WEAPONS for INFINITE

Still not sure why they couldnt be bothered to make this the game they said it was to be.
You Know? THE HALO TO END HALOS, or the “Ultimate Halo Culmination”.

OK here are some armory Ideas. From Me, that I wont let die down, and I hope the fans might back me, or just players will.

-) PUMP SHOTGUN! - 4-6 Slugs, Longer Range than the Bulldog, More Kick, Slower Pump Action, Devastating Damage.
Then you make the Bulldog fire a bit faster, do a TINY bit less damage (It already is weak AF unless you stand on another spartan) and take its range down a bit too. Also make it purely semi-auto with a little faster RoF, to BALANCE IT OUT
-) MAGNUM, Bring back the classic… it isnt Halo without a Magnum. Don;t even mind if it was Halo 5’s Magnum. Side Kick could be a close range, moderate kick, less damage, higher rof pistol
while the Magnum could have a scope, High Kick, like the Pocket Sniper it was in CE and Reach… but have a smaller mag. Id say boost Sidekick to 14 and keep the Mag at 8, with a slower rof (FOR BALANCE).

Those are the only 2 weapons that have some conflict or forseeable conflict… with the newer versions in Inf.

Id also say:
Bring the Banished some more RIFLES that arent… sci-fi generic or whatever…
I mean rifles like the Carbine (Halo 3 or Halo 4 version), the Needle Rifle, Plasma Repeater
HECK, I wouldnt mind seeing a new Plasma SMG added, not the Plasma Rifle, but something like the Needler, with unique, identifiable plasma damage that doesnt home in and super combine in an OP way like the current needler. WHICH NEEDS TO BE NERFED. Seriously, the shots home in so fast, and are too… following? idk, they home in too well.

I wouldnt mind the Beam Rifle making its way back with the SSMG, SMG, Auto-mag (potentially) and the SAW as well. I am a Huge fan of the SMG and SSMG…
My only other thing, besides balancing and trying to keep the sandbox as balanced as possible… would be that these weapons also (anything added into the PvP Sandbox) also get added into the Campaign/Future PvE Sandbox, especially in the weapon spawners.

List the other weapons you’d like to see come back, or new weapons that could be added in!
Personally, the Banished Armory feels like a Lot of Sidearms (Pistols and Such) and Heavy Weapons… It feels weird. I like the weapons so far, but I feel the basic ground troop needs a better rifle, and the current “Snipers” are MEH at best from the Banished. The Skewer is baller though.

It needs to be the oppositewith the bulldog having more range with less damage.

I want a binary rifle but it acts like the sentinel beam with more power, longer range, and less ammo capacity.