MP

1 Like

At this stage, it’s pushing on a string. They won’t say anything because they have nothing to say and no amount of prodding can change that.

Good question about multiplayer. Perhaps maps, weapons, custom games, etc?

1 Like

Maybe.
Maybe it is maps/weapons/gamemode balance.
That would overlap into sandbox I would think

1 Like

I gotta say, I am kind of impressed.
This is pretty good news compared to what we’ve been experiencing.
Hope they can keep up with this kind of stuff

AUDIO

  • The ability to hear an opponent’s shield recharge sound will be reduced to prevent providing too much information about a player’s location
  • The volume of the Grunt Birthday Party sound effect will be increased in Campaign

MULTIPLAYER

Arena

  • Catalyst (new Arena map) will be added to multiple playlists on day one
  • King of the Hill will be added to multiple playlists
  • Attrition will be added to multiple playlists
  • In Attrition, a revived player will be able to move immediately after spawning back in
  • Motion Tracker (Radar) will have its outer edge detection enabled for shooting and sprinting in social playlists

Big Team Battle

  • Breaker (new BTB map) will be added to matchmaking on day one
  • Jeff Steitzer’s voice is returning to call out player-earned medals
  • Issue causing asymmetrical Weapon Rack spawns has been addressed

Matchmaking

  • Rather than track a player’s entire session, the CSR progression bar will now reflect the progress made from their most recent match

Custom Games & Forge

  • Addressing some Custom Game bugs, with more coming down the road

Personal AI & Spartan Chatter

  • Balance adjustments were made to emphasize what’s most important for players

PC

  • Noticeable stability improvements; the team has resolved dozens of PC crashes

SANDBOX

Networking

  • Melee fights should be more consistent, with opponents “phasing” through each other less and “whiffing” less when a melee should’ve connected

Weapons

  • A global melee damage decrease of 10% on all weapons will require the Mangler to land two shots and a beatdown for a kill.
  • The Ravager’s base (non-charged) shot will see a damage increase

Friend or Foe (IFF) Recognition (Player Outlines)

  • This system will now have options allowing players to modify the opacity and thickness based on their preferences

Equipment

  • Drop Wall will see slight performance increases
  • Overshield will provide slightly more shielding

Vehicles

  • Chopper collision (splatter) damage will be increased to its vehicle-splattering glory
  • Banshee’s agility and damage output will be increased to improve its role as a strike fighter
  • Warthog & Razorback should be more resistant to flipping and bouncing

That’s the TL:DR

1 Like
  • Feedback: Desire for more Arena maps and modes
  • Bring Attrition back to matchmaking into Quick Play

We, like all of you, want more maps/modes to play and have a list of them we’re working on for future releases. For Season 2, we have an updated version of King of the Hill that you’ll be able to play in Matchmaking and Customs (along with being able to set it to “classic” version). You’ll also see a lot of updates to playlists, including the addition of the new Catalyst Arena map and Attrition going into Quick Play. Over the season our goal is to rotate in some new playlists with some fun variants we’ve been playtesting a lot lately.