Weapon Tuning/Playlists

WEAPONS/
I feel that the community should re-address the weapon tuning update. It has been one year since the release of the weapon tuning update and I am not enjoying the game nearly as much I used to. The guns don’t feel as consistent as they used to and when I play the game the only viable loadout weapon in the game is the magnum. When 343 Industries made the game they built the guns specifically around the maps as well as each of the other guns. The weapons were best at launch. My problems with each of them are as follows:
Battle Rifle - Bursts do not feel accurate anymore and range is poor. Has trouble combating the magnum at all ranges.
Assault Rifle - Weapon was meant to combat the magnum in close quarters however now is a literal pea shooter. Reticle is too small and should return to the way it originally was in order to make it viable once again.
SMG - The thing used to tear people up however it’s starting ammunition loadout balanced it. Too weak, as well as a point blank range.
DMR - Way too slow of a fire rate and can not be used as effectively as it should be.
Covenant Carbine - Update changed this weapon’s purpose from a precision rifle into a spam gun.
Shotgun - Range was reduced more than it needed to be. The weapon purposely had only five shots to make up for its power in Arena modes.
Altogether the weapons were the best at launch. They were built around the maps that they spawned on and now nerfed to the point where the magnum rules all of game modes.
PLAYLISTS/
Now, there is only one playlist that I have a problem with and that is Team Arena. This game mode is way too different from any other halo playlist and quite frankly it feels more like a Call of Duty game. The way the radar functions is exactly like the mini maps in Call of Duty titles where they only detect gunfire and abilities, which brings me to my next point; the removal of spartan abilities as important as the spartan charge or the ground pound is a total mistake. The playlist is way too competitive, and the fact that the only weapons that appear on the map are different variants pistols is ridiculous. The reason that Halo has such a high reputation is it’s iconic guns and play styles and 343 Industries has slowly taken that away since the launch of Halo 5: Guardians. The weapon tuning update that was introduced in the Overtime update needs to be reverted.

To be honest, I agree with a lot of what you said. Specifically about the magnum’s dominance and how nothing can realistically touch it unless the pistol player misses a shot.

I loved the balance of the game when it launched as everything felt viable. Now almost nothing does except for the magnum. That gets monotonous after a while.

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> WEAPONS/
> I feel that the community should re-address the weapon tuning update. It has been one year since the release of the weapon tuning update and I am not enjoying the game nearly as much I used to. The guns don’t feel as consistent as they used to and when I play the game the only viable loadout weapon in the game is the magnum. When 343 Industries made the game they built the guns specifically around the maps as well as each of the other guns. The weapons were best at launch. My problems with each of them are as follows:
> Battle Rifle - Bursts do not feel accurate anymore and range is poor. Has trouble combating the magnum at all ranges.
> Assault Rifle - Weapon was meant to combat the magnum in close quarters however now is a literal pea shooter. Reticle is too small and should return to the way it originally was in order to make it viable once again.
> SMG - The thing used to tear people up however it’s starting ammunition loadout balanced it. Too weak, as well as a point blank range.
> DMR - Way too slow of a fire rate and can not be used as effectively as it should be.
> Covenant Carbine - Update changed this weapon’s purpose from a precision rifle into a spam gun.
> Shotgun - Range was reduced more than it needed to be. The weapon purposely had only five shots to make up for its power in Arena modes.
> Altogether the weapons were the best at launch. They were built around the maps that they spawned on and now nerfed to the point where the magnum rules all of game modes.
> PLAYLISTS/
> Now, there is only one playlist that I have a problem with and that is Team Arena. This game mode is way too different from any other halo playlist and quite frankly it feels more like a Call of Duty game. The way the radar functions is exactly like the mini maps in Call of Duty titles where they only detect gunfire and abilities, which brings me to my next point; the removal of spartan abilities as important as the spartan charge or the ground pound is a total mistake. The playlist is way too competitive, and the fact that the only weapons that appear on the map are different variants pistols is ridiculous. The reason that Halo has such a high reputation is it’s iconic guns and play styles and 343 Industries has slowly taken that away since the launch of Halo 5: Guardians. The weapon tuning update that was introduced in the Overtime update needs to be reverted.

BR- I agree it feels terrible at the moment. However it is better balanced within the meta than before. It was a laser at all ranges and now falls into the mid range slot. It does feel terrible to shoot though.

AR - you aren’t aiming for the head if you think it’s a peashooter. It melts with the headshot multiplier at close range. It also allows for a skill gap for the gun unlike the previous iteration.

SMG - nerfed to uselessness. Idk how to bring it back without it being a pocket melter though. It was way too powerful.

DMR - feels fine especially for long range. Better than the magnum except at close range. Balanced a lot better than the previous iteration.

Carbine - see DMR. Feels fine and is a direct upgrade to the pistol.

Shotgun - I didn’t know/remember that this one got tweaked. Either way it has never felt any less powerful in my hands when used correctly.

