Weapon Tuning : For Campaign & SO also?

Simple, possibly dumb question:

Will the weapon re-balancing update that is supposed to launch in a few weeks (June 3rd?) also carry over to other modes, obviously Spartan Ops and the single-player campaign?

I think thay said it’s only in matchmaking and can be customised in coustom games so I guess the weapon tuning won’t be in Spartan ops and campaign

Yeah, I don’t think it’d be very easy to edit the weapon stuff in campaign and spartan ops. It’ll just be for matchmaking.

> I think thay said it’s only in matchmaking and can be customised in coustom games so I guess the weapon tuning won’t be in Spartan ops and campaign

This^^ at least that’s what I got from the weapon stream they did.

Also some info in the latest bulletin.

> The biggest difficulty in tuning the Halo 4 sandbox is that we support so many different modes (at a high level, we have Campaign, Spartan Ops, and Multiplayer). But each of those gets broken down even further: co-op (1-4 players), difficulty levels, Skulls, Forge, saved films, and a plethora of different multiplayer modes, some of which have different traits that further modify sandbox elements. From that perspective, just fully vetting and testing everything can be an incredibly complex and challenging problem. What might seem like a relatively simple change can quickly turn into a logistical nightmare for our testing team. Start changing multiple things at the same time, and it gets even harder! And that’s just looking at things from a high level and ignoring the impact of loadouts and the fact that our low-level moment-to-moment gameplay provides players with so many tactical choices and interplay (golden triangle of guns/melee/grenades + Armor Abilities, vehicles, and regenerating health/shields + headshots, and so on).

http://blogs.halowaypoint.com/Headlines/post/2013/05/15/The-Halo-Bulletin-51513.aspx

Matchmaking only. :slight_smile:

That’s a bummer, but not a big deal I suppose. Thanks for the info.

The AI makes Legendary in this game a cake walk. I think they are not implementing it in the single player modes because it would make things too easy.

> The AI makes Legendary in this game a cake walk. I think they are not implementing it in the single player modes because it would make things too easy.

Nah, it’s because the marines would be overpowered. :stuck_out_tongue:

In H2 Legendary, when I nerfed the enemy health and shielding, the marines secured Cairo Station without my assistance. :o That BR was so spectacular!

OT: I just want Boltshot reload glitch back! They patched it in Campaign. :frowning: