Just wanted to go over some of the weapon balancing issues that I think need to be addressed.
Storm Rifle
Problem: This weapon is a little nuts. Kill time too quick and dominates other close range autos. This isn’t necessarily a bad thing. There should be powerful weapons that people fight for. These just seem to be a little too abundant.
Solution: increase spawn times of the storm rifle to about 45 seconds. I would also recommend shrinking the clip size by about 25-30%
Splinter Nades
Problem: They detonate instantaneously when they hit an opponent and can be used to block pathways. The instant kill aspect is way too powerful.
Solution: Either add a delay to when they go off or reduce their frequency on maps. If the mechanics will not be addressed, then reduce map spawns from 2 to 1 and increase spawn times.
Plasma pistol
Problem: Auto aim is way too high and has far too much range.
Solution: Remove the boost granted to range and tracking when smart link is active. Increase energy used when full charge is shot. increase charge time.
Note: This should be a situation specific weapon IE when someone has over shield or when you need to take out a vehicle. It should not be a viable standard weapon combo with pistol/BR.
Needler
Problem: Way too easy to use. Too large a clip. Too much tracking. Shoots too fast.
Solution. You may not need to address all of these issues but some. A combination of two of the following nerfs would be great: Reduce clip size, reduced fire rate, reduced tracking, increase spawn time, reduced ammo reserve.
Shotgun
Problem: The shotgun functions fine as a weapon but it does have some spawning issues. It is very powerful and therefor players should be able to track when it will pop up on map and that should be at regular intervals. Right now the shotgun is on a dynamic spawn. That means once it is emptied it will not spawn until it is dropped. This is bad because which ever team holds it controls when it will spawn and therefor has a high chance of continuing to control it.
Solution: Place the shotgun on a two minute timer just like the rockets or sniper. I would even go as far as to add a countdown timer similar to other power weapons. Let’s face it, the shotgun is a power weapon.
Note: the same goes for the scatter shot but I would like to add that the scatter has too much ammo in addition to these problems.
Fuel Rod Cannon
Problem: Too much ammo. It’s easy to rack up a ton of kills with this weapon. Far more than rockets or even snipe.
Solution: Reduce ammo by around 15%
Let me know what you think.