Lol at the weapons were at launch. I mean do you remember the storm rifle? Or the red gun? The rifles we’re lasers with no skill gap. Just because better players can outplay worse players with magnums does not mean the gun is too good or others are too bad.

Lastly TA is the competitive playlist. It has always been that way since shortly after launch. Therefore it makes sense that the mode follows the settings that make the game as competitive as it can. The radar allows for actual movement, SC is actually a terrible mechanic and GP worked too well for movement to be left in. The playlist can never be too competitive considering it is in the RANKED listings. Halo has always had a competitive playlist that restricted weapon variety since H3. These settings and the tuning are not what have underminded Halo’s iconic weapons.

I just wish that this page will grow in popularity because it is a huge problem and 343 will not notice it unless it gains attention from others.

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> I just wish that this page will grow in popularity because it is a huge problem and 343 will not notice it unless it gains attention from others.

They’re aware that most players hate the new weapon tuning, but the small team working on the game didn’t bother to make a proper plan before updating the game multiple times for no reason. Now they’ve all moved on to work on Infinite and simply left Halo 5 in an awful state.

I have to give credit where credit is due. 343 has been making an effort to listen to feedback in my opinion so maybe they will change it again. But I will note that even though they have been doing well on listening, at the end of the day they should be allow to make decisions on there own. Not saying they are not doing that now but that is the joy of games, being suprised and wanting something new. Again just my two sense on this.

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> > 2533274978628132;4:
> > I just wish that this page will grow in popularity because it is a huge problem and 343 will not notice it unless it gains attention from others.
>
> They’re aware that most players hate the new weapon tuning, but the small team working on the game didn’t bother to make a proper plan before updating the game multiple times for no reason. Now they’ve all moved on to work on Infinite and simply left Halo 5 in an awful state.

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> > 2533274978628132;4:
> > I just wish that this page will grow in popularity because it is a huge problem and 343 will not notice it unless it gains attention from others.
>
> They’re aware that most players hate the new weapon tuning, but the small team working on the game didn’t bother to make a proper plan before updating the game multiple times for no reason. Now they’ve all moved on to work on Infinite and simply left Halo 5 in an awful state.

Lol every single weapon tune besides the BR was for the better and liked by the majority of players.

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> > > 2533274978628132;4:
> > > I just wish that this page will grow in popularity because it is a huge problem and 343 will not notice it unless it gains attention from others.
> >
> > They’re aware that most players hate the new weapon tuning, but the small team working on the game didn’t bother to make a proper plan before updating the game multiple times for no reason. Now they’ve all moved on to work on Infinite and simply left Halo 5 in an awful state.
>
> Lol every single weapon tune besides the BR was for the better and liked by the majority of players.

Not entirely true. While most complaints are for the BR, there are plenty of posts about other weapons such as the SMG, Storm Rifle, and Brute Plasma Rifle, to name a few. I choose to focus solely on the BR since it’s unacceptably poor but sometimes generalize like in this situation. Many changes were for the better though, but the ones that got worse were really terrible and wrecked the game for me and many others.

Overall the weapon tuning was a huge success; however, it was left feeling incomplete – at least in my opinion.

If we ever received a final weapon tune this is what I’d love to see:

H5BR

  • Return the pre-tuned hip-fire Red-Reticle-Range (RRR) distance. This would return it to being 36.6 meters (or 12 world units) instead of 30.5 meters (or 10 world units). IMO, this is the most critical weapon tuning update H5 requires. - Reduce the vertical recoil when firing from the crouched position; thus, allowing the crouch mechanic to once again have some performance influence. In fact, reduce the vertical recoil to the point where its not noticeable when ADSing and firing from the crouched position; except, at very long distances. - To reduce any potential visual discomfort when ADSing and firing while standing with the COG, Longshot, or Sentinel scopes (since they possess high magnifications) simply lessen the visual view-kick a bit without actually creating a special performance differential between the long and shorter range scopes/sights.Magnums

  • Reduce the standard Magnum’s ADS RRR to 54.9 meters (18 world units) and the hip-fire RRR to 33.5 meters (11 world units). - Reduce the tactical Magnum’s ADS RRR to 62.5 meters (20.5 world units) and the hip-fire RRR to 33.5 meters (11 world units). - Remove the gunfighter Magnum’s small amount of random horizontal spread. Randomness never should have been introduced to this weapon. - Allow crouch-firing the gunfighter Magnum to reduce the amount of the potential vertical drift when firing rapidly.AR

  • Ever so slightly tighten the max bullet spread when ADSing instead of hip-firing. - Remove any potential reticle drift when firing from the crouched position.SMG

  • Improve its optimal TTK to 1.1 seconds. - Ever so slightly tighten the max bullet spread when ADSing instead of hip-firing. - Remove any potential reticle drift when firing from the crouched position.Some of these recommendations address critical aspects of the weapon’s role and fit within the sandbox. A few in particular reduce or remove elements of randomness. Many return tactical game-play depth to the weapons via the Smart-Link and Crouch mechanics.

