i set the category for this to ‘halo 4’, but it would also be awesome if this was changed with the title update for halo reach as well.
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THE PROBLEM / ISSUE IN QUESTION:
currently, in halo reach, weapon spawns work as follows (correct me if you see any mistakes, but im almost positive this is how it works):
weapons start on the map at the start of the game.
if a player picks up a weapon, another weapon will be ready to respawn when the set timer for the weapon he just picked up hits ‘0’.
the weapon will then spawn, if a player is not holding another one (if its set at max 1, which is pretty standard). if a player IS holding the weapon, and it is ready to spawn, it will NOT spawn until the player either DIES, or drops the weapon by switching to something else.
if a player dies, or switches out the weapon, the new weapon will spawn immediately.
because of this, players in reach are able to control a single weapon, not die, and simply drop the weapon when they are near the respawn point for more ammo in the weapon at their leisure. if a player is good enough, as long as he is able to not die, he will be able to control a weapon with a “max weapon on map” of 1, with relative ease, for the entire duration of a match. another odd thing a player can do is to take the weapon in question, then move to the OPPOSITE side of the map, so if he would die, he is more likely to respawn back at the location where the brand spankin’ new weapon will spawn (by way of spawning mechanics making people spawn away from where they died).
this might not seem like a big problem, but i strongly feel like it is, especially at higher levels of play where people are adept and work very hard to not die EVER.
this style of weapon spawning mechanics MASSIVELY promotes camping, and stagnant gameplay.
SOME of this problem can be remedied by simply moving the ‘max weapon count’ to more than 1, but weapons will still spawn at the set spawn timer AFTER the weapon was picked up, meaning the person who picked it up knows EXACTLY when it will spawn, and can set up for that spawn better than someone who would have to guess when it spawns.
by doing this the player will gain a massive advantage because now he can transverse the map and come back to the weapon spawning when its about to spawn, kill the guy waiting for it, then go about his path of destruction.
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THE SOLUTION TO SAID PROBLEM
once again, were back to the golden days of halo CE. this inspires a lot of pistol rage in some of you fellows, but bear with me.
in halo CE, weapons and powerups (overshield / camo) spawn on a set timer, every minute, or 2 minutes, or 3 minutes, etc. (provided they werent already spawned in the first place).
weapons spawning have literally nothing to do with players picking up the weapon aside from the game checking to see if another one needs to be spawned because its not there in the first place. (after all, we dont need to see a PILE of rocket launchers built up from spawning do we? lolz)
because weapons spawn every minute, or 2 minutes, or 3 minutes, moving around the map is MASSIVELY IMPORTANT, whilst CAMPING is SEVERELY INHIBITED.
watching halo CE gameplay at higher levels will show this to be true, as high level players will CONSTANTLY be in this battle to control the power weapon locations when they need to, and move around the map to ‘juggle’ each power weapon and powerup individually.
if this seems like we’d just have weapons raining out our ears all game, please remember that the respawn times, and ammo amounts can be tweaked. weapons could be set to spawn every minute, just like they could be set to spawn every 2 minutes, or 3 minutes, or 2 minutes and 30 seconds, etc. etc.
weapons also do not have to spawn with all the ammo in them. you could have a rocket launcher spawn every 2 minutes, with 2 rockets in it, and no ammo. or a sniper rifle spawn every minute with only 4 bullets, and no ammo, etc.
in my opinion, this way of weapon spawning is more intuitive, more straight forward, and more logical than the default halo 2 way of spawning weapons.
it also promotes more map movement, and punishes people for camping (unless they are setting up briefly for a weapon to spawn).
if players sit still (with a shotgun, camping in a corner) in halo CE, they’ll almost always lose out to the players who move around and try their best to juggle the different weapons spawning, and the powerups spawning.
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YOUR THOUGHTS?
so what do you guys think? is the HALO CE way of spawning weapons better? it seems pretty straight forward as to why its better in my opinion.
in my opinion a good player shouldnt be able to control the EXACT moment a weapon spawns, simply by holding onto it until its ready to spawn (and not dying).
in my opinion the halo CE way is also better because players KNOW EXACTLY when weapons will spawn, they dont have to guess based on what time they believed the opponent to have picked them up, like the halo reach system is with ‘max weapon count’ at more than 1.
feedback needed please 
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BONUS SIDE QUESTION!
in halo CE if 2 players are standing DIRECTLY on top of a powerup spawn, they would both receive the power up when it spawned (proof at the 20 second mark), instead of just one of them. to me i feel like this encourages more teamwork, and communication, etc. and would be SWEET to see in the next halo. do you guys agree? or would you rather the powerup simply go to one person, not making this possible?
(i looked for the video to prove this but i couldnt find it. the video was the ogre twins playing against some people 2v2 on prisoner in halo CE, link me if you know what vid im talking about)