Especially some Blue Team action. I get it if we can’t see post-Halo-5 story just yet, but why not give us some book stuff.
Operation First Strike, the Sigma Octanus campaign, and Ghosts of Onyx are all great places to explore. It would give Blue Team their time to shine and it would help people who haven’t read the novels better understand the characters.
Just an idea. Honestly, I’ll gladly pay for more campaign DLC featuring Blue Team.
There has never been any campaign DLC in Halo’s history. The closest thing that came to that was Halo 3: ODST and that ended up becoming a full fledged game. I’m content with the campaign just the way it is.
> 2533274850519091;2:
> There has never been any campaign DLC in Halo’s history. The closest thing that came to that was Halo 3: ODST and that ended up becoming a full fledged game. I’m content with the campaign just the way it is.
nothing against you personally but statements like this drive me nuts since 343 will look at this and be like “yeah the community doesn’t want it”
> 2533274796680285;1:
> Especially some Blue Team action. I get it if we can’t see post-Halo-5 story just yet, but why not give us some book stuff.
>
> Operation First Strike, the Sigma Octanus campaign, and Ghosts of Onyx are all great places to explore. It would give Blue Team their time to shine and it would help people who haven’t read the novels better understand the characters.
>
> Just an idea. Honestly, I’ll gladly pay for more campaign DLC featuring Blue Team.
> 2533274796680285;1:
> Especially some Blue Team action. I get it if we can’t see post-Halo-5 story just yet, but why not give us some book stuff.
>
> Operation First Strike, the Sigma Octanus campaign, and Ghosts of Onyx are all great places to explore. It would give Blue Team their time to shine and it would help people who haven’t read the novels better understand the characters.
>
> Just an idea. Honestly, I’ll gladly pay for more campaign DLC featuring Blue Team.
Yeah, they absolutely did not introduce Blue Team to those who didn’t read the books. It’s like, suddenly Chief is pallin around with them like it was old times and that nothing in the past Halo books and games had happened that led to their separation. LoL
I guess I just automatically assumed that blue team was going to be some work to meet up with. Like, you’d be doing some missions trying to find them, and eventually would locate them on the front lines of some Promethean battlefield, or during some cross-over mission that Chief and blue team happened to be in the area for…or, perhaps even play as blue team and looking for Chief.
> 2533274850519091;2:
> There has never been any campaign DLC in Halo’s history. The closest thing that came to that was Halo 3: ODST and that ended up becoming a full fledged game. I’m content with the campaign just the way it is.
If you enjoyed it, that’s great, but many people feel as if they were mislead with the trailers, and it was too short and also had an anti-climactic ending.
It wasn’t bad, but I thought it was personally the worst Campaign so far.
What should be done, are prequel series. Even Metal Gear Solid has done prequels.
Start with The Fall of Reach. You wouldn’t need the same voice actor for Chief because the early Halo books were younger, earlier Chief. So you could get someone younger sounding without the emphysema voice(I like to think that video game Chief’s voice came from a covenant plasma charge pistol that hit him in the throat LOL), but alas there’s no canon-based detail pertaining to his video game voice. It would be neat to start out playing Reach as young kids, and then progress to later events, where you are sent on your first missions with not but Oni skin suits and then somewhere half way through, you get the Mjolnir gear.
Anyway, the most exciting books and games to me were the earlier days, when the covenant was still a new war and little was known about them or their movement. This is why I like the game Reach the most and why I love Forward Unto Dawn(Blue Team should have actually had a real part to play in Forward Unto Dawn).
In the earlier stories, human tech is still very crude, but effective. Maybe not so much against Covenant ships and their shielding technology, but from a small arms perspective. It definitely put humanity at the disadvantage, but humanity was very good at “brute forcing” their way to any small victories. As the stories go on, there’s already too much lore, in-depth story and technology and it starts to become too much.
Campaign Theater mode.
Campaign matchmaking. (Heroic, because achievements)
Campaign Scoring (FFA and Team)
Campaign commendations (Weapons[including hidden legendaries], enemies, levels, vehicles, etc)
Campaign experience.
Campaign REQ points.
Campaign unlocks. (like beating Legendary getting special armor or even weapon skins)
Those things I can see them doing.
Adding in the “daily commendation” for wins means that they have the capability to add in the commendations. I just don’t like how much the marketing was focused on the campaign and the game at launch shows no love for it.