So let’s face it, the main problem is that the DMR is OP. Why? Because you can shoot across pretty much any map, and kill in a small number of shots. It takes the fun away from close-range (more people than you would expect) and mid-range (me) players who use the AR, BR, etc. Clearly, the answer is NOT to make everything else more powered because the DMR is too powered. Cross-mapping will just continue like it is. Reduce the range that the DMR reticle is red, lower its damage, lower fire rate, do SOMETHING that will stop cross-mapping. Non-long range people that play need a way to navigate around open maps without dying every 2 seconds.
I’m assuming the flinch will be reduced on the DMR when you get shot by it. If that’s so, (and even if it isn’t) I’m still going to laugh while I four shot people will my Lightrifle.
You’re also forgetting that the BR now has a much better chance to kill DMR users now that it’s a four shot also. You’re just going to get a tad closer.
I fail to see 343’s logic. Wouldnt it be LESS work to nerf 1 weapon instead of buffing 3? What compelled them to reduce the BR’s rof? Dont they realize that BR users are just going to be upset because they have to learn how to use their favorite weapon again with a reduced rof?
I feel like theyre treating the dmr as if its their own masterpiece and they are afraid to nerf it.
People like to use 1 shot precision weapons.
So by nerfing this you’re leaving them to use the LightRifle but people don’t want to use it as it leaves a huge trail saying “I’m over here!”
So I’m guessing the only other way around this was to buff everything else. The only way I feel as if they will fail with this is making Halo more fast paced.
You do know that the red ritcle range will be reduced right? Talking abou the DMR. And yes i agree they should still make the DMR less powerfull but the BR and Covenant Carbine needs to be stronger
> People like to use 1 shot precision weapons.
>
> So by nerfing this you’re leaving them to use the LightRifle but people don’t want to use it as it leaves a huge trail saying “I’m over here!”
>
> So I’m guessing the only other way around this was to buff everything else. The only way I feel as if they will fail with this is making Halo more fast paced.
While this is totally true, we have to remember that Halos 1,2 and 3’s sniper also left a trail as well.
See, I can actually agree with this. I just thought this was gonna be another one of those silly threads where the OP complains, but it’s a genuine concern and something I happen to agree with. 
I don’t think the problem would be as bad for cross-mapping if the range wasn’t so damn far and that STUPID thing Spartans do when they get shot. You know, if you’re running and you get shot and you automatically slow down?
I know in video-games physics aren’t perfect but I’d at least expect people to understand that if you get shot in the back, it wouldn’t slow you down. The sheer force would push you forward…well…that and kill you, but we have shields so. Yeah.
But you see what I mean. I think.
I cant wait for the new BR! it’s the only reason I’ve been playing this game again lately, to tune up my shots for this new update, i hope it makes the game faster, like halo 2 and halo 3. Because that’s what halo needs to be, no room for error and quick kills.
reintroduce slayer pro to the playlist and i would die a happy man. I know all of my friends would feel the same way too.
IMO it would be the best if the BR is 4sk and shoots as fast as the H3 BR
The DMR should be exactly like the Reach 85% Bloom DMR=Not to random in CQ and you have to phase your shots in long range
The Carbine should Need one shot less to kill
I’m sure the weapon tuning will improve the game quite a bit, actually.
The problem is it won’t fix everything else that is wrong with it and it won’t bring anyone back.
While I like weapon variety, my main problem with DMR is not balance, and I think this is true for a lot of people.
My problem with the DMR in Halo 4 is that it removes an aspect of gameplay that is key to Halo: kill times were longer at long range. This meant that map movement in BTB was much freer as you could walk across an open area so long as there were no enemies nearby. Now movement in open maps is restricted to small paths of cover and this stagnates gameplay.
Ehh I dunno. I won’t knock it till I’ve tried it for a few weeks, anyway.
Basic weapon logic:
The longer a weapon’s effective range, the lower it’s damage.
343i’s weapon logic:
Everything does lots of damage but some weapons have a massive range advantage.
