Weapons that need to come with season 2 or earlier

this topic is just several weapons I think halo infinite “needs” to fill out its weapon roster. A side suggestion is some of them should have versions added to campaign.

UNSC weapons

M90 shotgun

https://halo.wiki.gallery/images/f/fc/H2A_M90Shotgun.png

reason: we need a pump action single loader, this would be a close range power weapon similar to the sword and hammer, the difference is it would have mid range “poke” able to 3 shot at mid range, but at close range (upto 3 spartans away) it will one shot if all pellets hit.

Reason for it being power weapon: we have good normal class shotguns, now we need power class ones.

M319 grenade launcer

https://halo.wiki.gallery/images/f/f7/H5_-_M319_grenade_launcher.png

reason: because having an alt to the hydra and skewer would be fun. That and I miss the EMP utility of it. for gameplay it would be a grenade launcher that has an alt mode instead of a scope. in alt mode it fires remote detonated rounds, that have an EMP effect, in base mode it fires impact rounds.

m247 GPMG

https://halo.wiki.gallery/images/0/0f/H2A_M247MG.png

Note: this would be the gun not the tripod, this weapon would be a power weapon version of the Ma5 assault rifle 150 round mag, one reload. high rate of fire with a good spread. unlike the m247H we have in game this would be found only in its none deployed state.

Reason: I want more heavy MGs, no actual gameplay reason here just like the gun.

m20 SMG

https://halo.wiki.gallery/images/3/39/H5G-Render-SMG.png

Reason: because it is shown in infinite marketing material yet we don’t have it.

Covenant weapons

type-53 plasma caster

https://halo.wiki.gallery/images/thumb/d/d5/Halo5GuardiansPlasmaCaster.png/1600px-Halo5GuardiansPlasmaCaster.png
reason: because it is one of the few weapons from halo 5 that feels interesting. in infinite it would be a plasma weapon that has two modes, single fire which is the current image and burst fire which opens the vents like a crossbow.

gameplay: would work like a true grenade launcher, firing weaker plasma grenades at targets that are a 2 shot kill one to take out the shield and most health the second could just kill with impact.
in secondary mode it fires a 3 shot burst of these grenades but forces a cool down after firing, while in primary you can fire 5 shots before cooling is required though at a slower rate.

unknown fuel rod gun

https://halo.wiki.gallery/images/9/9d/HCE-FuelRodGun-Profile.png

reason: I just like the battery charge version of the fuel rod gun from halo CE, something about it.

gameplay: direct fire weapon, one shot kill on direct hit 2 shot with splash would be a power weapon with 10 shots total before it is out of charge. IF the user is killed with it before charge reaches less then 30% the weapon will act as a grenade exploding a few seconds after it is dropped. (this explosion uses 30% of its ammo)

campaign: in campaign grunts can be found using it.

type 25 plasma rifle

https://halo.wiki.gallery/images/thumb/4/44/H2A_T25DER.png/450px-H2A_T25DER.png

Reason: we all want this back, 343 give us it back. And you can have the brute version as well.

gameplay: return its “stun” feature from CE, in this case it would slow down those hit with it by a small amount making it harder for players to aim and throwing off jumps and movement. this makes the target an easier target but at a cost of damage.

has two versions: the standard swords version which is white and has a moderate stun effect, and a banished version which removes the lower emiter and does more damage at the cost of fire rate and its stun is weaker (lower emiter replaced with blade.)


note: I hate that we can’t place links. I mean it breaks this post, it also prevents you from doing things like putting other on a report.

2 Likes

Not bad choices. I’m kinda hoping all the guns come back throughout the seasons. Besides yours, my top 5 picks would be the Spartan Laser, DMR, Magnum, Bruteshot and Spiker.
Personally I want more vehicles in the game over more weapons.

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Valid desires except few comments.

The GPMG probably crosses too hard with the Heavy MG we have mounted to a tripod and can be ripped off. When one mentions “Power Assault Rifle” we usually look at H4’s SAW, which is arguably one of the better weapons from that game that was introduced to the Halo franchise.

But now that we mention GPMG, SAW and ARs, SMGs will be put to question regarding viability. SMGs are essentially very close ranged shield tearing tools but the drawback is their extreme ammo consumption and their weak sauce range. With how buffed the AR is right now, and talking about GPMG and SAW potentially coming back, SMGs could just enter the sandbox completely outclassed day one as an automatic weapon, with nothing short of heavy buffs to make it actually worth trading for.

I think SMGs do have a role in older Halos where extreme close combat and more importantly dual wield facilitating the chewing power of the weapon backed up with a 2nd gun, but in current Halo sandbox I think it’ll be more or less redundant or extremely weak.

Disappointed you didn’t mention the Covenant Carbine tho.
Commando right now is kinda like a bootleg Carbine in disguise but the kick of that weapon is too hideous.

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Didn’t list the brute shot or spiker purely because They are obvious weapons that should be here but are not.

but I do agree with the rest… well except the spartan laser that was a no fun tool and vehicles are already destroyed to quickly.

Only left it out because I think the plasma carbine takes its place… but I would like it as well.

On your points of the GPMG and saw, the saw is more or less just the GPMG with a shorter barrel and rotary mag gameplay wise, both even use the same ammo… which is strange.

As for the SMG being outclassed, it would and that is true, but it could easily find a niche in the game play, maybe if one handed weapons could be used while carring fusion coils… actually that is an idea in its self.

one handed weapons, pistols, plasma pistol, disruptor, should be able to be used while caring fusion coils and power seeds, to give them an extra utility.

The Stalker?
No, it really doesn’t take its place.

For one, Stalker is closer to the DMR in behaviour, and secondly there is a huge performance difference between an Ammo based and an Overheat based weapon.

Cov Carbine is characterized by a few things :
-Ammo based weapon
-high fire rate
-low recoil
-lower effective range than other precision weapons

It’s a unique sort of Marksman Rifle that prioritizes Spammy shots to earn the kill after getting a clear LoS on the target. That’s why the Commando is similar to it right now, checking off a few of those points while wildly failing the other.

Stalker however, has much better range, and does alot of damage, which makes it more like a DMR. Also the Overheat for the Stalker is atrocious, making the ideal usage of it being to vent it every 3 or 4 shots.

oh god please dont bring back the laser. Vehicles are weak enough as is

The Spartan Laser I want more for custom games. Just because it’s in the game doesn’t mean it has to be on every map. They could also try rebalancing it more along the lines of the scewer.

Still think the laser should never see the light of day again.