This thread is for discussing ideas about the current weapon sandbox and how things could be reimagined for Infinite.
I have some fresh ideas for Magnums, really carving out their distinct roles. 3 Magnums: Standard, Tactical, and Gunfighter. That doesn’t include the H1, thats in as well.
Many in the community have been calling for an old school Halo feel. Well how about a standard Magnum thats a more thick husky build, deep ohm sound shot, single circle reticle shape, 4 shot kill. Now let me include that this is based on the assumption that the Battle Rifle will return as the starting weapon, thus making this magnum a legitimate pickup weapon - a filthy one at that!
Now the Tac Mag i think is about perfect as it is. A longer reticle range, more precise reticle shape, 5 shot kill.
Let’s talk Gunfighter Magnum something essentially useless currently. I say make it a 10% speed boost while using! Give it a 14 round super fast rate of fire. Realistically in real life one could move much faster with a small pistol than a large rifle, so why not really carve out that niche role and make the Gunfighter a 10% speed boost to traverse maps. That would be absolutely disgusting! Being a 6 shot kill is what brings it to a balance with the sandbox.
Here we Have: H1 Magnum 3 shot Kill
New Standard Mag 4 shot
Tac Mag 5 shot
Gunfighter 6 shot +speed boost
So what about other weapons in the sandbox? theres a couple I think deserve a buff and several that i feel H5 has it pretty much perfect. The things id like to see buffed is the DMR, BR and the SMG. Honestly the DMR is decent as it is but could be a hair more disgusting! Make it the most feared standard weapon at long range. The SMG should be buffed a bit too. The Battle Rifle is a whole discussion in itself. It should be the starting weapon in my opinion. Infinite needs to hit a Home Run as far as the B.R. goes.
Weapons that are about perfect as is: Carbine, Assault Rifle, Light Rifle, Plasma Pistol, Plasma Rifle, etc.
The Boltshot I would maybe change a bit. Make it more of a skill weapon. Still high aim assist but almost like a pistol version of a suppressor. Shooting orb like projectiles with aim assist but making it slightly more pistol like with faster projectiles and slightly longer reticle range.
Lastly, talking about HCS Arena settings, and starting weapons. I don’t exactly carry much clout but these are my opinions.
I liked competitive play and HCS pre update better. I think the assault rifle should have a role to play as a secondary. Rockets should have 4 rounds, not 2. Snipe 6-8 not 4.
The SPNKr is cute and all, but Standard rockets are more fun and way more deadly. Overall just more pickup weapons available, make it fun and not to dry.
Halo is all about having many ways of expression, checks and balances. All the minor pickup weapons bring overall balance.
I think the Battle Rifle is destined to make it’s return as primary starter. It deserves a worthy partner to pair it with. An Assault Rifle or SMG will do.
What say you.