Weapons from older games that I'd like to see return in Halo Infinite

Halo has a rich history of weapons and equipment. Many of which are classic and iconic. Here is are some weapons that I miss from previous Halo games, that I would love to see return in Infinite.

  • Flamethrower
  • Fire Grenade

Let me start right off the bat by saying I miss the flame weapon archetype. Infinite is trying something new with the shock weapon archetype, but so far I’m not really enjoying it. However, I do really miss the flame weapons. I feel that they serve a similar role to the shock weapons, but do so in a more visceral and enjoyable way.

  • Plasma Rifle

I’m really floored that the Plasma Rifle was not an automatic include in the first round of weapons released for Halo Infinite. Few weapons are as beloved and iconic to this series as the Plasma Rifle. And in a game that is trying so hard to have defined roles for multiplayer weapons, having a dedicated shield breaker weapon seems like a no-brainer.

  • Fuel Rod Cannon

Similar to the Plasma Rifle, the Fuel Rod Cannon is an iconic Halo weapon and a fan-favorite. Sporting less power than a Rocket Launcher, but with a higher rate of fire, this weapon makes for a great mid-range power weapon. I would much prefer to see the Fuel Rod Cannon in game than, say, the Ravager.

  • SMG

The SMG was a particular favorite weapon of mine. It perfectly rounded out the suite of automatic fire weapons by providing a tool that worked best at short to mid range. I’d love to see this gun return.

  • Brute Shot

This is another gun that I’m surprised did not make it into the base game. Halo Infinite is heavily focused on Brutes and Brute technology. We even saw the return of the beloved Chopper (thank you for that, by the way). The Brute Shot is another quintessential brute weapon that dominated Halo 3, and one that I have sorely been missing since.

  • Covenant Carbine

This precision weapon is another iconic Halo weapon that I have a hard time playing without. It’s just great. With its lower damage and higher rate of fire compared to the BR, it provides another option and an alternate playstyle for more weapon diversity.

  • Spartan Laser

This. THIS. The Spartan Laser is probably the most iconic power weapon in the entire series, second only to the SPNKR Rocket Launcher. Everybody loves the Spartan Laser. Hugely powerful, pretty to look at, and completely unwieldy to use. Please bring this gun back for Infinite.

  • Beam Rifle

I can understand why the Beam Rifle was omitted from Infinite. Realistically, it doesn’t do anything different from the Sniper Rifle. But it’s so fun to shoot. Giving it a slightly higher rate of fire with the downside of overheating does, I think, give it enough mechanical difference from the vanilla Sniper Rifle to bear inclusion. But mostly I’d just really like to see it around because I love this gun.

  • Missile Pod

As the game gets more popularity and support, and particularly as Big Team Battle is expanded upon, I think the BTB maps should start including one of my favorite turret options, the Missile Pod. It’s such a great anti-vehicle device. And hilariously fun to tear off of it’s turret stand and carry around. I have lots of fun memories with this weapon.

  • Plasma Cannon

Same as with the Missile Pod, I think certain maps would benefit from having the classic Covenant style turret weapon available on them. This was another fun weapon to pick up and carry around, unleashing torrents of plasma charge across the map.

  • Railgun
  • Saw
  • Sticky Detonator

Hear me out. The community at large had mixed feelings about Halo 4. But I personally loved the multiplayer in that game, and part of the reason was that the power weapons available in Halo 4 were some of the most fun power weapons that I’ve ever played with. The Railgun, SAW, and Sticky Detonator were all a lot of fun to wield and to see across from you on the battlefield. The Railgun has a high skill ceiling, and is incredibly satisfying to get kills with. The SAW provides a fully automatic power weapon option that feels great to shoot, and the Sticky Detonator is just plain fun, even if not all that powerful.

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I’d like to see the flamethrower return but as a power weapon & not a turret

I think it would work well to deny areas to enemies in Infinite.

That would make sense. It basically does what the Ravager does, but better.

With all due respect, I feel like this is almost every weapon that isn’t in Infinite? I can think of the DMR, Magnum and Brute Plasma Rifle that you’ve missed, but otherwise this would be pretty much every Halo gun ever?

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Saw is love. I also really miss the promethean weapons. Mainly the suppressor and light rifle. I mean if they dont end up having Prometheans in the campaign (what happened to them I wonder) it makes sense they arent in. Regardless I enjoyed using them

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Honestly, you’re right. lol

Halo is a game where the diversity of weapons is a huge draw. It’s just great to have options. And I think that the weapons fill enough different roles that having them wouldn’t feel like clutter.

I think there are some that could be replaced. Like I mentioned, I think the shock weapon suite should be replaced with the flame weapon suite, and the ravager could be removed in favor of a different power weapon or two.

But otherwise, I like having lots of different weapons that do different jobs, especially if those weapons serve to preserve the iconic Halo image. The Sniper and the Skewer are very similar weapons, but are tuned differently, so they fill different roles. Similarly, I think we could get away with having both the Rocket Launcher and the Fuel Rod Cannon. Similar dichotomies exist between, say, the AR/SMG, BR/DMR, AR/Plasma Rifle, and the Sniper/Beam Rifle.

Sorry, but I disagree with a lot on this list other than seeing it for purely nostalgia purposes like so many of the added guns in H5 were.

The flamethrower I think would have very little value as it has to every game it’s been in. It’s pretty much always has just been something different to pick up. Fire grenade would be useful but would essentially be a worse version of the Dynamo grenade as the dynamo grenade already covers a wide area, disables vehicles, AND extends damage to other players as all shock effects do in this game.

The plasma rifle though iconic, has always been a gun that isn’t picked up very often in MP and is just used to take shields down which you noted before switch beating down/switching weapons but the disruptor already fills that and can take down vehicles and the plasma pistol rips shields as always.

The Fuel Rod Cannon could insert itself as a different gun but the Cindershot has a pretty similar effect with the added ability to direct your shots and choose when they explode, along with bouncing off walls. Essentially a mix of the Fuel Rod, Grenade Launcher, and Brute Shot.

AR slaps at close range, again not really necessary when the new shotgun (that isn’t a power weapon) fulfills pretty much the same purpose.

Brute Shot essentially gets its role filled by the Cindershot. I would like to see this though since the Brute Shot has never been a power weapon, while the Cindershot is. Also makes since with the lore.

The stalker is meant to replace the carbine as the carbine as always just been an alternate BR and the stalker adds a higher sniping level/lower rate of fire than the BR has.

The Spartan Laser is essentially a better version of the Skewer so if the Skewer wasn’t in the game, the SL would have been the perfect choice but the Skewer does have a much higher skill level than SL so I’m fine with that decision.

Beam Rifle: like most of these guns it’s really just nostalgia. Would be fun to have but would just add more confusion to the game for not experienced Halo players since they’re essentially the exact same.

Missile pod: I’d like to see it. Not a lot like it in the game right now.

Plasma Cannon: The same as the turret just slightly worse due to it not taking health down as quick.

I think the Commando sort of replaces the SAW but requires more skill. The Railgun would be a good addition and would love to see the Sticky Detonator come back.

I think all in all, as a long time Halo fan since the beginning, I would like to see the guns you mentioned make their way into maybe custom games for nostalgia sake but realistically most of them just don’t have a place anymore and will only add confusion to all the guns that are a lot to learn already and each have their specific place.

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I also liked the Halo 4 Promethean weapons. I think the Light Rifle had a balance issue where it was basically just the BR and DMR fused together in a single multitool, so it would need a rework, but I like the pseudo-replacement that we got for it in Infinite (Cindershot). The Boltshot was also a really cool gun, but again was difficult to balance.

I think the intent with Halo Infinite is to be able to add in weapons over time and tune them as needed. So I hope to see some of these more difficult weapons come back in.

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I don’t know if I have anything helpful to add to this, but I just want to say thank you for the opposing viewpoint. It’s good to see some genuine discussion on these forums.

I think the guns I listed are mostly different enough that they could be added to the game without any role overlap. I see your point about the Bruteshot and the Cindershot, but I still think the Bruteshot is different, largely because it focuses much more on knockback effect than the Cindershot does. The Cindershot is more of a pseudo-precision weapon.

The SMG is a concern, and I admit that it was largely added to the game to show off dual wielding in Halo 2. Maybe dual wielding is something that could come back for Halo Infinite? But that’s an entirely different discussion.

