Weapon Tuning Update - Shield Recharge Rate

With the weapon tuning update discussed in the halo 4 bulletin, kill times are going to be shorter. As some of you may know, Halo 4 has the slowest recharge rate for your shields with a 6 second delay. In previous games your shields recharged after 5 seconds. I think it would be beneficial to change it to 5 seconds with the weapon tuning as the damage received will be higher. Post your thoughts below. Thanks.

EDIT: The update was released today and killtimes got way faster but the recharge rate is still the same.

Yeah should be faster Even if they don’t increase the dmg (:

I just want a banshee w/ more health

> I just want a banshee w/ more health

Yes, the banshee is so weak compared to previous games and also it is very weird to control.

> With the weapon tuning update discussed in the halo 4 bulletin, kill times are going to be shorter. As some of you may know, Halo 4 has the slowest recharge rate for your shields with a 6 second delay. In previous games your shields recharged after 5 seconds. I think it would be beneficial to change it to 5 seconds with the weapon tuning as the damage received will be higher. Post your thoughts below. Thanks.

Definitely. The delay is too long as it is. With faster kill times,mother sooner the shields recharge the better.

Why are they even making all these changes? Did we want every weapon to be nerfed or buffed? We only wanted the DMR to be nerfed. Now they’re just making more work for themselves.

facepalm

Yeah if they decide to buff every weapon instead of nerfing one, then yes the shield recharge delay definitely needs to be quicker.

> Why are they even making all these changes? Did we want every weapon to be nerfed or buffed? We only wanted the DMR to be nerfed. Now they’re just making more work for themselves.
>
> facepalm

Because 343i decided to do their stuff correctly, and not just blindly obey the community, you should be happy for that

> Why are they even making all these changes? Did we want every weapon to be nerfed or buffed? <mark>We</mark> only wanted the DMR to be nerfed. Now they’re just making more work for themselves.
>
> facepalm

Speak for yourself, the other precision weapons being useless are the reason the DMR was so ‘OP’.

The only ‘nerf’ the DMR needs is a reduction in aim assist & bullet magnetism, but the same could be said for all guns.

> > Why are they even making all these changes? Did we want every weapon to be nerfed or buffed? <mark>We</mark> only wanted the DMR to be nerfed. Now they’re just making more work for themselves.
> >
> > facepalm
>
> Speak for yourself, the other precision weapons being useless are the reason the DMR was so ‘OP’.
>
> The only ‘nerf’ the DMR needs is a reduction in aim assist & bullet magnetism, but the same could be said for all guns.

I agree with Moa, the BR is in desperate need of a Buff. I was looking forward to the return of the BR in Halo4, but on release I was a little disheartened when I found out it was a 5sk.

I do agree with the shield regeneration is a in need of a little push, but tell if I’m wrong, In Throwndown it is quicker to regenerate, so maybe it needs this response across the board.

regent field says hello. 2 second shields as a armor ability.

Agreed, increasing the recharge rate would speed up gameplay.

> I agree with Moa, the BR is in desperate need of a Buff. I was looking forward to the return of the BR in Halo4, but on release I was a little disheartened when I found out it was a 5sk.
>
> I do agree with the shield regeneration is a in need of a little push, but tell if I’m wrong, In Throwndown it is quicker to regenerate, so maybe it needs this response across the board.

I’m pretty sure that it is the same in throwdown, I find myself hiding behind corners waiting for my shields to recharge often.

agreed!

> With the weapon tuning update discussed in the halo 4 bulletin, kill times are going to be shorter. As some of you may know, Halo 4 has the slowest recharge rate for your shields with a 6 second delay. In previous games your shields recharged after 5 seconds. I think it would be beneficial to change it to 5 seconds with the weapon tuning as the damage received will be higher. Post your thoughts below. Thanks.

I agree 100% If the kill times get faster and instant respawn is still in game, spawn revenges are going to be about 20x more frequent. I never understood why they even put down the shield recharge rate in this game anyway.

> > With the weapon tuning update discussed in the halo 4 bulletin, kill times are going to be shorter. As some of you may know, Halo 4 has the slowest recharge rate for your shields with a 6 second delay. In previous games your shields recharged after 5 seconds. I think it would be beneficial to change it to 5 seconds with the weapon tuning as the damage received will be higher. Post your thoughts below. Thanks.
>
> I agree 100% If the kill times get faster and instant respawn is still in game, spawn revenges are going to be about 20x more frequent. I never understood why they even put down the shield recharge rate in this game anyway.

