Weapons need fixin. Big time.

Again.

>DMR Is OP
>BR Is Used too much
>Carbine is the -Yoink- child
>Light Rifle is used 1/10th of the time cause it’s “odd”

>AR is meh half the time
>Storm Rifle is piss poor
>Suppressor doesn’t suppress anything or anyone

>Magnum is ok
>Plasma Pistol ruins vehicles
>BoltShot is weak unless alt firing

So the weapons you can get are pretty crap. I give them an average 6/10. But why not fix them. So I’ll give 1-2 changes per weapon to help it out. And make the game more balanced. As well as a general Spartan change

RIFLES

DMR
1-Slower ROF (45-55%)
2-Less bullets in magazine.

Battle Rifle
1-One shot stronger
2-Slightly further range (10%)

Carbine
1-Stun on headshots
2-Less spread/recoil

Light Rifle
1-Fix up animations
2-Otherwise pretty fine

(AUTOMATICS)

Assault Rifle
1-10% further range.
2- 2% more damage per bullet.

Storm Rifle
1-Halo:CE Style stun
2-5% further range.

Suppressor
1-10% more damage
2- -5% range

PISTOLS

Magnum
1-Leave the same. Fine

Plasma Pistol
1-Only 2 EMP per Plasma Pistol
2-No EMP homing/holding.

Boltshot
1-Only one “Alt Fire” per mag (not 2)
2-Stronger normal fire. Slight increase

SPARTAN CHANGES

1-Make sprint an option again. Not a gift.

2-Make shields charge faster.

3-Keep “Invisible” HP which can not be fixed unless walking into a Regen Field

4-110-120% running speed

5-Make Ordance less random. Ordanace should be based on what weapons you are using/used/The map

That would make Halo 4 a lot better. It would balance weapons. Quicken gameplay. And make it feel more like Halo.

Get rid of loeadout system, Mak BR main weapon and pistol secundary.
And spawn all the other weapon across the map.

Done

> Again.
>
> >DMR Is OP - agree
> >BR Is Used too much - eh?
> >Carbine is the -Yoink!- child
> >Light Rifle is used 1/10th of the time cause it’s “odd” - its good if you master it
>
> >AR is meh half the time - fine for me
> >Storm Rifle is piss poor - many would disagree, i’ve been pwn’d by it
> >Suppressor doesn’t suppress anything or anyone -I love this it tight places
>
> >Magnum is ok
> >Plasma Pistol ruins vehicles - agree should not be loadout
> >BoltShot is weak unless alt firing - yeah so? It should not be loadout due to is alt fire
>
> So the weapons you can get are pretty crap. I give them an average 6/10. But why not fix them. So I’ll give 1-2 changes per weapon to help it out. And make the game more balanced. As well as a general Spartan change
>
> RIFLES
>
> DMR
> 1-Slower ROF (45-55%) - no make it a 6sk that way it fixes the kill time and ammo per mag issue - don’t change the feel of the weapon otherwise it’ll freak people out a subtle change in the damage each bullet does is enough.
> 2-Less bullets in magazine.
>
> Battle Rifle
> 1-One shot stronger -will be balanced against DMR if the DMR is fixed
> 2-Slightly further range (10%) -same its a medium range, fix the DMR
>
> Carbine
> 1-Stun on headshots
> 2-Less spread/recoil
>
> Light Rifle
> 1-Fix up animations
> 2-Otherwise pretty fine -Its fine as is and rewards people who master it with a 4sk.
>
> (AUTOMATICS)
>
> Assault Rifle
> 1-10% further range. -no range is fine its not a BR
> 2- 2% more damage per bullet. -no already gets 2 kills per mag in CQC more if supplimented with 'nades and melee.
>
> Storm Rifle
> 1-Halo:CE Style stun - maybe
> 2-5% further range. -no, want more range use another gun
>
> Suppressor
> 1-10% more damage -no
> 2- -5% range -no
>
> PISTOLS
>
> Magnum
> 1-Leave the same. Fine -agree
>
> Plasma Pistol
> 1-Only 2 EMP per Plasma Pistol
> 2-No EMP homing/holding. -EMP has always homed in halo, just should not be loadout
>
> Boltshot
> 1-Only one “Alt Fire” per mag (not 2)
> 2-Stronger normal fire. Slight increase - make it an ordinance weapon not loadout
>
> SPARTAN CHANGES
>
> 1-Make sprint an option again. Not a gift. - Pretty sure most humans can run.
>
> 2-Make shields charge faster. -why? the probem is the spawn system and there’s already a perk for this.
>
> 3-Keep “Invisible” HP which can not be fixed unless walking into a Regen Field
>
> 4-110-120% running speed - so you want to ditch sprint but increase running speed?
>
> 5-Make Ordance less random. Ordanace should be based on what weapons you are using/used/The map -don’t follow but I think personal ordance should be limited to B-list power weapons, the real power ones like splazer, rockets, binary, I.Cannon, etc should be map spawns to encourage movement and map control.
>
>
> That would make Halo 4 a lot better. It would balance weapons. Quicken gameplay. And make it feel more like Halo.

