I know what you mean about weapons being watered down especially the Rocket Launcher and what do you mean the sword is broken
If they lower the zoom on the standard sniper it would all most be useless you are crazy the sniper is fine the way is is period the weapons in the game especially campaign have been made weak enough they do not need to make them worse
do you even know what a sniper rifle is for
So do I. Unfortunately for us, 343 doesnât seem to agree.
Not broken in terms of being OP, but broken being placed on maps that are too small. Itâs way too easy to run around the maps, and the grapple hook makes things even worse.
So youâre complaining about skilled players going around the map with the sword and grappling hook basically
The Saw.
Binary Rifle.
Incineration Cannon.
Lightrifle.
Scatter Shot.
railgun.
spartan lazer.
Personally Iâd say the Halo 3 Spiker, Focus Rifle, Halo 5 Hydra Launcher, CE magnum and shotgun, Brute Shot, Wicked Grasp, Berserkerâs Claw, and Siphoning Beam.
I donât think that these weapons will come back in Matchmaking or Campaign, but I really do hope that these and all weapons from past Halo games will return as they were in Forge and Custom Games.
plasma rifle is a must, plasma repeater would make a good contender with the whole original discharge over heat.
brute shot, spiker, mauler, and even the smgs should make a come back
others: focus rifle, beam rifle, brute plasma rifle, and concussive rifle would be nice. dont forget plasma turret so you can run ar ound with it
also WHERE IS THE FUEL ROD???
The Spiker would be cool if they added some kind of knockback on the spikes to slow sprinting enemies down.
are not some off the weapons on your list all in the matchmaking and campaign?
like the hydra
since there is only 1 diffrend between halo 5 one and from halo infinite is that the halo infinite version has a non targeting option what the halo 5 version not has.
I really want a more diverse sandbox. Sandbox redundancy is a conspiracy of the gaming industry, so they can do less work.
![]()
Honestly, this game is supposed to be a 10 year live service game. At some point I want every single weapon from past Halo games to return. They donât all have to be in every playlist. Some would be redudant. But if this game is supposed to be the Halo we play for 10 years, then why not all of them.
That said, I desperately want the Covenant Carbine, Brute Shot, Fuel Rod, Plasma Rifle, and Godâs sidearm to return. There are others I really want as well, but these are at the top of my most wanted.
This isnât a weapon but what I would like is a energy shield that doesnât suck when fully upgraded in Heroic and Legendary the energy shield in Halo Infinite right now even when fully upgraded sucks in Heroic and Legendary heck itâs not even that good in easy and normal when fully upgrade either anyway back to weapons the OG Pistol with its two to three shot kill
the shield has notting to do with it all.
its about the difficulty you are playing more.
on easy and normal difficulty there accuracy is not that good what there do on you.
on heroic and legendary there accuracy is a lot off better.
if you play some cod campaign missions you see it more better.
when you play on easy or normal difficulty you see there accuracy is not that great there do against you.
but when you play on vetran difficulty there accuracy is a lot better from then on you.
and i have play a lot on legendary difficulty and got no problems with it.
its something you most learn by playing a lot on legendary difficulty in the halo gameâs more.
HI hydra is weaker
but the halo 5 hydra was a lock on weapon only.
and the halo infinite hydra has the not lock on option.
and that can be a reason why its weaker in halo infinite since it has a not lock on option also.
I see
Totally agree
I would play on legendary if it didnât feel like it was going to have an aneurysm every time I play it and the shields suck at full upgrade in all difficulties
on legendary and heroic you most never do crazy things.
since you need to cover here and there more then on the other difficulty.
a plasma grenate can defeat you easy on that difficulty easy.
The reason I expected shields at least at full upgrade to be better is because Master Chief is wearing a Gen 3 armor which means the energy shield should be much better than the energy shields he had in Halo CE, Halo 2, Halo 3, Halo 4 and Halo but the energy shields in Halo Infinite only seem to be as good as what he had in Halo 2 or Halo 3 I mean I notice a improvement in the recharge speed at full upgrade I just expected these shields to be able take more punishment before going down at full upgrade even in the higher difficulties because these are not is old shields from Halo CE but they sure seem like it even in the easier difficulties