WEAPON SPAWNS: How do they work?!

So um… the game is less than three weeks away… and I haven’t seen anyone who’s figured out what the weapon spawning system is like. Game Informer said it was completely randomized, 343 said it wasn’t, some guy on HaloCouncil said it was garbage, the new Forge videos talk about initial ordnance and global ordnance and personal ordnance… -_- WTF?

I’m 100% positive it’s not the traditional spawning algorithm (clearly) but then what the hell is it? If anyone knows, I think some of us could use some clarification. And by extension, why would 343 make it so convoluted in the first place? If I’ve been playing Halo for a decade and this baffles me, then how the heck are new players supposed to figure this -Yoink- out?

in forge, you put down a ordanance spawn. you then can pick 3-6 (i dont remember) weapons/grenades/powerups to put there, and pick how often it will fall and what the chances of each of the weapons in it. one of those weps/nades/powerups will randomly spawn there.

example:
i could set an OD drop to contain a shotgun, and to spawn every 45 seconds.

or i could set an OD drop to randomly contain a:
A shotgun (33%)
B frag nades (33%)
C dammage boost (33%)
D rockets (1%)
and to spawn every 90 seconds

everything can be customized.
and 343i have carfuly set the OD drops for the default maps, so you dont need to worry about getting a sniper on [smallest map name here]

> in forge, you put down a ordanance spawn. you then can pick 3-6 (i dont remember) weapons/grenades/powerups to put there, and pick how often it will fall and what the chances of each of the weapons in it. one of those weps/nades/powerups will randomly spawn there.
>
> example:
> i could set an OD drop to contain a shotgun, and to spawn every 45 seconds.
>
> or i could set an OD drop to randomly contain a:
> A shotgun (33%)
> B frag nades (33%)
> C dammage boost (33%)
> D rockets (1%)
> and to spawn every 90 seconds
>
> everything can be customized.
> and 343i have carfuly set the OD drops for the default maps, so you dont need to worry about getting a sniper on [smallest map name here]

So the locations are still preset, just not the weapons? I was worried fools could just be wandering and then a rocket magically spawns at their feet in a random location…

> So the locations are still preset, just not the weapons? I was worried fools could just be wandering and then a rocket magically spawns at their feet in a random location…

yes, you pick the location and time and contents of the drop.

Basically, there is a game option now to set up randomized weapon spawns called ordinance. you set ordinance points, and then the game will randomly cycle between a few weapons at each point every few minutes. This is how all weapons will spawn in infinity slayer. Regular slayer and classic gametypes will still feature the static weapons of the past halos.

Infinity slayer and a few exceptions are the only gametypes in which weapons will spawn this way, and you can completely customize it in custom games(or turn them off).

This is the only reason why I probable won’t play infinity slayer much. I like knowing where everything is and will be.I don’t want there to be these weapons one minute, then a completely different set of weapons the next.

I’d be okay with a system whereby the weapon spawn locations and times don’t change, but the weapons themselves do.

While it does add an element of randomisation, you’ll still have the same contention for Power Weapons at certain locations on certain spawn timers there has always been. Whether I am fighting for a Sword/Shotgun/Scattershot/Hammer on one spawn or a Rocket Launcher/Incineration Cannon on another really doesn’t matter, so long as the weapons that can spawn in each area basically fill the same role (expecting a Rocket to spawn and getting a Scattershot, for example, would make me feel robbed).

Can anyone confirm this is the case? Because I’ve heard plenty of conjecture to dictate that as well as the above, the spawn timers and spawn locations are randomised by default.

> I’d be okay with a system whereby the weapon spawn locations and times don’t change, but the weapons themselves do.
>
> While it does add an element of randomisation, you’ll still have the same contention for Power Weapons at certain locations on certain spawn timers there has always been. Whether I am fighting for a Sword/Shotgun/Scattershot/Hammer on one spawn or a Rocket Launcher/Incineration Cannon on another really doesn’t matter, so long as the weapons that can spawn in each area basically fill the same role (expecting a Rocket to spawn and getting a Scattershot, for example, would make me feel robbed).
>
> Can anyone confirm this is the case? Because I’ve heard plenty of conjecture to dictate that as well as the above, the spawn timers and spawn locations are randomised by default.

there was an interview with bravoMLG and some 343i guy that went over OD drops, ill try to find the youtube link.

EDIT: my PC is being laggy as -Yoink!- so i cant find the link. it should be on bravo’s youtube channel though.

> > there was an interview with bravoMLG and some 343i guy that went over OD drops, ill try to find the youtube link.
> >
> > EDIT: my PC is being laggy as -Yoink!- so i cant find the link. it should be on bravo’s youtube channel though.
>
> I’d already seen the video, but I just looked it up again for a definitive answer - in Infinity Slayer, Kevin states there are set times but random weapon drops. If this means the time and area for a drop is static, but the weapon itself is random, fine. If it means the weapon and the area are random, not so fine.
>
> I’ll play it either way, but a random area spawn means the aforementioned Rocket spawning at a guy’s feet is a very real possibility.

Check out http://m.youtube.com/watch?v=RNGxCbvgoSQ

Around 16 min mark he starts somewhat explaining the different systems.

Ok, weapons dont spawn on the map. You have 5 load outs. You choose what weapons you want. They are yours. The same is true for frags. You have 1 grenade. That’s it. Unless you have the specialization for grenades, you can’t pick them up. You have ordinance drops, and this come with power weapons. You have a choice of three things.

Does that clear thing up?

Thats it! im sick of all this change, just because halo is theirs now, dosen’t they can completely change everything. oh the scorpion is dead, so were gonna make it harder to use, invasion was dead so were gonna replace it with domion, grenades are dumb so were gonna make you have one unless you want to be COD, you can’t even pick them up from other people? i was good at reach, and amazing at halo3, grenades were a good strategy for this, but im not sure i’ll even be good at this, not to say my friends who also like this but aren’t exactly skilled, how am i to get better, when these noobs and weapon hogs, are gonna take every single drop there is?

I’ll lay it out for you.

There are initial spawns (you know, real Halo style weapon spawns) at the start of every game.

After this, there are random weapon spawns. They spawn in set locations but at a random time (2 minutes +/- 30 to 60 seconds) and the item that spawns is randomised as well.

So really, they are every bit as terrible as they seemed when we heard about them in gameinformer.

> Ok, weapons dont spawn on the map. You have 5 load outs. You choose what weapons you want. They are yours. The same is true for frags. You have 1 grenade. That’s it. Unless you have the specialization for grenades, you can’t pick them up. You have ordinance drops, and this come with power weapons. You have a choice of three things.
>
> Does that clear thing up?

Primary and secondary weapons don’t spawn on the map, but grenades do just like in the past. In your loadout you can choose between 2 frags, 2 plasma, or 1 pulse, unless you choose the armor mod and you get +1 at spawn. The picking up part is correct off of dead players, but as I said they still spawn on the map. The ordinace you describe is personal ordinance in infinity slayer that you get to choose between three items after getting a certain number of points. Currently you have to get 70 points for the first personal and 20%-30% (don’t remember exact number) more for each additional.