> I want to make an Infection gametype similar to a zombie movie; zombies at every corner of the city, humans with nothing to protect themselves.
> I want the humans to run for their lives, and scavenge for weapons like in the movies. I don’t think there’s a gametype like this yet. People modded plenty in Halo 3. I think we should have it for Reach in at least Custom Games.
> And also (not that nessesary) it would be cool if we had an option where zombies had empty energy swords; it would simulate claws, eliminate lunge, and it would stop humans from picking up zombie weapons and using them. It’s be more realistic.
> I don’t think a title update is needed to implement this(could be wrong) considering modders could do this in H3.
Can you set clips on the starting weapon to 0? That might get what you’re aiming for.
I made a variant in H3 where Humans start with pistols, but have to scavenge for any other type of weapon. I don’t think you can start with zero weapons though.
In Halo3, where the plasma pistol was horrendously weak, people who didn’t want to give zombies swords gave them plasma pistols. I’m not sure it would work in any game where the plasma pistol can actually kill in, say, 10 shots like Reach though.
If you want to discourage camping, give zombies ways to safely access likely camping grounds. I found that High Ground in Halo three, with a teleporter for the zombies that allowed for access to the back of the base (spawned in after 90 seconds) and a grav lift for access to the laser loft, gave zombies enough ways to get inside that it became very hard for humans to camp.