I don’t think complexity is really an issue. Obviously, you can’t have every gun on every map. That would be too much clutter. But adding a few more guns wouldn’t add that much complexity to the game. No more complexity than, say, Overwatch.

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Yeah definitely agree with the Brute Shot. I know a lot of people I know got incredibly turned off from especially Halo 5 for having so many weapons that were so similar. Even myself as a long time Halo player was like what’s the point of having the carbine, BR, DMR, and Lightrifle all in the same game since they all fulfill (besides maybe the DMR) the exact same purpose. In this case the mid range high velocity weapons are the BR and the Commando and the Commando kills a bit faster but takes way more skill due to the high recoil so I just don’t see a real need in adding more when 343 is trying to keep the gameplay as tight as possible and keeping options unique which is something I really appreciate since you don’t see that in games at all anymore. Nothing is overpowered or unfair in a way it’s not meant to be and IMO this game has the best weapon variety out of any Halo where I actually need to think if I want one weapon or another (that isn’t a power weapon).

Yeah, I definitely see the issue there, and I largely agree. Although I think the blame in the situation you describe largely fell in the lap of the Light Rifle for being basically a multitool combination of the two other existing precision weapons. The DMR also caused some issues, but I think with some tweaking it can be meaningfully different from the BR. I think the Commando in Infinite is probably a good rework of the DMR, and I’m really enjoying the gun. As for the Covenant Carbine, I always loved that gun, and I never really thought that it felt too much the same as the BR.

I 100% support 343 trying to tighten up the gameplay and make each weapon have a meaningful role and uniqueness in battle. But there’s also something to be said for weapon diversity and preserving the legacy of the series. There’s a happy medium between those two goals that I think that the game hasn’t quite met yet. And I’m excited to see where the game goes with each coming update.

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the plasma rifle could return with its CE stun function. that made it very distinct.
magnum and classic shotgun are also very welcome
the carbine, as a slower optimal but better average ttk than the br, has its place.
heavy weapons are all distinct enough

the smg is more a constant stream weapon than a hit and re-aim weapon like the bulldog. so it could work as a less punchy but more consistent gun. slightly faster ttk, similar range, but the need to stay on target instead of just for the pumps

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I really want the reach grenade launcher because of how cool, versatile and overall fun it is plus it has a nice skill gap with it’s alt fire mode.

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Can we get a real Shotgun while we’re at it? The Bulldog feels severely underpowered…

If they just gave the Bulldog a little bit of a power boost, I think I’d be satisfied with it. Is there a functional difference between the classic Shotgun and the Bulldog, other than a range reduction?

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The grenade launcher was a really neat gun. I didn’t enjoy using it all that much myself, but it plays on a different axis than most guns do, and I think that that’s always fun to have as an option.

It’s a live service, so all of them lol.

But realistically, in terms of sandbox gaps.

OG shotgun for closer range power weapon.

Needle Rifle or Carbine for something that’s a bit faster than the stalker rifle, but weaker than BR.

Grenade Launcher because there’s nothing like it in the sandbox.

Classic Magnum, even though It would probably operate as a hitscan mangler.

The Saw or Classic AR as a ridiculous spray and pray kind of gun.

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I’m sure that each season we’ll get at least a few returning and hopefully some all-new weapons. I think that the gun I miss the most is the Covenant Carbine. I love that gun and would really love to see its return as a DMR-type weapon.

The Grenade Launcher would be a cool addition as well.

OP, basically your entire list is great and I’d be happy to see any and all of those weapons return in Halo Infinite.

I would also really like to see some variants return. They would be fun to have in a special BTB sandbox. Halo 5’s Warzone was really interesting at times due to the variety of REQ weapons that could come into play. Now, I hate the REQ system, but the variants that it gave birth to were pretty neat.

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Not as far as I can tell. It seems to have the same rate of fire as previous shotguns. The range might be a little different, but not by much.

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That’s what I thought, but I wasn’t sure. Other than the OG Halo CE Shotgun having a ridiculously large magazine. lol

But yeah, I think if they just upped the damage by a litte on the Bulldog. I’d be completely happy with it.

Can I ask you a non-sequitor question? How do you like the new Heatwave weapon as a replacement for the Scattershot?