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> > 2535425287181699;8:
> > > 2533274824050480;5:
> > > > 2533274978628132;4:
> > > > I just wish that this page will grow in popularity because it is a huge problem and 343 will not notice it unless it gains attention from others.
> > >
> > > They’re aware that most players hate the new weapon tuning, but the small team working on the game didn’t bother to make a proper plan before updating the game multiple times for no reason. Now they’ve all moved on to work on Infinite and simply left Halo 5 in an awful state.
> >
> > Lol every single weapon tune besides the BR was for the better and liked by the majority of players.
>
> Not entirely true. While most complaints are for the BR, there are plenty of posts about other weapons such as the SMG, Storm Rifle, and Brute Plasma Rifle, to name a few. I choose to focus solely on the BR since it’s unacceptably poor but sometimes generalize like in this situation. Many changes were for the better though, but the ones that got worse were really terrible and wrecked the game for me and many others.

I mean all of the ones you put there got nerfed, for the better. SMG killed ridiculously quickly at a decent range. It’s a little too nerfed now especially considering how good the AR is.

Storm rifle is still OP. It melts through Shields and health like nothing which goes against everything covenant weapons are about.

Red gun was insanely OP considering how accurate the plasma bursts were at range and the 1 or 2 burst melee is better than every melee in the game.

The sandbox is in a way better state of balance than before, sans the BR and maybe SMG.

> 2533274824050480;9:
> > 2535425287181699;8:
> > > 2533274824050480;5:
> > > > 2533274978628132;4:
> > > > I just wish that this page will grow in popularity because it is a huge problem and 343 will not notice it unless it gains attention from others.
> > >
> > > They’re aware that most players hate the new weapon tuning, but the small team working on the game didn’t bother to make a proper plan before updating the game multiple times for no reason. Now they’ve all moved on to work on Infinite and simply left Halo 5 in an awful state.
> >
> > Lol every single weapon tune besides the BR was for the better and liked by the majority of players.
>
> Not entirely true. While most complaints are for the BR, there are plenty of posts about other weapons such as the SMG, Storm Rifle, and Brute Plasma Rifle, to name a few. I choose to focus solely on the BR since it’s unacceptably poor but sometimes generalize like in this situation. Many changes were for the better though, but the ones that got worse were really terrible and wrecked the game for me and many others.

When the game first shipped, the BR was purposely mad effective at all ranges, but can still be beat out by DMRs and light rifles or even the carbine. It is written in the description for the gun itself. Same problem for the AR. It is supposed to be effective in close quarters however the small reticle makes it difficult. Now it is a crappy mid range headshot weapon which at that point you should be using the pistol. The old reticle NEEDS to return or the. Gun is pointless to have in the game.

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> > 2533274824050480;9:
> > > 2535425287181699;8:
> > > > 2533274824050480;5:
> > > > > 2533274978628132;4:
> > > > > I just wish that this page will grow in popularity because it is a huge problem and 343 will not notice it unless it gains attention from others.
> > > >
> > > > They’re aware that most players hate the new weapon tuning, but the small team working on the game didn’t bother to make a proper plan before updating the game multiple times for no reason. Now they’ve all moved on to work on Infinite and simply left Halo 5 in an awful state.
> > >
> > > Lol every single weapon tune besides the BR was for the better and liked by the majority of players.
> >
> > Not entirely true. While most complaints are for the BR, there are plenty of posts about other weapons such as the SMG, Storm Rifle, and Brute Plasma Rifle, to name a few. I choose to focus solely on the BR since it’s unacceptably poor but sometimes generalize like in this situation. Many changes were for the better though, but the ones that got worse were really terrible and wrecked the game for me and many others.
>
> When the game first shipped, the BR was purposely mad effective at all ranges, but can still be beat out by DMRs and light rifles or even the carbine. It is written in the description for the gun itself. Same problem for the AR. It is supposed to be effective in close quarters however the small reticle makes it difficult. Now it is a crappy mid range headshot weapon which at that point you should be using the pistol. The old reticle NEEDS to return or the. Gun is pointless to have in the game.

Too true. I thought the AR buff would be pretty cool, but soon realized that the Longshot with a couple different attachments is ridiculously powerful.

I constantly am playing social slayer to test all the different gun combinations and logging my damages…the conclusion of this experiment is that nothing can even come close to the Magnum. It’s crazy to me that I can do almost 3000 damage with that gun in a good game (better players can probably do more I’m sure) and have >50% accuracy.

I’ve played dozens of games only picking up the BR and Light Rifle or DMR which are all supposedly more powerful weapons and no matter what, playing an equal number of games with magnum yields more consistent results in terms of accuracy and damage.

I’m not sure if this is a good or bad thing…but I’ve basically given up on grabbing weapons at all and from my limited observation playing against players much better than me, Onyx in particular, it is very much the same. Almost all their kills at the end of the round come from the Magnum…I’m assuming others have noticed this.