In anticipation of the weapon tuning update I thought I would go ahead and post what I had been working on for the last week or so. I originally came up with the idea during Phase two. We were giving our feedback in the Weapon Tuning Test: Phase Two Feedback thread, and I started to get curious; out of all the players who are trying out the test, and leaving feedback how many players were liking or disliking various aspects of the test. Basically, what was the ratio, and I decided to go ahead take the time to go post by post and figure that exact thing out.
This ended up taking a lot longer than I had anticipated, and I didn’t completely finish doing this for the whole thread. I went through about 43 pages of feedback though, and with the live stream coming up next Wednesday where they are going, “…to more intricately discuss the Halo 5 Weapon Tuning project.”, I thought I would go ahead a post what I found.
What I did was pretty simple, whoever posted liking or disliking part of the tuning test I added it to the total. I made a note who posted so as not to count them twice. I also read up, on those who I could not everyone has their posts available to look at, to see if they had changed their minds about something along the way. Most people only posted once, but there was some who didn’t. I kept track of those conversations as much as I could.
Here’s the breakdown of what I found, like’s are listed first:
- BR: 86 205 - GF: 79 106 - AR: 67 87 - DMR: 64 79 - Carbine: 61 79 - SMG: 82 81 - GL: 62 78 - Beam Rifle: 54 54 - Rail Gun: 61 92 - Sword: 62 76 - Fuel Rod: 61 66 - Camo: 58 63This was out of a total of 291 players who posted. Every single one gave some type of feedback about the BR at least so that is how I got that total. I was also going to track how many people liked the motion sensor, but literally only a handful even mentioned it.
Some of the numbers are pretty close, but it is interesting how almost no aspect of the tuning test was liked more than not, with the SMG only having one more liked than not liked. After the stream we found out about 4 weapons from the test they would be making changes to due to their data, and player feedback. Since they obviously seem to be taking player feedback into consideration I wonder if that means that every one of these weapons and the power up will be changed from what we played in the test.
Finally, a quick breakdown of what we already know:
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BR: "…will ship with recoil that’s in-line with the original launch version and a bit tighter bullet grouping compared to what players experienced during the tuning test. - Gunfighter: “…additional refinements to make it “snappier” in terms of drawing and readying while also boosting its damage and accuracy.” - Rail Gun: “…will land in the middle with a slightly longer recharge time than the original default version and a slightly slower fire time at the tail end than what was in the public test.” - AR: "…will receive an increase to accuracy and a slight increase to its fire rate but at the cost of decreased damage per bullet."Last but not least grenades:
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Frags: “…are being tweaked to have a slightly reduced blast radius.” - Splinters: “…the initial blast damage is being reduced to … excel as an “area of denial” weapon as intended.” ~ Odds and EndsWell that’s it. I am looking forward to finding out more next week. If you all can make sure to tune in. It will be around 3 pm PT on Wednesday November 1st streamed mixer.com/Halo, but make sure to keep on eye on @Halo. They insinuated that the time might change.
I hope some of you are excited about all this as I am. I have really enjoyed being a part of the whole process.
ADDITIONS 11/1: thanks to Plastic Hassle
Related reading: Halo 5 Patch Preview (Coming 11/2!)