Put short and sweet in order of raw killtime? It should go:
SPR
SR
AR
Carbine
BR
DMR
LR
And in order of range superiority?
LR
DMR
BR
Carbine
AR
SR
SPR
The reason this will work? Accuracy.
The Suppressor is INCAPABLE of firing across Ragnarok. Therefore it needs a lot of power once it’s in range to actually fight. The SR is the same, but has less spread and a faster projectile travel time, so it can be slightly more flexible, at the cost of some damage.
The AR is hitscan and CAN, in very controlled bursts, land hits across ragnarok. However at that range being forced to burst will lower it’s killtime dramatically, so while it’s in it’s effective range and can do maximum damage output, it should win.
The Carbine suffers the fact that it’s shots don’t go straight enough to guarantee hits even at medium range. So for each shot it misses, it loses it’s damage advantage to the other precision weapons.
The BR’s burst/recoil makes it’s long range combat limited. Just like the Carbine when it misses bullets, it loses it’s maximum killtime, alliowing the other weapons to surpass it.
The DMR has perfect accuracy across most maps. So it should have the slowest general killtime.
The LR being the anomaly. It has a slower killtime unscoped than scoped. Which means it CAN kill faster at long range than, say, a Carbine at close-mid… But because you have to scope, it prevents you from achieving this killtime at closer ranges, and balances out in it’s own unique way, being the only weapon in the game capable of killing faster at long range, then it can up close.
> I fail to see 343’s logic. Wouldnt it be LESS work to nerf 1 weapon instead of buffing 3? What compelled them to reduce the BR’s rof? Dont they realize that BR users are just going to be upset because they have to learn how to use their favorite weapon again with a reduced rof?
>
> I feel like theyre treating the dmr as if its their own masterpiece and they are afraid to nerf it.
They won’t do much to the DMR cause it’s the communities favourite weapon. Y’know, not the most used because it’s the most powerful. It’s all because everyone loves it.
They are reducing the DMR’s RRR so I assume it will be harder to cross map with a DMR. Won’t know until June 3rd though.
I am willing to bet that more people are going to be upset because of this change then if they had just nerfed the DMR and left everything else alone. After all, wasn’t that what the overwhelming majority of us was asking for in the first place?
> > People like to use 1 shot precision weapons.
> >
> > So by nerfing this you’re leaving them to use the LightRifle but people don’t want to use it as it leaves a huge trail saying “I’m over here!”
> >
> > So I’m guessing the only other way around this was to buff everything else. The only way I feel as if they will fail with this is making Halo more fast paced.
>
> While this is totally true, we have to remember that Halos 1,2 and 3’s sniper also left a trail as well.
All though it is true, they could one shot meaning they need it. Just like the Binary rifle.
on a weapon that takes a couple of shots to kill someone it just ruins it.
The game already have failed. I doubt anything they do will make it better. I wait to see
Its Red Reticle Range(the part where it can be awesome) is reduced, making cross mapping harder.
The other issue is that the DMR bleeds into the BR and CC effective range. Slowing its rate of fire will only harm the DMR in long range, making it unattractive as a weapon if all it will be is an assist gun. So, they buffed the damage of the BR and CC. By keeping the BR’s rate of fire the same as a DMR’s, the recoil effect on the BR will prevent the gun from bleeding into the DMR’s effective range unless the DMR moves in.
Since the BR and CC is getting a damage buff, the Automatic weapons are getting a buff as a result of the new BR and CC damage output. This will also reduce the automatics’ aim assist to keep it balanced.
In short, they’re leaving the DMR mostly alone so that there is breathing room for the other guns. The DMR will be the slowest gun in the game to run around in a small room with. This nerfs the gun since it will need distance to stay alive with everything else doing more damage the closer it gets.
if they buff all the weapons up to the dmr the kill times will pretty much be on par with halo 2…
I really don’t understand you people, first you complain the kill times are to slow…now you complain that they are making them faster…