Halo has a rich history of weapons and equipment. Many of which are classic and iconic. Here is are some weapons that I miss from previous Halo games, that I would love to see return in Infinite.
- Flamethrower
- Fire Grenade
Let me start right off the bat by saying I miss the flame weapon archetype. Infinite is trying something new with the shock weapon archetype, but so far I’m not really enjoying it. However, I do really miss the flame weapons. I feel that they serve a similar role to the shock weapons, but do so in a more visceral and enjoyable way.
- Plasma Rifle
I’m really floored that the Plasma Rifle was not an automatic include in the first round of weapons released for Halo Infinite. Few weapons are as beloved and iconic to this series as the Plasma Rifle. And in a game that is trying so hard to have defined roles for multiplayer weapons, having a dedicated shield breaker weapon seems like a no-brainer.
- Fuel Rod Cannon
Similar to the Plasma Rifle, the Fuel Rod Cannon is an iconic Halo weapon and a fan-favorite. Sporting less power than a Rocket Launcher, but with a higher rate of fire, this weapon makes for a great mid-range power weapon. I would much prefer to see the Fuel Rod Cannon in game than, say, the Ravager.
- SMG
The SMG was a particular favorite weapon of mine. It perfectly rounded out the suite of automatic fire weapons by providing a tool that worked best at short to mid range. I’d love to see this gun return.
- Brute Shot
This is another gun that I’m surprised did not make it into the base game. Halo Infinite is heavily focused on Brutes and Brute technology. We even saw the return of the beloved Chopper (thank you for that, by the way). The Brute Shot is another quintessential brute weapon that dominated Halo 3, and one that I have sorely been missing since.
- Covenant Carbine
This precision weapon is another iconic Halo weapon that I have a hard time playing without. It’s just great. With its lower damage and higher rate of fire compared to the BR, it provides another option and an alternate playstyle for more weapon diversity.
- Spartan Laser
This. THIS. The Spartan Laser is probably the most iconic power weapon in the entire series, second only to the SPNKR Rocket Launcher. Everybody loves the Spartan Laser. Hugely powerful, pretty to look at, and completely unwieldy to use. Please bring this gun back for Infinite.
- Beam Rifle
I can understand why the Beam Rifle was omitted from Infinite. Realistically, it doesn’t do anything different from the Sniper Rifle. But it’s so fun to shoot. Giving it a slightly higher rate of fire with the downside of overheating does, I think, give it enough mechanical difference from the vanilla Sniper Rifle to bear inclusion. But mostly I’d just really like to see it around because I love this gun.
- Missile Pod
As the game gets more popularity and support, and particularly as Big Team Battle is expanded upon, I think the BTB maps should start including one of my favorite turret options, the Missile Pod. It’s such a great anti-vehicle device. And hilariously fun to tear off of it’s turret stand and carry around. I have lots of fun memories with this weapon.
- Plasma Cannon
Same as with the Missile Pod, I think certain maps would benefit from having the classic Covenant style turret weapon available on them. This was another fun weapon to pick up and carry around, unleashing torrents of plasma charge across the map.
- Railgun
- Saw
- Sticky Detonator
Hear me out. The community at large had mixed feelings about Halo 4. But I personally loved the multiplayer in that game, and part of the reason was that the power weapons available in Halo 4 were some of the most fun power weapons that I’ve ever played with. The Railgun, SAW, and Sticky Detonator were all a lot of fun to wield and to see across from you on the battlefield. The Railgun has a high skill ceiling, and is incredibly satisfying to get kills with. The SAW provides a fully automatic power weapon option that feels great to shoot, and the Sticky Detonator is just plain fun, even if not all that powerful.