Weapon Tweaks We'd like to see...

Hello Halo fans! As most of you know, a Title Update was recently released. The highlight of this update was 343 Industries’ ability to alter weapons freely from their side. Now, there has been a lot of hate towards Halo 4 and its weapons. So what tweaks would perfect this game and make the majority of the community happy?

I would personally like a 4-burst kill Battle Rifle. That way the assault rifle keeps its CQB advantage; the DMR keeps its mid/long range advantage; the light rifle keeps its extreme range advantage; the BR finally gets its close/mid range advantage; and the Carbine(being an 8-shot kill) is put on par with the Battle rifle. Remember, it needs to keep balance. Don’t ask for a rapid fire light rifle, or a 2-shot Incineration Cannon.

DMR Buff!

> DMR Buff!

I hate you so much right now, but you may have a point. The DMR is a 5-shot kill right? So what if it had 15 bullets rather than 14? That would make it more nostalgic and veteran friendly.

Who is this “we” you’re talking about?

I think the game is fine the way it is except for the lack of BTB Objective.

BR to 4sk and carbine to 7sk.
If a buff never happens, then an easy way to do this would be to increase damage by 110% in customs. They get buffed (along with the LR to 4sk unscoped), while the DMR remains 5sk.

> Who is this “we” you’re talking about?
>
> I think the game is fine the way it is except for the lack of BTB Objective.

So you would like to see BTB Objective? That still puts you in the “we” catagory (:

At the very least, all non-loadout weapons should descope when shot.

DMR

In this Halo, fast kill-times are a necessity so that players cannot Sprint away so quickly. Therefore, the killtime of this weapon should not change. What should change however, is the real problems at hand: the excessive Red Reticle range that makes the weapon behave as if it had a 4x scope, and large amounts of bullet magnetism and auto-aim.

The new RRR should by 30/90, like the LR and it should be the hardest of the 4 to aim, making it a versatile weapon, but not an unbeatable one.

BR

This weapons should be a 4sk with reduced spread, to keep it from being a lottery cannon. The bullet magnetism should also be reduced as well so that it has more than the DMR, but less than the Carbine, so that it won’t be too easy to use for it’s power.

Carbine

Even if returned to it’s status at the E3 beta, it will still hardly be better than the BR, despite it being harder to use. Therefore, it should be buffed in other ways. It’s spread should be totally removed, and it should become more effective at slowing down sprinting players. Hell, perhaps even experiment with a stun/slowdown effect of the Plasma Rifle in Halo 1. It should have less bullet magnetism than now, but still the most of the precision weapons

LR

This gun is almost perfect, except it should shoot a little faster unscoped to keep up with the others, and it’s aim assist should be equal to the BR.

Automatics

These weapons all need to be harder to aim, but should be more accurate in response, allowing better players to utilize them and to bring them out of simply being noob weapons.

The AR’s bloom should expand slower and contract faster, heavily rewarding burst fire and making it a rifle, not an SMG. For Halo 5, I think it might be interesting to shrink the reticle, and give it a scope, where the reticle will be even smaller. The gun should also receive headshot bonus damage when scoped. Just a thought.

The Storm Rifle needs faster traveling projectiles, slightly less bloom expansion, and should be able to squeeze out a couple more shots before overheating.

The Suppressor should still be a 2-handed SMG, but it definitely needs more range. It’s projectiles should be sped up and it’s bloom should expand a tad slower.

You, Shanez, seem to know what your talking about. However, a huge overhaul of all the weapons is a bit risky. I mainly reference previous games in my studies. For example, The 85% bloom DMR from Halo Reach would be appropriate for Halo 4. The Halo 2 Battle Rifle would be appropriate. Since the Carbine fires twice as fast as the BR, it would only make sense for each shot to do half the damage. I think the light rifle is perfect, as the slower ROF and high zoom damage makes it a devout marksman weapon. A slight reduction in bloom for assault weapons would make burst firing viable. I would like to test these things, but bloom and magnetism cannot be altered on my part.

None.

