I’ve started to call the hammer Tartarus’ gavels little brother cause holy hell how’d this thing get into the game. At least gavel had animation so you knew the range it had, this hammer is all over the place. Some enemies are doing damage to 2 warthog lengths away…it’s a hammer!! Others I’m standing off to the side and hardly anything.
The hydra is just painful to use.
The shock pistol is garbage. I really hate that 343 is pushing this shock mechanic on us. The rifle is ok but there’s sooooo many sniper rifle esque weapons in the game, it’s unnecessary.
The plasma pistol is just pointless now. The tracking is horrible, no emp. Even a noob combo is rough to pull off.
I’m not even getting into the others…Im tired. Screw this game. I want to see this crash and burn at this point.
Lol I know right? It’s a first person shooter. Guns should be simple. Reload. Lead comes out. Bam. Dead. But NOOOO we have to have guns like the disruptor. I would rather the smg. You know. A tried and true weapon that’s been in halo since halo 2
Not really.
I have the impression that that Feedback like this (Aimassist) mostly comes from Players that are used to H5’s crazy amount of Aimassist. This is not Halo 5. The Movement is different, therefore the Aimassist has to be less.
The Disruptor is certainly not a Weapon I’d pick up for a killing spree. However, the weapon has it benefits. I’ll always pick it up when I know that the enemy team has more vehicles on the map.
The next point is very specific, but I think it’s worth mentioning:
Other than that, once KotH releases, the Disruptor (as well as other Shock Weapons & Dynamo Grenades) will be more important due to their chain effect. People will gather at one point (because the gamemode requires so) and the chain effect will cause disorder in the zone.
Overall, I’d give it a slight buff, this should be enough.
The Hydra was way too OP in H5. Very easy to use, no downside, can lock on Vehicles as well on Players instanly. The tracking was crazy, even for H5’s Movement.
The Plasma Pistol is in a weird place. Got more or less replaced by the Disruptor. The regular shots won’t kill anyone. However, the overcharged bolt is still very useful.
I’d increase the damage, it should at least kill as fast as the Disruptor.
The Hammer is totally fine, the only thing it lacks is the gravity effect. It definitely has to be added back in.
I’d say that the Plasma Carbine, Sniper & Ravager needs some work. Other than that, Infinites Weapon Sandbox is way more interesting than anything we got in H5 / H4. It just needs a few more roles filled with weapons like the regular shotgun, Fuel Rod Cannon & the grenade launcher / Plasma Caster.
I’m a 152, and at first the movement from halo 5 to infinite was an adjustment, but we’re now 4 months in and any of that muscle memory is completely infinite based now, so I don’t agree with your aimassist or movement comments.
The weapons have to be fun to use to all players. Most seem like a chore to use.
Ease of use isn’t a bad thing. The halo 5 hydra is a good example of that. You’re right that it fits in the halo 5 sandbox because of its movement mechanics, but infinite is far too labourist to use and enjoy.
Its a chore.
You don’t want you video game to be a chore. You want a fun experience. And that’s the problem with most of the weapons in infinite, they’re a chore to use.
RL great, BR great, SK great. AR great, Sniper great.
Everything else needs various degree of work because each has a different thing about them that makes them a chore to use.
The player base of a game is like a pyramid. Most of you population is going to be low skill. The higher the pyramid you go, the higher the skill level you get, but the smaller population you get.
That’s why higher skilled players complained about finding games in halo 5 because this was amplified by the smaller player base. When you made a smurf account, you had no problem.
Infinite is losing players left and right. Yes desync and cheating are big issues, but the more we make the weapons about skill rather then fun to use for an average player, we’re not going to attract the player base we need to keep infinite healthy.
Weapons should be about skill. Not fun. Because having skill with a weapon IS the fun. They took the fun route and this is what we got. Weird weapons that don’t fit the sandbox
I’m almost on the fence about advocating for the shotgun-charge Plasma Pistol variant replacing the one we have a-la a Bolt-Shot functionality. It’s got a great fire rate for followup shots as well.
The problem with having a skill based weapons is the learning curve. You can’t have them so high that only exceptionally skilled player can use them effectively because then you excluded a portion of your lower skill player base which Contributes to a poor player experience for them… And the response to that problem might be to increase the players skill level to use that weapon and hence the enjoyment, but…
We’re fighting for players attention. Skilled and unskilled. The experience a player has with these weapons has to be an enjoyable experience in order to encourage replay.
So again, you don’t want that curve to be too steep or them be underpowered or situational to dissuade players from using them.
Right now, and this is just my opinion, but that’s alot of the feedback that I’ve heard from people whove left.
That the game isn’t fun and I’m personally at the point now that I feel that while the movement is good and the mechanics are good, most of the weapons just aren’t a pleasure to use and is ONE (of the many) of the reasons why we’re losing players to other games.
Aim assist got scaled up because targets are made slower and thus easier to hit?
Pair this with the knowledge that aim assist is functionally weaker than previous iterations.
VoltCassette Lemon, your logic makes no sense.
The Brute Shot/Concussion Rifle didn’t really have much of a “killing” “skill” incentive, but it more than made up for the lack of lethality with its ability to disrupt a target and displace a vehicle especially in the absence of a power weapon.
Going to disagree with just about the entire sentiment. I used to feel the same way as you, but the more I use the weapons and get used to them, the more I realize I was mistaken.
The only weapon simply not worth picking up is the plasma pistol. It is somewhat decent for a noob combo or charge/beatdown, but other weapons do both of those things, just better. So the plasma pistol could use some love. The base damage of the Ravager or its projectile speed could also use a slight buff.
But apart from that, the sandbox is phenomenal and worth using.
This sentence doesn’t make any sense. Don’t get me wrong, but I feel like you don’t know what Aim Assist, Tracking etc. really means.
If you need proofs, you can check it out for yourself by playing the game, watching one of about 1000 Videos on Youtube, testing it out in custom games and so on.
General consensus on public forums, multiple articles, countless video comparisons, testing various weapons between titles myself thus corroborating first hand what I’ve seen from the previous sources.
First let’s get one thing clear. Aim assist is strong in halo 5 and Halo infinite. Wether or not one is stronger than thee other is irrelevant because it’s strong. We also don’t have any proof it’s been weakened
I am glad that each weapon has its roles. Its almost like every weapon has a purpose beyond precision’s aim and die. I always had that problem with Halo. Anything other than a DMR/BR/Magnum for standard weapons were useless. Precision starts are nice for ranked, where precision and second-to-second strategy is what people want. In social, I’m happy to be able to pick what I like.
However, the balance is all thrown off. I love the commando and ravager in the flight, but both are severely underpowered. Most guns are, and the desync doesn’t help either. If the game doesn’t want us to use these weapons, why are they in the game? Why should I pick up anything if the AR and sidekick fills other weapon roles better? And if no one uses them, why are they taking up hard drive space?
Gonna chime in on the response to @x_Daek because it’s not worth responding to my point after you made yours quite clear.
Yes
It is when the point you’re trying to make is that there was a change that made Infinite’s stronger between the titles, when there’s comparisons that show the exact opposite.