Probably to give the Shielding perk an edge :confused:

The worst part is that Shielding has no effect even if the shield recharge wait is changed. This means that there’s no way that 343i will ever change shielding traits in any gametype with custom loadouts (almost all of them) as it would nullify Shielding…

> > > With the weapon tuning update discussed in the halo 4 bulletin, kill times are going to be shorter. As some of you may know, Halo 4 has the slowest recharge rate for your shields with a 6 second delay. In previous games your shields recharged after 5 seconds. I think it would be beneficial to change it to 5 seconds with the weapon tuning as the damage received will be higher. Post your thoughts below. Thanks.
> >
> > I agree 100% If the kill times get faster and instant respawn is still in game, spawn revenges are going to be about 20x more frequent. I never understood why they even put down the shield recharge rate in this game anyway.
>
> Probably to give the Shielding perk an edge :confused:
>
> The worst part is that Shielding has no effect even if the shield recharge wait is changed. This means that there’s no way that 343i will ever change shielding traits in any gametype with custom loadouts (almost all of them) as it would nullify Shielding…

I am not sure. If enough of people told them it was already worthless (which it basically is), I think they’d listen. Plus the incoming weapon buffs give them a very strong incentive.

there are 2 “shield recharge rates”

  1. the time it takes before your shields even start to go up, this is addressed by the armor ablity “Regeneration field”, yes it takes some time to deply, but it is like 1 to 1.5 seconds, so that takes care of that.

  2. the time it take the shields to get to 100% strength after they have start to go up again. this is time is reduced by 50% , from about 2 second to 1 second, by the perk “shielding”.

which do you guys have a problem with?

> > > > With the weapon tuning update discussed in the halo 4 bulletin, kill times are going to be shorter. As some of you may know, Halo 4 has the slowest recharge rate for your shields with a 6 second delay. In previous games your shields recharged after 5 seconds. I think it would be beneficial to change it to 5 seconds with the weapon tuning as the damage received will be higher. Post your thoughts below. Thanks.
> > >
> > > I agree 100% If the kill times get faster and instant respawn is still in game, spawn revenges are going to be about 20x more frequent. I never understood why they even put down the shield recharge rate in this game anyway.
> >
> > Probably to give the Shielding perk an edge :confused:
> >
> > The worst part is that Shielding has no effect even if the shield recharge wait is changed. This means that there’s no way that 343i will ever change shielding traits in any gametype with custom loadouts (almost all of them) as it would nullify Shielding…
>
> I am not sure. If enough of people told them it was already worthless (which it basically is), I think they’d listen. Plus the incoming weapon buffs give them a very strong incentive.

YES, and I like the way 343 is tuning the weapons :slight_smile:

WE NEED UN ZOOM BACK TOO!!

> there are 2 “shield recharge rates”
>
> 1. the time it takes before your shields even start to go up, this is addressed by the armor ablity “Regeneration field”, yes it takes some time to deply, but it is like 1 to 1.5 seconds, so that takes care of that.
>
> 2. the time it take the shields to get to 100% strength after they have start to go up again. this is time is reduced by 50% , from about 2 second to 1 second, by the perk “shielding”.
>
> which do you guys have a problem with?
>
>
>
>
>
> > > > > With the weapon tuning update discussed in the halo 4 bulletin, kill times are going to be shorter. As some of you may know, Halo 4 has the slowest recharge rate for your shields with a 6 second delay. In previous games your shields recharged after 5 seconds. I think it would be beneficial to change it to 5 seconds with the weapon tuning as the damage received will be higher. Post your thoughts below. Thanks.
> > > >
> > > > I agree 100% If the kill times get faster and instant respawn is still in game, spawn revenges are going to be about 20x more frequent. I never understood why they even put down the shield recharge rate in this game anyway.
> > >
> > > Probably to give the Shielding perk an edge :confused:
> > >
> > > The worst part is that Shielding has no effect even if the shield recharge wait is changed. This means that there’s no way that 343i will ever change shielding traits in any gametype with custom loadouts (almost all of them) as it would nullify Shielding…
> >
> > I am not sure. If enough of people told them it was already worthless (which it basically is), I think they’d listen. Plus the incoming weapon buffs give them a very strong incentive.

The time for them to start up is too long, and the Regen Field has a long recharge. We’d also be nerfing base player traits to make 1 ability viable, but the ability to instantly start your shield recharge is a huge advantage regardless, especially if you’re behind cover. AND on top of that, you can instant respawn in many gametypes.

What I meant is not that it indirectly nerfs Shielding by reducing wait, (as Shielding increases the Shield recharge rate), I meant that it removes the effect completely even if you change something it does not effect, ie Shield Recharge Wait.

I will guarentee that they won’t change shield recharge wait if it nullifies a perk, even if no one cares. If so, I hereby give permission for an “I told you so”.