Weapon skin canisters - more variety

In halo 4 I was a little let down by the lackluster weapon skins, only a little bit of the gun was colored and there was not many skins to choose from. Well in halo 5 I think they should add a lot more skins and have a system like CS:GO in the form of Resupply pods.

For those of you unfamiliar, In CS:GO you acquire cases in regular play and when you want to open said case you purchase a key on the steam market place( im not saying this should be the only way to get them)

When the canisters are opened you have a random pull, this could be a great weapon skin or a complete trash skin. Ranks of skins could be the following.
Normal
Heroic
Legendary
Mythic

Canisters could be unlocked at random, maybe by completing a mp game and getting a good spree in one or beating the campaign on different difficulties.Canisters could also be purchased via micro transaction. Each canister type would include a different skin set. Some canisters could be the following.
UNSC canister
Covenant supply crate
UNSC ordinance
UNSC weapon crate
ODST drop pod
Covenant drop pod

The skins would not have to be super vibrant, but just good looking, noticeable. Each skin would be for one weapon, no putting a BR skin on an assault rifle. Each skin could also be damaged making it look poor ,so there’s that. These are not mine.
EX: https://www.youtube.com/watch?v=Pce6YWF6sW8
EX: https://www.youtube.com/watch?v=GcF1vYfAYFg
EX:https://www.youtube.com/watch?v=HpyzFSKKFho
EX:[https://www.youtube.com/watch?v=DcYfktshhpY

](https://www.youtube.com/watch?v=DcYfktshhpY)Now for the keys. Keys could be unlocked the same way as the canisters, or they could be purchased via micro transaction( don’t think this will matter because it doesn’t affect the game)

This is a little gimmicky but I want to know if any of you guys think this kind of system would work out in halo.

EDIT:The skins would turn on when a weapon is picked up assuming loadouts don’t return.
EDIT: Im hoping that being able to purchase keys and canisters as a quicker alternative would make map packs free.
EDIT: Maybe a crate/canister with a slightly higher chance for high quality skins should be implemented but only for purchase to encourage people to pay for them(so maps are free)

Cool idea. I would really like for the skins to be useable across a weapons, not just limited to one choice. Ditto armor skins. And I’m totally on board with these as microtransactions. Using the iTunes model of selling them for 99cents will likely net MSFT far more money than bundling maps that no one gets to play for 20 bucks.

> 2533274807855010;2:
> Cool idea. I would really like for the skins to be useable across a weapons, not just limited to one choice. Ditto armor skins. And I’m totally on board with these as microtransactions. Using the iTunes model of selling them for 99cents will likely net MSFT far more money than bundling maps that no one gets to play for 20 bucks.

yeah I find it more efficient money wise , also the community wont get so split with dlc. I guess the skins can be for all weapons, reasonable. It’s just that if there is a red BR “normal” skin and you put it on an energy sword, then everyone would be running around with a red sword ,But a red sword should be very uncommon as a “mythic” skin. Unless power weapons should be excluded.

There are only two ways I would be okay with this. Either these would essentially ‘pay’ for future map packs that everyone would get for free, or they would be used to fund tournaments, maybe both.

Cosmetic micro-transactions make sense in an F2P game or in CS GO where the funds help pay for future tournaments/content. Simply adding micro-transactions on top of a $60 game does not benefit me as a consumer.

> 2533274819446242;4:
> There are only two ways I would be okay with this. Either these would essentially ‘pay’ for future map packs that everyone would get for free, or they would be used to fund tournaments, maybe both.
>
> Cosmetic micro-transactions make sense in an F2P game or in CS GO where the funds help pay for future tournaments/content. Simply adding micro-transactions on top of a $60 game does not benefit me as a consumer.

Well I was thinking the keys and such could be unlocked in game as well, but you could buy them to get them quicker. I am hoping this would be an alternative so that map packs could be free.

hell yes to more customization.

I’d like to see that too, being able to overlap the pattern on custom armor would be sweet

What about unlocking a skin that and then coloring it yourself, so no one has the exact same skin. So more of unlocking a pattern to put on your weapon/armour.

> 2533274857165616;8:
> What about unlocking a skin that and then coloring it yourself, so no one has the exact same skin. So more of unlocking a pattern to put on your weapon/armour.

While this is a good idea don’t get me wrong, but it may be harder to distinguish what skins are “rare”, unless the skins have a clear difference from an outside perspective.

> 2533274819446242;4:
> There are only two ways I would be okay with this. Either these would essentially ‘pay’ for future map packs that everyone would get for free, or they would be used to fund tournaments, maybe both.
>
> Cosmetic micro-transactions make sense in an F2P game or in CS GO where the funds help pay for future tournaments/content. Simply adding micro-transactions on top of a $60 game does not benefit me as a consumer.

Exactly. We need to ditch the old DLC formula, it simply doesn’t work.

> 2533274953123640;10:
> > 2533274819446242;4:
> > There are only two ways I would be okay with this. Either these would essentially ‘pay’ for future map packs that everyone would get for free, or they would be used to fund tournaments, maybe both.
> >
> > Cosmetic micro-transactions make sense in an F2P game or in CS GO where the funds help pay for future tournaments/content. Simply adding micro-transactions on top of a $60 game does not benefit me as a consumer.
>
>
> Exactly. We need to ditch the old DLC formula, it simply doesn’t work.

Thats why im hoping something small similar to this, that doesn’t really affect the actual game will be implemented so further dlc is free.

Weapon skins always felt like an unnecessary bonus to me, so I wasn’t bothered by the limited selection personally. I’ll say this: I don’t really want armor skins to return at all, they seemed completely and utterly pointless.

> 2533274861158694;12:
> Weapon skins always felt like an unnecessary bonus to me, so I wasn’t bothered by the limited selection personally. I’ll say this: I don’t really want armor skins to return at all, they seemed completely and utterly pointless.

I do agree armor skins were sort of pointless, you could barely see and difference in game.

> 2533274953123640;10:
> Exactly. We need to ditch the old DLC formula, it simply doesn’t work.

It does work if the game is good enough that people are willing to spend money on DLC. Halo 4’s problem wasn’t that DLC map packs “didn’t work,” but rather that no one wanted to spend $30 to buy a few more maps for a game that they didn’t really like anyway.

there showed be white-blue snow fire skin

> 2533274805712917;14:
> > 2533274953123640;10:
> > Exactly. We need to ditch the old DLC formula, it simply doesn’t work.
>
>
>
>
> It does work if the game is good enough that people are willing to spend money on DLC. Halo 4’s problem wasn’t that DLC map packs “didn’t work,” but rather that no one wanted to spend $30 to buy a few more maps for a game that they didn’t really like anyway.

Halo 4 also didn’t force its players to buy the DLC, so there’s that.

I’d like you to show me a game where literally everyone bought the DLC. The population is still split regardless of game quality.

Great idea and yeah the halo 4 gun skins were a huge let down, Hopefully they have them in Halo 5. They could have animated skins which would look insane, they could even cop what Gears of war 3 did where you buy some skins and others you unlock.