4SK BR with a slightly slower rate of fire and no spread.
Carbine with a faster rate of fire.
Nerf the Railgun’s magnetism.
Lower the DMR’s red reticle range.
Decrease blast damage on the Sticky Detonator so players actually have to aim it.
Lower the Beam Rifle’s aim assist.

Quick weapon fact. The DMR and Battle Rifle have the exact same Rate of Fire. That being said, the BR takes longer to fire its burst and has the potential of missing 1-3 bullets. The light rifle is only slightly slower than the two, and has the fastest kill time of all precision weapons when scoped. The Carbine fires roughly twice as fast as the DMR.

> The DMR and Battle Rifle have the exact same Rate of Fire.

You’re wrong.

> > The DMR and Battle Rifle have the exact same Rate of Fire.
>
> You’re wrong.

Don’t be too sure…

> > > The DMR and Battle Rifle have the exact same Rate of Fire.
> >
> > You’re wrong.
>
> Don’t be too sure…

1-That was pre-release.
2-Nexy stated himself that his counting was incorrect.

> > > > The DMR and Battle Rifle have the exact same Rate of Fire.
> > >
> > > You’re wrong.
> >
> > Don’t be too sure…
>
> 1-That was pre-release.
> 2-Nexy stated himself that his counting was incorrect.

Okay, you got me. The DMR is faster then the BR. However, that only proves my point for a 4-burst kill BR. By pointing out my misinformation, you inevitably added credibility to my proposal.

Bullet magnetism and aim assist reduction on all rifles. The current DMR is too easy to use atm.

Railgun magnetism reduction. Maybe increase time between rail gun shots a small amount… Not a big issue generally.

Boltshot nerf so it doesn’t pop shields at such a long range.

Beam rifle magnetism reduction.

I wana see a place and situation where each weapon in this game has its own niche and area to excel. Atm dmr and boltshot cover 90% of the sweet spots needed to gain kills. (10%snipes :wink:

Why the hell does everyone want faster kill times? Who cares if there’s sprint, kills matter more when they’re harder to achieve. You all complain its turning into call or duty, then ask for faster kills. Jesus Christ, don’t buff any rifles. I say nerf the DMR so it takes longer to kill! Make this game involve more strategy by slowing it down a tiny bit. Don’t get me wrong, I like that it’s faster. But maybe too much eh? Is anyone with me??? >_<

The DMR just needs slight nerf to make it more long-range oriented than a general utility weapon. The LightRifle is pretty strong as it is, but its just tricky to land the last headshot a lot of the time.

> 4SK BR with a slightly slower rate of fire and no spread.
> Carbine with a faster rate of fire.
> Nerf the Railgun’s magnetism.
> Lower the DMR’s red reticle range.
> Decrease blast damage on the Sticky Detonator so players actually have to aim it.
> Lower the Beam Rifle’s aim assist.

I agree with everything that you said but you also should have listed Aim assist & bullet magnetism for all weapons being lowered.

Thats just one thing that needs to be added so you can kill people with the side of your reticle when the bullets should clearly pass the target.

> Why the hell does everyone want faster kill times? Who cares if there’s sprint, kills matter more when they’re harder to achieve. You all complain its turning into call or duty, then ask for faster kills. Jesus Christ, don’t buff any rifles. I say nerf the DMR so it takes longer to kill! Make this game involve more strategy by slowing it down a tiny bit. Don’t get me wrong, I like that it’s faster. But maybe too much eh? Is anyone with me??? >_<

The DMR has roughly the same speed as its Halo Reach iteration. The changing factor is its severely reduced bloom. The only time you need to pace it is when your trying to use it like a sniper. That being said, that is what it is designed to cover. A slight boost in bloom, and people will have difficulty using the gun. The other weapons have their own field designation. A carbine will destroy a DMR at close/mid range. An assault/storm rifle will dominate close quarters. The light rifle’s power makes it a great sniper like weapon. The only flaw is that the BR can’t fit into this system with its current stats. A general reduction in magnetism on the weapons would make it all balanced, with a slight BR buff.