I’ve addressed most of your points with my own opinions, its a good list but alot of fixing things which arn’t broke to counter things that are.

What I would say is bullet magnatism and aim-assist needs to be backed down to CE levels - that will fix alot of issues like easy sniping with the Sniper Rifle, Beam Rifle, Gauss Hog, DMR etc.

I think before any changes be made, we need to lower the autoaim and aim assist levels to that of Halo 3.

Then, we can look at the weapons.

The DMR should have the least amount of autoaim for all of the starters. It should be difficult to use and only able to barely kill two people at range without reloading.

The BR should have way less aim assist too. Other than that, I think it is fine being a 5 shot kill. If it becomes 4sk, then you need to slow down the rate of fire so it doesn’t kill so fast. And by doing that, now it has the ability to kill 3 people without reloading. 4sk is not an option. It needs to stay at 13 bullets.

The Carbine should have closer to 30 rounds, fire much faster, but do less damage per shot. It shouldn’t have high aim assist levels either (nor range) but it should kill the fastest from close-mid range when being used by a skilled player. The point is for this gun to be more difficult to use than the BR because of needing to land more shots but it should balance out with having less range but faster kill times.

The Light Rifle should become hitscan just like the rest of the weapons and have a hip fire killtime slightly higher than the BR (but less than the DMR).

The AR can more or less stay the same. Just so long as it is balanced with the new precision rifles, it should kill unshielded opponenty quickly and should be able to burst fire effectively at mid range like it does now.

The storm rifle should be completely different than it is right now. Right now, it is just an AR with less range but the ability to shoot more without reloading. I think it should actually be a long range AR. It neither excels at killing people up close nor at range. However, it would have a scope much like the ODST SMG and would be able to knock people’s shields out at mid range faster than any other primary weapon.

Think of the hammerburst from Gears of War 1 with the scope feature. Unscoped, it is about the same as it is now: not that great.

It should have bloom so that a full burst of the trigger can knock out an enemy’s shields but the bloom should take a while to reset so that the powerful damage done to the shields doesn’t continue and kill the enemy extrememly fast. This would make an amazing support weapon and would excel with the use of teamwork.

The Suppressor should also change from being the short range AR that it is now. It’s damage at close range should stay the same but energy bolts would change from yellow to a purple color past 30 feet. So right at the middle between short and mid range, the properties of the projectiles should change. Even though they do less damage since they are all inaccurate and weak, they should now slow down the enemy’s speed by 25% and completely prevent sprint for 2 seconds after being hit with each bolt.

Again, this would give the weapon some power up close like it has now but also make it useful as support at mid range.

Halo needs creative weapons again. The first step is giving the less “utilitarian” weapons two functions. Automatics should only be viable up close but should also be useful at mid range as well in order to help teammates.

All weapons are balanced apart from the DMR and Boltshot. (I don’t know about automatic weapons but from what i can tell, if they’re imbalanced they’re not far off being balanced.) The BR will be fine if the DMR has a RoF nerf lower than the BR, (Should be able to fire 4 shots in the same time the BR can fire 5 bursts). that way the BR will kill a DMR user quicker but the DMR user will have the advantage of greater range.

All the boltshot needs is a lower 1sk range (something like half the potential sword lunge distance).

Reduce the Bullet magnetism across all loadout weapons as well and the game will be balanced.

> >DMR Is OP
> >BR Is Used too much

We have the option to choose and spawn with our preferred weapon…how can the BR be used “too much?” That’s not really logical.

I don’t really have a problem with the weapons.

Automatics are pretty reliable, plasma pistol and boltshot are only a problem if you havent learned to fight them yet, magnums pretty bad in general .

Can’t buff everything to compete with the DMRs auto aiming capabilities.

Yeah I agree with a good deal of the things OP has stated, I endorse.

> 1-<mark>Make sprint an option again. Not a gift.</mark>
> <mark>Quicken gameplay</mark>

If you make sprint an AA it will slow the gameplay…

> Again.
>
> >DMR Is OP - It isn’t but people like to think that it is, it would be only slightly better than the BR.
> >BR Is Used too much - Player Preference, and since it was an old favorite that’s probably why it is used a lot.
> >Carbine is the -Yoink!- child - The CC is fast and the most accurate Precision weapon in the game.
> >Light Rifle is used 1/10th of the time cause it’s “odd” - I use it and it’s a 4sk zoomed in great for killing campers on valhalla
>
> >AR is meh half the time - I’m fine with it I can pwn people with it easily.
> >Storm Rifle is piss poor - Try using it more than once and more than one match I’m sure you’ll change your mind.
> >Suppressor doesn’t suppress anything or anyone - Yeah it does it’s the best starter auto IMO.
>
> >Magnum is ok - It’s fantastic.
> >Plasma Pistol ruins vehicles - That is the counter to vehicle domination, Hate the player don’t hate the weapon.
> >BoltShot is weak unless alt firing - weak primary yes, but no starter should be a 1sk even if it’s only 2 shots per mag.
>
> So the weapons you can get are pretty crap. I give them an average 6/10. But why not fix them. So I’ll give 1-2 changes per weapon to help it out. And make the game more balanced. As well as a general Spartan change
>
> RIFLES
>
> DMR
> 1-Slower ROF (45-55%) - The DMR is fine the way it is, People just hate being killed by it when they have a BR in hand.
> 2-Less bullets in magazine. - why, it’s a 5sk same as the BR it doesn’t need less rounds.
>
> Battle Rifle
> 1-One shot stronger - No then it would be over used more than you think it is, and it would make it unbalanced to the other weapons in it’s niche
> 2-Slightly further range (10%) - it’s meant for close to mid range it doesn’t need a range boost. It can dominate if used properly at it’s effective range.
>
> Carbine
> 1-Stun on headshots - ???
> 2-Less spread/recoil - It has no recoil… and is the most accurate rifle in the game. (not to power weapons just to starting weapons)
>
> Light Rifle
> 1-Fix up animations - what’s wrong with them I don’t see a problem.
> 2-Otherwise pretty fine
>
> (AUTOMATICS)
>
> Assault Rifle
> 1-10% further range. - It’s a CQC weapon it should never have mid range capabilities, it’s fine the way it is now.
> 2- 2% more damage per bullet. - It can kill as much as 2 people per mag and you can always melee people you’ve weakened with it at close range.
>
> Storm Rifle
> 1-Halo:CE Style stun - stun what do you mean by this, as like being slowed to a halt kind of like the cod stun nade because that would be very lame.
> 2-5% further range. - It is a CQC like the other 2 it’s meant for close range only.
>
> Suppressor
> 1-10% more damage - It’s already better than the SR and AR it is amazing as is.
> 2- -5% range - again it’s meant for CQC not mid range battle.
>
> PISTOLS
>
> Magnum
> 1-Leave the same. Fine - Agree
>
> Plasma Pistol
> 1-Only 2 EMP per Plasma Pistol - Fine as is it would be stupid to restrict it to only 2 emp blasts since in every halo it has had more than 2.
> 2-No EMP homing/holding. - I don’t see this happening.
>
> Boltshot
> 1-Only one “Alt Fire” per mag (not 2) - Make it shield drain on first shot and then you can finish off with the primary fire to get the kill and lessen the range so it would be equal to the magnum and PP.
> 2-Stronger normal fire. Slight increase - agree.
>
> SPARTAN CHANGES
>
> 1-Make sprint an option again. Not a gift. - Normal Humans can sprint why not super soldiers…?
>
> 2-Make shields charge faster. - The shield recharge rate is fine.
>
> 3-Keep “Invisible” HP which can not be fixed unless walking into a Regen Field - No, just no.
>
> 4-110-120% running speed - You wanna remove perm sprint but add to running speed.
>
> 5-Make Ordance less random. Ordanace should be based on what weapons you are using/used/The map - Ordinance is fine as is. People who complain about it usually aren’t used to change.
>
>
> That would make Halo 4 a lot better. It would balance weapons. Quicken gameplay. And make it feel more like Halo.

I’ve disagree’d with most of your statement and I have to say do you even test anything or think about what your going to say before you say it because half of your statement makes no sense at all. It is Halo and it already has a fast pace feel to it I don’t get what you’re trying to prove.

if they just slowed the dmr’s rate of fire or gave it HUGE bloom after trying to spam 3 shots or maybe just maybe 2 shots then it would b fixed because there is a big difference between spamming and pacing. Sprinting compensates for the fact that everyone now starts with rifles which can kill pretty quickly. the reticule on the boltshot should actually have to fill up before it fires not to mention that the range should be toned down to melee range. if u ever played gears of war 3 you know what i mean.